Hi all
I'm trying to disable some city upgrades for certain classes. I feel the best way to do this is to forbid them if a city has a hidden property which applies to all the player's cities if they are of the class. I tried a method similar to how the Explorer gets +1 vision on cities but using this for the primary classes, it just isn't working and I'm not sure why. Does this method only work for specialisations?
Alternatively, if I create a new default class that has the class I want to exclude forbidden, then set the basic buildings to be class specific to that default class, would that work? Can there be multiple default classes?
Thanks for the help!
I'm trying to disable some city upgrades for certain classes. I feel the best way to do this is to forbid them if a city has a hidden property which applies to all the player's cities if they are of the class. I tried a method similar to how the Explorer gets +1 vision on cities but using this for the primary classes, it just isn't working and I'm not sure why. Does this method only work for specialisations?
Alternatively, if I create a new default class that has the class I want to exclude forbidden, then set the basic buildings to be class specific to that default class, would that work? Can there be multiple default classes?
Thanks for the help!