Umm, I just assumed we all knew that. The 30% for Rapid advance is great in the early game. My bad.
But you missed my favorite order:
View attachment 1078018
I don't get a lot of artillery guys, but I do make use of them.
I miss regular artillery units requirement to use that order (excluding heavy tanks).
There are no orders that have a % of artillery units as requirement, and this one certainly qualifies.
Also, the effect of terrain for manouvers is not apparent.
Mud, camouflaged, broken supply line, exhausted and rapid advance are dependent on terrain but the game tooltip does not tell you. It would be great for each state or battle to show them somehow.
Furthemore, good or poor visibility could be tied to terrain and weather conditions.
Like a battle forecast presented to the player that shows the probable battle conditions that the army will face:
- sunny day with a high chance of a rapid advance
- poor visibility with high altitude that will mud our troops.
- jungle environment that favours our general jungle combat expertise
Anyway, now that we are discussing in the warfare mega thread, the technological and economic factors that you portrayed will most of the times be achievable by players with similar size/powerful nations. However, the edge should come from knowing your generals, the terrain and giving good orders with clever unit composition.