• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MattyG

Attention is love.
15 Badges
Mar 23, 2003
3.690
1
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
music_theory7 said:
It should be on that Extra WATK link.

I'm going to start playing WATK with AGCEEP until the new map comes out. Sounds like they won't even have Urbino with Caesera Borgia as a country in their new map anyway. :wacko: or Lucca for that manner.


Every region could be more detailed. Pplayers interested in the Aegean will want every island as an individual province. Ditto those interested in Italy and its history/politics. I'd like to have seen most major cities (especially the hansa cities) as indiviual provinces.

If we all got what we wanted, Africa would have had to be represented by about five provinces, Asia by about 10. Compared to the same area almost anywhere in the world, even the vanilla version of Italy is over-represented by provinces. It means you need to be creative with events and accept the scope of the game cannot detail the intricacies of many regional political and cultural milieus.

That said, I visited Lucca and it was a great great town. And it is a shame that its long struggle to be independent through astute politics cannot be given that level of attention and care. :cool:
 

Canenald

Endarkened Despot
83 Badges
Jun 26, 2004
629
0
  • Europa Universalis IV: Rights of Man
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Necroids
  • Divine Wind
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • King Arthur II
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
I don't know if this was discussed before, but smaller, and therefore more numerous, provinces could change quite a lot in AGCEEP.

1) More provinces in a realm makes it more difficult to conquer an area. If a vanilla province is represented by 3 provinces in a new map, you would have to take 3 provinces in a war where you had to take only 1 with vanilla map. In other words, you would have to cause a greater defeat to the enemy and would suffer more BB if you don't have cores on all the provinces in question.

2) Inheritances will give more BB. MMG2 for EU3 did a nice job of Burgundian succession, but it gives Austria so much BB it spoils the historical feel of the country for the rest of the game. This happens exactly because EU3 has smaller and more numerous provinces.

3) Other Paradox games run at much slower pace than EU2, which might be one of the reasons why EU2 is more popular. I'm not sure if this is because of too many provinces or because of more random event engine with mtth. Probably both. Also, managing a major power with so many provinces can become quite difficult for inexperienced players, which is the main reason why I never played HoI2 or Vicky with a major power.

In conclusion, maybe the release of new map should be coordinated with release of the code changes?
 

Toio

Field Marshal
6 Badges
Jun 18, 2003
7.699
0
Visit site
  • Europa Universalis III
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
MattyG said:
Every region could be more detailed. Pplayers interested in the Aegean will want every island as an individual province. Ditto those interested in Italy and its history/politics. I'd like to have seen most major cities (especially the hansa cities) as indiviual provinces.

If we all got what we wanted, Africa would have had to be represented by about five provinces, Asia by about 10. Compared to the same area almost anywhere in the world, even the vanilla version of Italy is over-represented by provinces. It means you need to be creative with events and accept the scope of the game cannot detail the intricacies of many regional political and cultural milieus.

That said, I visited Lucca and it was a great great town. And it is a shame that its long struggle to be independent through astute politics cannot be given that level of attention and care. :cool:

having spent 4 days in lucca myself in 2006, it by far a more interesting place than Pisa, which is only 15km away.

We can always use pisa province for lucca ..if a tag permits!

amusing historical signs on many lucca historical places read.(translated) ........better a death in the family than allowing a pisan to enter.
 

MattyG

Attention is love.
15 Badges
Mar 23, 2003
3.690
1
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
Toio said:
having spent 4 days in lucca myself in 2006, it by far a more interesting place than Pisa, which is only 15km away.

We can always use pisa province for lucca ..if a tag permits!

amusing historical signs on many lucca historical places read.(translated) ........better a death in the family than allowing a pisan to enter.


Hilarious.

Yes, and with the changes to the code, I understand that province names will be changeable, not just city names.

The city walls of Lucca are wonderful, and the interior of the old city are comparatively non-touristy.
 

MattyG

Attention is love.
15 Badges
Mar 23, 2003
3.690
1
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
Lord Grave said:
1) More provinces in a realm makes it more difficult to conquer an area. If a vanilla province is represented by 3 provinces in a new map, you would have to take 3 provinces in a war where you had to take only 1 with vanilla map. In other words, you would have to cause a greater defeat to the enemy and would suffer more BB if you don't have cores on all the provinces in question.

I was not party to any discussions, but as the lead designer of Interregnum, making it harder to conquer a region is perfect. But of course, at some point it would be rediculous. Everyone has their own limit. One province for France, ten, thirty, one hundred?
2) Inheritances will give more BB. MMG2 for EU3 did a nice job of Burgundian succession, but it gives Austria so much BB it spoils the historical feel of the country for the rest of the game. This happens exactly because EU3 has smaller and more numerous provinces.

This for me is of critical value. Better to increase the number of provinces to increase BB value for conquest, than to increase the base amount to, say, 3 per province. As it stands, too little BB is gained for being a warmonger.

For inheritance events, the event can simply compensate. As for the standard cost of a DiploAnnex ... that can now be modified by YodaMaster and his team.
 

Toio

Field Marshal
6 Badges
Jun 18, 2003
7.699
0
Visit site
  • Europa Universalis III
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
MattyG said:
I was not party to any discussions, but as the lead designer of Interregnum, making it harder to conquer a region is perfect. But of course, at some point it would be rediculous. Everyone has their own limit. One province for France, ten, thirty, one hundred?

when i tested mymap ( balkan area) i commented that by increasing all leaders seige ( including default ones ) by 1 will help in the conquering issues.
 

unmerged(40707)

Just call me Yoda in private!
Mar 1, 2005
20.187
5
MattyG said:
Yes, and with the changes to the code, I understand that province names will be changeable, not just city names.
Yes but names on the map(s) will have to be removed first in order to use this.

MattyG said:
For inheritance events, the event can simply compensate. As for the standard cost of a DiploAnnex ... that can now be modified by YodaMaster and his team.
Better make values moddable, it will be far easier to adjust to any map.
 
Last edited:

MattyG

Attention is love.
15 Badges
Mar 23, 2003
3.690
1
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
Toio said:
when i tested mymap ( balkan area) i commented that by increasing all leaders seige ( including default ones ) by 1 will help in the conquering issues.


My mistake. I was not referring to difficulty, but BB cost for conquering. By increasing the number of provinces, conquering a region now becomes more expensive in terms of BB (and troops and ducats too, more actual seiges ...)

But, yes, giving leaders better stats makes things easier ... for the enemy too! :cool:
 

Emperor_krk

Mǎlum incarnatum
20 Badges
Mar 4, 2006
2.253
6
www.europa-universalis.com
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Cities in Motion 2
Toio said:
when i tested mymap ( balkan area) i commented that by increasing all leaders seige ( including default ones ) by 1 will help in the conquering issues.
The thing is, it makes playing MyMap a bit ridiculous. Most Ottoman leaders have siege values of 3-4 which, combined with their shock and movement values of 4-5, makes them an unstoppable and almost undefeatable war machine. This destroys the fun - whenever you are playing the OE or it's enemies.
Therefore, I think one should be very careful when trying to balance the siege values especially. I hope (well, to be honest - I am sure that) the AGCEEP team will approach such issues with utmost care, once Garbon's map is out.
 

unmerged(9065)

Sergeant
Apr 28, 2002
88
0
Visit site
So it is now 2009 any word about the AGCEEP map?

Garbon are you still working on this? If so how is it going? I read in another thread that y'all were around 90% done with the Map and associated adjustments to AGCEEP; any truth to that?
 

unmerged(94570)

Captain
1 Badges
Mar 12, 2008
384
0
  • For The Glory
Anyway, an agceep map shall be much better much than vanilla map( exception), if vanilla map is a mod map, it will be forgotten
Full expection~~