Wouldn't call it a masterpiece, the first LEX was kinda a product of me still learning to script in Stellaris and just winging it from event to event.
In hindsight, it was quite a huge mess of code and rushed art assets.
So I am quite happy that this revised version is a lot more structured and mature; mostly a matter of filling all art assets now.
Things like the Thesan models or the Gravekeeper really bugged me, if you look closely you will notice some baking errors I didn't bother to fix because I just wanted stuff to be done because I rushed it out in a day or two. The uv layout also suffered from that approach and the texel density could have been better.
Should be overall better now, with some time dedicated to properly make concepts of all the ship sets, instead of just modeling random junk and picking what stuck out...
( Also helps that people from other projects aren't trying to string me into making stuff for them. )