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PlummusDucis

Corporal
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Dec 11, 2014
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Hi all

I'm trying to disable some city upgrades for certain classes. I feel the best way to do this is to forbid them if a city has a hidden property which applies to all the player's cities if they are of the class. I tried a method similar to how the Explorer gets +1 vision on cities but using this for the primary classes, it just isn't working and I'm not sure why. Does this method only work for specialisations?

Alternatively, if I create a new default class that has the class I want to exclude forbidden, then set the basic buildings to be class specific to that default class, would that work? Can there be multiple default classes?

Thanks for the help!