Order of battle and generals. When do PDX release Corps level and more generals like in HoI3?
Current system is too simplified.
Current system is too simplified.
- 38
- 31
- 9
When do PDX release Corps level and more generals like in HoI3?
Having to manage the thousands of corps the USSR, USA, or Germany can have would kill me. The present system is perfectly adequate. Making hundreds of new portraits for corps level commanders of dozens of nations would suck up huge art resources which could be used elsewhere.Order of battle and generals. When do PDX release Corps level and more generals like in HoI3?
Current system is too simplified.
Making hundreds of new portraits for corps level commanders of dozens of nations would suck up huge art resources which could be used elsewhere.
Well, all we can hope for is HoI5 use the same 3D generated character models used in Imperator, CK3, and Victoria 3. Like, the 2D portraits are all well drawn and all, but they're so limiting.Hopefully never. I do think there should be more generals and miss the historical b/w photos though
This should have been an optional game rule like in previous HOI games.1.) You can't kill off any generals, only wound them because a general is indispensable (yes there's scripted events and civil wars that get rid of generals but you don't lose generals to combat).
Could generals die in HOI 3? I don’t recall thatThis should have been an optional game rule like in previous HOI games.
Don't know about HOI3, but AOD had an option that generals could die in battle after their "end date" which was defined in the files.Could generals die in HOI 3? I don’t recall that
To be frank generals dying would be a dumb mechanic and I’m not even sure it’s very historical >_>Don't know about HOI3, but AOD had an option that generals could die in battle after their "end date" which was defined in the files.
Maybe not on the battlefield, but quite a few died due to the warTo be frank generals dying would be a dumb mechanic and I’m not even sure it’s very historical >_>
Like how many generals died in battle during WWII?
Yes. I think the battle planner would work better with corps-level system. The AI is incapable of pulling off any complex plans involving lots of troops and provinces. However, with a corps system, and the resulting smaller battleplans might just finally allow to AI to perform offensive or defensive actions that aren't completely illogical.Even if they don't have a corps-level system, I would hope to have more control over field marshal lines aside from a huge battle plan. At this current point, It is quite difficult to pull of complex maneuvers, which lead to the need for heavy micro. I would also want something like where you set it so only certain divisions attacks, while the rest act as fill-ins/defense.
Yes you can! Try this interesting little mod I like to refer to as my Department of Personnel Management.1.) You can't kill off any generals, only wound them because a general is indispensable (yes there's scripted events and civil wars that get rid of generals but you don't lose generals to combat).
2.) You can't replace or dismiss generals
It will work better for offensive units, since 24 tank/mechanized/Motorized divisions is far too many. You either have to use multiple frontlines of one general, and then suffer from units moving somewhere you never want, because encirclement eliminated their frontline, or accept your offensive generals not getting levels because you use 1/4 or 1/5 of their command capacity.Why do you want a corps level ? What do you want the corps level to do ? Why does a corps level necessarily require more generals ? What problem do you think having a corps level of organisation will solve ?
Generals exp gain from command limit of 24 is still an issue.If there was a corps level of organisation, I would like it to do just two things:
1. keep the divisions grouped in the corps close together, rather than shuffling them across the entire front line.
2. better representation of corps-level assets which are currently represented as divisional assets - field hospitals for example
That's it. And I think it does not require additional portraits, additional command bonuses, or anything else. Just an organisation tool.