getting a lot of import routes from a lot of nobles looks neat, but you cant increase the income per trade route and the routes dont have the extra benefits they used to.
Wether the main focus of the city is tac money or research, focus on one detracts efficiency from the other, so i think it can be resonably good to have several large metropoli rather than one huge capital.
... I havnt played a game in 1.5 where iv really felt compelled to push the limits of pop / city efficiency in the later stages of the game, but generally, I don’t feel like its worth pouring as much influence into investments in the capital as before, as compared to building more cities and metropolises and doing other things.
... i find i can reach the point where the nobles in my capital province dynamically generate enough import slots to stay fed even while growing. After this point i will reduce the priority of this influence expenditure - in the grand scheme of things, i can increase my research eff or gold income in other ways that are sufficient (& maybe even better).
Im impressed, Ive never managed to build a city like that.
Im not sure how to best fix it. We could just nerf aqueducts to 3 pops for example or have a scaling upkeep costs based on the nummer of identical buildings or something. I'd personally prefer adding other systems to punish super large cities like disease/plague and bigger cities needing a public baths building for it and/or fires happening from time to time destroying buildings. I'm not sure how to solve pops in the capital having several times the output of other pops best but we could have some "unemployeed" pop type or where newly migrated pops in cities start of unemployeed and offer no benefit and just eat food and it's be up to the player to get them out of the slums into being productive.
You disagreed with me on pop hard cap but proceed to propose building hard cap? How is it any different? And how does that work anyway? Cap it at a percentage? Give a bonus percentage but give limit on how high the actual result numbers can go?I still say that a stop-gap solution to the problem of megacities is to cap the possible productivity gains from buildings. Should be straightforward to implement, rebalances City Buildings to actually have a use in small cities.
Yeah, I disagree with having an arbitrary cap on the number of Pops you can have in a Territory. I'm perfectly fine having the # Pops in a Territory uncapped, I think the issue is the efficiency of each Pop is currently uncapped, I'd rather see efficiency controlled instead.You disagreed with me on pop hard cap but proceed to propose building hard cap? How is it any different? And how does that work anyway? Cap it at a percentage? Give a bonus percentage but give limit on how high the actual result numbers can go?
Why is the first bold arbitrary and not the second? How would you put a satisfying number in that #? What's stopping me in putting forth a rationale of my own in the number of pop cap? I mean, now that I look closer to your proposal, it's really great for a "build and forget" approach. Since there is really no point in growing cities, then every city you conquer just need to make sure it conforms to one of the building templates and just forget about it.Yeah, I disagree with having an arbitrary cap on the number of Pops you can have in a Territory. I'm perfectly fine having the # Pops in a Territory uncapped, I think the issue is the efficiency of each Pop is currently uncapped, I'd rather see efficiency controlled instead.
It would work as stated in the link: Buildings provide a bigger bonus, but they apply to a # of Pops each, rather than every Pop in a Territory.
Way I see it, this is this forum's version of EU4 forum's anti-blobbing complaints, which will not stop until WC is mechanically impossible. And accordingly, I think this also will not stop until megacities are not a thing anymore.Guys, its not so easy to scyscrape like you are discribing it as a problem , i had to move shitload of slaves in entire campaign, maybe 20% is from migrations the rest is from movement.
Every 5 or 6 years depending on the pop capacity , you do need to invest quite a lot of time for this to work ,definitely not so easy effort like how it was before and ammount of pi which you need to spend what you can use on somthing else is amazing