Means that you're running the game with the Resource Factory 1.12.4 version.
That's the issue I had with my 1.12.5 version, which is why I never released it. I'm still trying all the various options in the modtool to correct that. And since this is my first mod for a Unity game, I'm literally stabbing in the dark blindly here.
If this forum allow attachment of the .mod (or 7z) file type, do you guys think you'd be open to give me feedback and help me beta-test any "not-ready-for-production" versions?
[edited]
Mods attached, please help test and provide feedback. Because I play in Debug mode, so I need to also see if there are issues otherwise.
If you guys want a more real-time conversation, you can reach me via the official
Aftermath discord #modding channel
I've re-copied the FishFactory and edit it from scratch, because I could not make it continue production when Disaster strikes, when continuing from the 1.12.4 version. For now, the features are stripped down from my previous mod versions
Resource Factory
- only the base raw resources are included in the recipes
- no Storage feature, so you'd need to place a Stockpile close by
- the energy requirements from the Fish Factory is still included
- The FishRain Disaster+Event from the Fish Factory was removed as it caused a stuck-running-bug I have not been able to troubleshoot and fix
- no worker slot as the main feature of this mod is to help the workforce crunch when colonists die like fruit flies and due to the colonists cap
- indestructible as some discrepancies I have not been able to troubleshoot and fix, since the repair thing works in Fish Factory
Fish Factory
- inputed some text into Localization.loc for missing DESC
new version attached to post#102