Please excuse me if this is improper content or the wrong place to post.
First, a bug:
There is an event that leads to increased IC's in two Soviet provinces, Archangelesk and Murmansk. (The IC's are credited to the Soviets and debited from the USA.)
If the Axis captures these provinces, the IC's return to the USA, which simulates the convoys getting cut off.
However, it is possible to ge the "Bitter Peace" event without capturing Murmansk, and if this happens, you end up with 40+ IC's in Murmansk. I assume this is a bug.
Second, a terrible problem:
I had conquered or allied with all of Europe and India, and was getting ready to invade China. I made a save game here (November, 1941), then I went to work on China. I made periodic save games.
I can't load any of these save games now. The files load and then I get an immediate CTD.
I don't know if this is a mod problem or if it's a game problem, and I don't know if anyone is interested in debugging a 7 megabyte save game file. If anyone wants to try to fix this, please contact me at brucemo@seanet.com
I played without the "invasion_beta" file, if this matters. I found the appropriate place to turn it off, and turned it off.
So my game ended with the conquest of China.
Experiences:
It is a fun mod. I played it on normal/normal. As the Germans, there are five major challenges: Poland, France, USSR, UK, and USA.
I got through the first four by 1941. They are all much tougher than in the regular version, but if you research infantry techs, get advanced medium tanks, and make sure you have enough units to do the job (200+ by the time you take on the SU), it is certainly not impossible. I started making infantry in 1938, and had maybe 20 armored divisions by the time I attacked Poland.
I took some advice and made AT infantry, but I'm not certain this is necessary. There are certainly a huge number of AT technologies, so you can get massive hard attack. It didn't really benefit me much though because the Soviets were gone before they could get a lot of tanks.
I very much enjoy the new techs and some of the other improvements. I had to concentrate on unit-building and diplomacy more than I have had to in the past.
I have read about people having major problems winning with this mod. Perhaps my turning off the invasion sub-mod helped, but I think that concentrating on winning Poland and France as quickly as possible and with as much force as possible gives you enough advantage that the Soviets aren't impossible. I always had enough units and I never went below 1500 manpower. I had to think though, and I had to use SR a lot, which I think is fine now that there are unit limits on that.
Comments:
Japan is useless. In the hands-off game I played, they were kicked out of China and the Chinese were doing amphibious landings on the Japanese mainland. In the "live" game I played, they were going seriously backwards in China, even after I gave them a lot of techs. If I hadn't helped them, they would have been kicked out of China.
The Italians gave me a whole bunch of units, which I transported to Africa for them and then returned control. They were able to push the British out. I found this to be very satisfying. I wish I could do an "Afrika Corps" thing though, but you can't really do this. You have to run convoys for Germany around to there, and they get smoked. This is not a problem with the mod.
This is the first time I've ever seen Republican Spain win, and they won in both the games I played/saw. Perhaps it is necessary to contribute more directly if you want Franco to win.
The USA sometimes mounted tiny invasions, but they weren't a factor in Europe. I know that the invasion mod is supposed to help this, but I don't like the idea that the game would just manufacture units out of nothing and dump them in Europe on top of whatever is there.
In my "live" game, the Soviets attacked Finland in the Winter War, and made essentially no progress, so perhaps the Finns are a bit too tough.
Very good mod.
bruce
First, a bug:
There is an event that leads to increased IC's in two Soviet provinces, Archangelesk and Murmansk. (The IC's are credited to the Soviets and debited from the USA.)
If the Axis captures these provinces, the IC's return to the USA, which simulates the convoys getting cut off.
However, it is possible to ge the "Bitter Peace" event without capturing Murmansk, and if this happens, you end up with 40+ IC's in Murmansk. I assume this is a bug.
Second, a terrible problem:
I had conquered or allied with all of Europe and India, and was getting ready to invade China. I made a save game here (November, 1941), then I went to work on China. I made periodic save games.
I can't load any of these save games now. The files load and then I get an immediate CTD.
I don't know if this is a mod problem or if it's a game problem, and I don't know if anyone is interested in debugging a 7 megabyte save game file. If anyone wants to try to fix this, please contact me at brucemo@seanet.com
I played without the "invasion_beta" file, if this matters. I found the appropriate place to turn it off, and turned it off.
So my game ended with the conquest of China.
Experiences:
It is a fun mod. I played it on normal/normal. As the Germans, there are five major challenges: Poland, France, USSR, UK, and USA.
I got through the first four by 1941. They are all much tougher than in the regular version, but if you research infantry techs, get advanced medium tanks, and make sure you have enough units to do the job (200+ by the time you take on the SU), it is certainly not impossible. I started making infantry in 1938, and had maybe 20 armored divisions by the time I attacked Poland.
I took some advice and made AT infantry, but I'm not certain this is necessary. There are certainly a huge number of AT technologies, so you can get massive hard attack. It didn't really benefit me much though because the Soviets were gone before they could get a lot of tanks.
I very much enjoy the new techs and some of the other improvements. I had to concentrate on unit-building and diplomacy more than I have had to in the past.
I have read about people having major problems winning with this mod. Perhaps my turning off the invasion sub-mod helped, but I think that concentrating on winning Poland and France as quickly as possible and with as much force as possible gives you enough advantage that the Soviets aren't impossible. I always had enough units and I never went below 1500 manpower. I had to think though, and I had to use SR a lot, which I think is fine now that there are unit limits on that.
Comments:
Japan is useless. In the hands-off game I played, they were kicked out of China and the Chinese were doing amphibious landings on the Japanese mainland. In the "live" game I played, they were going seriously backwards in China, even after I gave them a lot of techs. If I hadn't helped them, they would have been kicked out of China.
The Italians gave me a whole bunch of units, which I transported to Africa for them and then returned control. They were able to push the British out. I found this to be very satisfying. I wish I could do an "Afrika Corps" thing though, but you can't really do this. You have to run convoys for Germany around to there, and they get smoked. This is not a problem with the mod.
This is the first time I've ever seen Republican Spain win, and they won in both the games I played/saw. Perhaps it is necessary to contribute more directly if you want Franco to win.
The USA sometimes mounted tiny invasions, but they weren't a factor in Europe. I know that the invasion mod is supposed to help this, but I don't like the idea that the game would just manufacture units out of nothing and dump them in Europe on top of whatever is there.
In my "live" game, the Soviets attacked Finland in the Winter War, and made essentially no progress, so perhaps the Finns are a bit too tough.
Very good mod.
bruce