My guess is, they've got a list of core features they've planned on adding slowly over time, in order to ease the game into it. When most or all of these core mechanics are implemented, then they'll fix up the AI, instead of having to reconfigure it every time they add a new big feature.
At the moment, the AI is at the very least functional, as opposed to immediate post-release a few years back. While certainly not at the level we'd like it to be at, the game is at least playable, allowing them to expand to their planned state.
Just a theory, but it's worth noting I know next to nothing about programming.
At the moment, the AI is at the very least functional, as opposed to immediate post-release a few years back. While certainly not at the level we'd like it to be at, the game is at least playable, allowing them to expand to their planned state.
Just a theory, but it's worth noting I know next to nothing about programming.
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