I think if I were going to get into the sort of details involved in mapping every "lore" variant, make, and model of every weapon into the +/- system, I'd be tempted to start with the weapons and their "lore" attributes, map them into the system, and then derive their +/- rating from their attributes.
And I'd start with a lot more potential neg/pos attributes than damage, instability, accuracy, and critical. I'd also include min range, max range, heat, indirect accuracy, recoil, etc.
(For example, by lore, Clan LRMs are direct-fire weapons, which is why they have no minimum range penalty -- so I'd also give them all an indirect fire penalty, on top of the standard in the game mechanics, to reflect this.)
(Which is pretty much where GT's mod goes with it, I think.)
And I'd start with a lot more potential neg/pos attributes than damage, instability, accuracy, and critical. I'd also include min range, max range, heat, indirect accuracy, recoil, etc.
(For example, by lore, Clan LRMs are direct-fire weapons, which is why they have no minimum range penalty -- so I'd also give them all an indirect fire penalty, on top of the standard in the game mechanics, to reflect this.)
(Which is pretty much where GT's mod goes with it, I think.)
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