Some posts of new players have made me think that some players are not experiencing the full game because they are avoiding some of its characteristics because they are apparently bad.
Could you help me portrait to new players how many games features are experienced through seemingly bad actions?
The scorned families is an example of this. You do not need to calm them, it is only an option for you to have, there is no need to keep families happy for a +5 in loyalty. You can manage power base and keep civil war risk (1) at bay with other means. On the contrary, scorned families is good for the approval of the democratic party. It is a feature that enriches the world and your play through. In addition, IMHO It is much better on the long run to choose the best character possible and let families be scorned.
(1) another example are civil wars, some players use them to their advantage, after you beat the rebellious faction you have a +30 loyalty for your characters.
If you keep avoiding these features, you are playing half of the game.
What else?
Could you help me portrait to new players how many games features are experienced through seemingly bad actions?
The scorned families is an example of this. You do not need to calm them, it is only an option for you to have, there is no need to keep families happy for a +5 in loyalty. You can manage power base and keep civil war risk (1) at bay with other means. On the contrary, scorned families is good for the approval of the democratic party. It is a feature that enriches the world and your play through. In addition, IMHO It is much better on the long run to choose the best character possible and let families be scorned.
(1) another example are civil wars, some players use them to their advantage, after you beat the rebellious faction you have a +30 loyalty for your characters.
If you keep avoiding these features, you are playing half of the game.
What else?
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