Before I used your tutorial_society_interface.gfx I had the "normal" background from "secret religions" (at work at the moment, so I cant really look how it is named).
Before I used your tutorial_society_interface.gfx I had the "normal" background from "secret religions" (at work at the moment, so I cant really look how it is named).
A big thanks to @Maal for his work.
I a currently using it.
I've also made my own contribution by making an empty/generic rank icons set.
Here's a preview of how it looks with the various layers.
You can easily change the colours with the hue balance filter, saturation, light etc.
The file included is .pdn usable with Paint.net
I didn't included specific symbols in the tutorial file.
For your society, you'll need 3 versions with :
-frame+colours+your symbols+indicators.
-same, but without indicators
-same, but without indicators. Greyscaled.
Always offYou want it always-off/baseline, or a way in-game to remove them as you play?
Do you know how to make a basic mod? The whole file structure and .mod file? Check the wiki about that first. It ain't that complicated and it is better than to edit the vanilla files directly.
After your made your basic folder and .mod:
In the folder of your new mod, add a folder named common . In that folder, add another one named societies . In that societies folder, add an empty text file file named 00_societies.txt .
Enable your new mod in the launcher, if no other mod you use add the societies back, they should be gone (if you do use mods that add them back, go delete the 00_societies.txt file in them). That empty text file will overwrite the one with the same name with... its emptyness. It could cause some issues and errors tho, as the game try to find them. But it didn't crash for me in the 2 years I've tested.