Alright people here is an update from my reddit. I'm going to C&P it here.
Hello everybody, Rhodium here.
Just wanted to let you all know that on launch day I am going to undertake the task of adding in every single canonical in-timeline mech variant that's missing from the game (whose art assets are present, obviously), and I'm going to do it before I set foot into the single player. Each variant that's added will be fully integrated into the game's economy with hand-tooled, rarity, and backend battle values.
Now I have divided the variants I will be adding into two separate categories. The first will be composed of mechs that will get their own chassis file, and thus have their own hard-point layouts, and thus require you to obtain salvage parts for them separately; they will also have their variant tag visually displayed in the game. The second category is composed of variants that are little more than slight tweaks to another existing variant; these variants will essentially be implemented as alternate loadouts, that way you don't have to collect salvage for them separately. Unfortunately, as a side-effect of not having their own chassis file, they will not bare their own variant tag in the game, and will retain the variant tag of the variant whose chassis file they are using.
This is a compromise that has to be made in order to avoid gumming up your salvage pools with so many different mech pieces that you can't find three of a kind in a timely fashion. But don't fret, the alt-loadout based variants will still get unique rarity values, and battle values so they turn up in the right amounts and at the right times in your campaign.
Now without Further Ado, here are the mechs I will be bringing to you soon after Launch. Let's start with the mechs that are getting their own Chassis file; each of these will be receiving some hardpoint inflation to keep up with the vanilla HBS variants, so their hardpoints will be listed here. Feel free to critique my choices for inflation, I want the community to help decide what they ultimately get:
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LIGHT
Locust:
LCT-1E (4E, 2AP) - 2 Energy and 1 AP per arm.
LCT-3V (2E, 4AP) - 2 Energy CT, 2 AP per arm.
Spider:
SDR-5D (2E, 3AP) - 2 Energy and 1 AP CT, 1 AP per arm.
Firestarter:
FS9-K (3E, 2B, 5AP)- 3 Energy right arm, 3 AP left arm, 2 AP CT, 1 Ballistic per ST.
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MEDIUM
Blackjack:
BJ-1X (4E, 4AP) - 1 Energy per ST, 1 Energy and 2 AP per arm; bigger engine.
BJ-1DB (6E) - 1 Energy per ST, 2 Energy per arm.
Vindicator:
VND-1AA (3E, 2M, 1AP) - 2 Energy right arm, 1 Energy head, 2 Missile LT, 1 AP left arm; bigger engine.
Centurion:
CN9-AH (2B, 2M, 2AP) - 2 Ballistic right arm, 2 Missile LT, 2 AP CT.
Hunchback:
HBK-4H (5E, 1B, 1AP) - 1 Ballistic 3 Energy RT, 1 Energy per arm, 1AP head.
HBK 4J (5E, 2M, 1AP) - 2 Missile 3 Energy RT, 1 Energy per arm, 1AP head.
Trebuchet:
TBT-5S (3E, 3M, 1AP) - 2 Energy 1 Missile 1AP right arm, 1 Missile RT, 1 Energy 1 Missile left arm.
TBT-7K (2E, 1M, 2B) - 2 Ballistic LT, 2 Energy RT, 1 Missile right arm.
Shadowhawk:
SHD-2K (3E, 2M, 1AP) - 2 Energy LT, 1 Missile RT, 1 Missile head, 1 Energy right arm, 1 AP left arm.
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HEAVY
Dragon:
DRG-1G (4E, 1M, 1 AP) - 1 Energy per arm, 1 Energy per ST, 1 CT Missile, 1 AP left arm.
Catapult:
CPLT-C4 (6M, 2 AP) - 3 Missile per arm, 2 AP CT.
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ASSAULT
Awesome:
AWS-8V (4E, 3M, 1AP) - 2 Energy LT, 3 Missile RT, 2 Energy right arm, 1 AP head.
Victor:
VTR-9A (3E, 1B, 1M, 3AP) - 1 Ballistic right arm, 3 Energy left arm, 1 Missile 1 AP LT, 2 AP RT.
BattleMaster:
BLR-1S (5E, 4M, 1AP)- 1 Missile each arm, 2 Energy 2 Missile LT, 3 Energy RT, 1 AP left arm.
Stalker:
STK-3H (5E, 5M, 2AP)- 1 Missile 2 Energy each arm, 2 Missile 1 AP LT, 1 Missile 1 AP RT, 1 Energy CT.
Banshee:
BNC-3Q (2E, 1B, 5AP)- 1 Ballistic LT, 1 Energy CT, 1 AP head, 1 Energy 4 AP RT.
Atlas:
AS7-RS (4E, 1B, 3M)- 2 Energy in each arm, 2 Ballistic RT, 3 Missile LT.
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Now onto the variants that will be implemented as alternate loadouts. These variants will not be getting their own hardpoint set ups; if you feel that one of these in particular deserves a standalone, please leave your thoughts in the comments (the variant they use as a base will be listed in parenthesis):
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LIGHT
Commando - COM-1D (COM-1B)
Spider - SDR-5K (SDR-5D)
Firestarter - FS9-A (FS9-H), FS9-M (FS9-H)
Jenner - JR7-F (JR7-D)
Panther - PNT-8Z (PNT-9R)
Urbanmech - UM-R60L (UM-R60)
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MEDIUM
Cicada - CDA-2B (CDA-2A)
Blackjack - BJ-1DC (BJ-1)
Vindicator - VND-1X (VND-1R)
Trebuchet - TBT-5J (TBT-5N)
Wolverine - WVR-6M (WVR-6K)
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HEAVY
Dragon - DRG-1C (DRG-1N)
Catapult - CPLT-A1 (CPLT-C1)
Orion - ON1-VA (ON1-V)
Black Knight - BL-7-KNT-L (BL-7-KNT)
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ASSAULT
Awesome - AWS-8R (AWS-8T)
Victor - VTR-9A1 (VTR-9A)
BattleMaster - BLR-1D (BLR-1G)
Stalker - STK-4N (STK-3F), STK-4P (STK-3F)
Highlander - HGN-733C (HGN-733)
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Finally, there are a few honorable mentions that I won't be able to bring to life properly without some assistance from someone skilled on the art asset end of things. These variants will be added via a separate package that you can download if you wish, but they will be missing proper geometries, until someone can help me fix that: Jenner JR7-A, Commando COM-1C, Hunchback HBK-4N, Hunchback HBK-4SP.
If anybody would like to consolidate their efforts with mine, or provide any assistance to get this done faster, let me know! I plan to start with the variants that are receiving their own chassis file, release those, and then move on to add in the alternate loadout variants in an update. I hope this mod will become standard for modded PvP that way we can all play as a community with all of these missing mechs back in action!