• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

commissar roach

Sergeant
Community Ambassador
102 Badges
May 27, 2011
76
1.946
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Cities in Motion 2
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Victoria: Revolutions
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Impire
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Teleglitch: Die More Edition
  • Stellaris: Galaxy Edition
###################
# Game Balance
###################
# Economy
- Petit-Bourgeoisie now also care about government wages
- Slashing government wages will now reduce prestige
- Slashing military wages will now reduce training rate
- Debt slavery can now enslave pops up to wealth level 9, in reduced numbers for each point
of wealth
- Reduce the max number of pops enslaved each week by debt slavery from 5% to 0.5% of
state population
- Debt slavery will no longer enslave additional pops when slaves is 20% or more of the state
population
- Tweak subsistence production in decentralized nations so African pops don't start at
starvation levels
# Politics
- Increased the chance of progressive political movements appearing over the course of the
game
- Movements to Preserve now have a larger effect on the chance for a law to stall, making it
harder to pass laws opposed by powerful groups
- Political Movements for or against changes in Slavery and Government principles laws will
now be more radical
- Reduced base effect of Propagandists Intelligentsia trait from 50% to 25%
- Reduced effect of guaranteed liberties on loyalists and radicals growth
# Colonization
- Native Uprisings now get a significant bonus to their combat capabilities, mainly on the
defensive
- Reduced the chance of Native Uprisings occuring when provinces are colonized
###################
# AI
###################
# Diplomacy
- AI is now a bit less likely to back down in diplomatic plays
- AI is now a bit more likely to get involved in diplomatic plays
- Make the AI more keen on swaying countries to its side if outmatched in a diplomatic play
# War
- AI is now a lot more focused on taking land-adjacent states and conquering contiguous land
areas in general
- Increase AI aggression against Unrecognized countries after unlocking Civilizing Mission
# Colonization
- Increased AI tendency to get involved in Native Uprisings slightly
###################
# Interface
###################
# Tooltips
- Improve revenue predictions when constructing buildings to show more accurate and useful
data
###################
# Bugfixes
###################
- Flotillas now regain Morale as intended after naval battles
- Fixed a bug where capitulating in one war could cause your generals in another war to
standby
- Added additional check to prevent monuments from being targeted in tutorial
- Added a check to the Declare Interest Tutorial that was miscounting the maximum amount of
Declared Interests possible.
- Fix issue where Investment Pool could be used for disallowed building types
- Fix issue where predicted price for goods after goods substitution would sometimes show the
wrong value
- Political movements can now start organizing a revolution at 50 radicalism rather than 100
(100 is needed for the revolution to actually begin though)
- Fixed typos in several defines
- Fix pop attraction reasons tooltip CTD in Asian languages
- Fixed a CTD caused by trying to create a shipping lane between two market areas with at
least one of them being only nominally coastal due to the entire coast being impassable
- Fixed a CTD that could be triggered when clicking on the "mobilize all" button"
- Fixed late game CTD when transferring troops
- Fix CTD when hovering sell orders after having country join your market (__chkstk
(chkstk.asm: 109))
- Fix CTD in NPdxParticle2Internal::SParticlePool::GetActive
- Fix CTD in CJominiSplineNetworkGraphics::GetStripLengthInternal
 
  • 205Like
  • 40Love
  • 9
  • 9
  • 6
  • 4Haha
Reactions:

MrNewVegas

Major
69 Badges
Mar 26, 2016
713
1.106
  • Heir to the Throne
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
These seem like positive changes, keep up the good work! The Intelligensia change is nice, but without a colonisation rebalance it still makes holding land directly with the right colony law far outstrip anything you'd ever get from a puppet. Give some kind of bonus to puppet-immigration also? I mean, puppets are still mostly completely useless, but that might be a nice change.
 
  • 15
  • 3Like
Reactions:

RiderKing

Recruit
11 Badges
Mar 31, 2015
2
63
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
###################
# Game Balance
###################
# Economy
- Petit-Bourgeoisie now also care about government wages
- Slashing government wages will now reduce prestige
- Slashing military wages will now reduce training rate
- Debt slavery can now enslave pops up to wealth level 9, in reduced numbers for each point
of wealth
- Reduce the max number of pops enslaved each week by debt slavery from 5% to 0.5% of
state population
- Debt slavery will no longer enslave additional pops when slaves is 20% or more of the state
population
- Tweak subsistence production in decentralized nations so African pops don't start at
starvation levels
# Politics
- Increased the chance of progressive political movements appearing over the course of the
game
- Movements to Preserve now have a larger effect on the chance for a law to stall, making it
harder to pass laws opposed by powerful groups
- Political Movements for or against changes in Slavery and Government principles laws will
now be more radical
- Reduced base effect of Propagandists Intelligentsia trait from 50% to 25%
- Reduced effect of guaranteed liberties on loyalists and radicals growth
# Colonization
- Native Uprisings now get a significant bonus to their combat capabilities, mainly on the
defensive
- Reduced the chance of Native Uprisings occuring when provinces are colonized
###################
# AI
###################
# Diplomacy
- AI is now a bit less likely to back down in diplomatic plays
- AI is now a bit more likely to get involved in diplomatic plays
- Make the AI more keen on swaying countries to its side if outmatched in a diplomatic play
# War
- AI is now a lot more focused on taking land-adjacent states and conquering contiguous land
areas in general
- Increase AI aggression against Unrecognized countries after unlocking Civilizing Mission
# Colonization
- Increased AI tendency to get involved in Native Uprisings slightly
###################
# Interface
###################
# Tooltips
- Improve revenue predictions when constructing buildings to show more accurate and useful
data
###################
# Bugfixes
###################
- Fixed a bug where capitulating in one war could cause your generals in another war to
standby
- Added additional check to prevent monuments from being targeted in tutorial
- Added a check to the Declare Interest Tutorial that was miscounting the maximum amount of
Declared Interests possible.
- Fix issue where Investment Pool could be used for disallowed building types
- Fix issue where predicted price for goods after goods substitution would sometimes show the
wrong value
- Political movements can now start organizing a revolution at 50 radicalism rather than 100
(100 is needed for the revolution to actually begin though)
- Fixed typos in several defines
- Fix pop attraction reasons tooltip CTD in Asian languages
- Fixed a CTD caused by trying to create a shipping lane between two market areas with at
least one of them being only nominally coastal due to the entire coast being impassable
- Fixed a CTD that could be triggered when clicking on the "mobilize all" button"
- Fixed late game CTD when transferring troops
- Fix CTD when hovering sell orders after having country join your market (__chkstk
(chkstk.asm: 109))
- Fix CTD in NPdxParticle2Internal::SParticlePool::GetActive
- Fix CTD in CJominiSplineNetworkGraphics::GetStripLengthInternal
When can we expect some perfomance optimization, game is very laggy and almost unplayable later in the game, even opening some tabs like population or government fps goes down to 10-15, not to mention that at certain zoom level fps drop is around 80%.?
 
  • 54Like
  • 9
  • 3
Reactions:

Acaios

Second Lieutenant
99 Badges
Dec 28, 2008
164
246
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars II
  • Stellaris: Apocalypse
  • Victoria 2
  • Cities in Motion 2
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
- Reduced effect of guaranteed liberties on loyalists and radicals growth
I really don't understand the need of this.
Population already is too susceptible even to very small SoL changes. And this is especially true when you have very high SoL and even a small price variation can have an important impact.

What's the point of having >20 SoL when just opening a new trade route may momentary drop it to 19.5 and literally cause millions of radicals?
 
  • 19Like
  • 18
  • 15
Reactions:

Soranya

The Eyes!
116 Badges
Jan 10, 2012
1.280
1.547
  • Stellaris: Galaxy Edition
  • 500k Club
  • Victoria 3 Sign Up
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris Sign-up
  • Stellaris: Federations
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Heavy Metal
  • BATTLETECH
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Prison Architect
  • Sword of the Stars II
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Victoria 2: A House Divided
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Rome Gold
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Knights of Pen and Paper 2
  • For the Motherland
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis III
  • Imperator: Rome
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
- AI is now a bit less likely to back down in diplomatic plays
I had the feeling the AI basically never backs down unless severly outmatched (10:1 or more)
So I am somewhat supprised by that change.

A Statement on the Plans for the Trade loophole would be appreciated! (Some other stuff too, but this mostly)
 
  • 46
  • 17Like
  • 4
Reactions:

Assur

Corporal
68 Badges
Jul 23, 2012
42
15
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Reapers Due
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • 500k Club
Great, those are good changes. And fixing the typos in the defines is most appreciated.
 
  • 12
Reactions:

Oktobermensch

First Lieutenant
33 Badges
Feb 19, 2012
272
624
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings Complete
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I had the feeling the AI basically never backs down unless severly outmatched (10:1 or more)
So I am somewhat supprised by that change.

A Statement on the Plans for the Trade loophole would be appreciated! (Some other stuff too, but this mostly)
Same here. A cycle of endless, unwinnable wars that keep occurring because AI doesn't read "uncertain" and "fearful" as a need to back down from a war over a border province where they lose millions of £ in the process.
 
  • 23Like
  • 9
  • 1
Reactions:

Morrowind3

Colonel
107 Badges
Jun 2, 2011
924
5.059
  • Majesty 2
  • Europa Universalis IV: Common Sense
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • A Game of Dwarves
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Humble Paradox Bundle
  • Crusader Kings II: Rajas of India
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Commander: Conquest of the Americas
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Victoria 2
  • Teleglitch: Die More Edition
  • Supreme Ruler 2020
What do these two fixes mean in laymen terms?
Those are methods in the code. A CTD that can happen when these methods are called has been fixed.
First sounds like something about reading the particles you see on the map, second is also a graphic thing regarding whatever network graphics and strip length is.

All it means it some crashes related to graphics have been fixed
 
Last edited:
  • 6
  • 2Like
Reactions:

famaouz

<insert custom title here>
22 Badges
Aug 5, 2013
775
1.072
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Stellaris
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Age of Wonders III
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
1667381219404.png


Mind giving a rough date of where this will come out? Yes, I'm being impatient lol
 
  • 44Like
  • 7
  • 2
  • 1Love
Reactions:

ruhrbaron

Second Lieutenant
68 Badges
Mar 31, 2016
139
193
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: No Step Back
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Nice fixes but please also fix the (pop interest group clout) overflow bug. It ruined my Germany and China games. My intelligentsia and industrialists got so rich their clout and influence flowed over
 
  • 12Haha
  • 6
Reactions: