The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I agree the system used in the HOI III was very bad that it was annoying and confusing that it would have to be re-adapted that system to make it something simpler and less chaotic as it has been done with the fuel system or the spy system of the HOI III and I think it would be feasible to adapt it in some way in HOI IVThis image perfectly sums up why HQs should never come back. I'll throw in an IMO just in case people are about to grab the pitchforks.
The army corps system in the game is in force in some way I play as an army system but it lacks a division command system that I think should also beCorps need to be added at the very least as an organizational tool. Doesn't need to have a gameplay effect. Having a World War 2 grand strategy game without Corps is just goofy.
I think it is inevitable that there will be an important leap forward in increasingly complex mechanics and something more micromanagement because the game has already been released for five years and it is more than enough time for people to have settled down as has happened in the EU IVHoI4's main selling point as far as I know was that the barrier for entry was lower than its predecessors due to less micromanagement needed and simpler features. As a result it has way more players than the earlier games and is much more successful.
Putting in extra unnecessary micromanagement will not add anything positive to the game, and would remove that main selling point. There is zero need for another layer of army management, and the two we have now are fine. You want fewer divisions in each control group? Then don't put 24 divisions in each army, put less. 24 is the maximum, not the minimum.
The only thing that would change is requiring extra generals, extra clicks, and extra time to do what we already do now, which is to have our divisions go where we want them to go, and have commanders buff all their stats. If corps were added our divisions would still go to the places we need them to go in the same numbers, the process to do so would just be more complicated for no reason.
I do not believe the vast majority of the player base wants the game to be more complicated unless it adds something valuable to the game, which a corps system does not.
I would absolutely use a more in-depth OOB even if it provided exactly zero combat bonuses. Having a more realistic system is it's own reward. If I remember correctly, HOI3 had different skill interactions at different echelons. If PDX chose to implement an expanded OOB and skills at echelons above Division, they should certainly restrict skill stacking.No one would use a complex OOB unless the game provided a significant advantage for doing so. Stacking general traits is already OP in the game, and the player who does it better wins most of the time. Adding another layer of complexity on top would make this even more pronounced, and even more punishing to someone who doesn't engage with the system(triple adaptable, anyone?).
And it's not just my opinion, it's the majority opinion. More people dislike it than want it to return. Even the agree/disagree ratio on the original post in this topic says that more people don't want an OOB system than want one, and this thread is practically made to self-select a (small) sample size of mostly people who would want an OOB. 20 people out of 30,000 is not going to make Paradox change their minds, or at least I certainly hope it won't.
Paradox would not have removed the feature had it been well received. As it is, I've barely touched hoi3 but I've heard horror story after horror story about the awful OOB system from people who did play it extensively and had the hours to back up their opinions. When a system is so bad that people who haven't played or barely played the game know how bad it is, you know better than to put that system into a sequel in any capacity.
Then apparently you didn't read it with patience ! because I proposed some tools in the Corps' header which for example can be especially used for battle planner. but even without them , corps can (at the very least) works like a simple grouping tool just as mentioned in Louella's post.I read it, I just didn't like the suggestion. If it doesn't add anything meaningful to the game and there's really no downside to ignoring it (which conversely means that there is no benefit for using it), then it's a complete waste of developer time.
This. It's pretty intellectually dishonest, tbh, and I could do it for literally anything.