LIVE - BATTLETECH 1.4.0 Release Notes: The One with Localization!

LIVE - BATTLETECH 1.4.0 Release Notes: The One with Localization!

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HBS_Mouse

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Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games.

A few things to note about localization:
  • If you switch to a different language and it isn’t showing up on screen, back out to the main menu so that the language pack can refresh.
  • There is no noun declension in procedurally generated contracts.
  • BattleMech names are consistently not translated, as consistent with other BATTLETECH translations.
We hope you enjoy our latest BATTLETECH update!

-- HBS

IMPORTANT: An additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.


As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com


Highlights
  • Localized versions of BATTLETECH - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! We’ve implemented an increased number of translations, and improved translation accuracy.
  • UI improvements - We’ve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages.

Improvements
  • Fixed the splash screen delay that some users experienced and reported.
  • Some conversation and narrative text was updated for clarity.
  • Updated tree placement around hexes so that players can navigate to forest positions more easily.
  • The player is now notified about reputation requirements for events.
Bugfixes
  • Fixed an issue with video settings not saving in fullscreen or windowed modes.
  • Player ‘Mechs are no longer submerged in deep water.
  • Fixed store issues that prevented some players from selling items in Ironman career mode.
  • Fixed functionality with the Big Steel Claw that prevented players from selling and storing it.
  • Corrected an issue that could cause the wrong follow-up event to trigger after completing Operation: Flattened Earth.
  • Flashpoint owners can now play multiplayer games against non-Flashpoint owners.
  • Fixed issues with enemy ‘Mechs getting stuck in geometry when spawning outside the map in some combat missions.
  • Fixed an audio issue with turret generator destruction in Target Acquisition missions.
  • “Spore Cloud” debuff icon is now present in the jungle biome.
  • Dropships that fly in at the end of the Steel Beast Flashpoint land correctly and no longer float above the map.
  • Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint.
  • Fixed the Mechwarrior VO played after successfully damaging an enemy structure.
  • Fixed UI issues with reputation icons and tooltips.

Known Issues
  • On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game.
  • Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
  • A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking “Continue” will clear the notification, and the match can be finished.
 

matemat

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  • Flashpoint owners can now play multiplayer games against non-Flashpoint owners.
Does this mean that I can use Flashpoint-only mechs (e.g. the Hatchetman) when playing against friends who don't own Flashpoint?

Because I was always able to play with them - only problem was when I selected a Flashpoint-only mech, the game never loaded.
 

Justin Kase

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Thanks for the updates - can't wait to try it out ;)

@HBS_Mouse : Does this update also fix the MadLibs issue in the LanceDefs to allow us to call faction names? (@HBS_Eck will be able to better explain details than me)

Thank you to the whole HBS team :D

I am guessing this patch kills Modtek and BTLM again
Likely BattletechPerformanceFix and Turbine as well.
 

Kereminde

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I Just wish they would support modtek and BTLM
Unfortunately, I wouldn't expect them to "officially support" anything; this bridge got covered a long time ago, and they're not against mods but can't officially support them. Unofficially, there's a couple people who can help out but it's on their own time and by their own choices.

I think that's the best case we can expect.
 

jonsarik

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No fix to achievements not popping? Specifically, I Thought You Were Dead and Professional Scavenger.

[EDIT] And thanks for fixing Big Steel Claw selling bug!
 

XTRMNTR2K

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Is there a way to roll back to a previous version on GOG? I don't see the option in GOG Galaxy.

EDIT: Never mind, I found it. You have to switch of automatic updates for the version selection to appear.
 
Last edited:

Leraje_

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So no adjustments to reputation system gains/losses. Disappointing...
 

Wendek

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It's good that there's a patch, but I would have hoped to see at least a fix for the broken achievements as well as the Black Market being unavailable if you're in a system whose owner hates you. Because the point of a Black Market is that the local authorities aren't controlling it. Also this bug means that the "10000% price increase" that's supposed to be applied when you're at -100 reputation with the pirates is completely ignored and you'll even get a discount if you're in a Black Market of a system whose owner is friendly to you.
Hopefully that's coming soon.
 

starscream

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Unfortunately, I wouldn't expect them to "officially support" anything; this bridge got covered a long time ago, and they're not against mods but can't officially support them. Unofficially, there's a couple people who can help out but it's on their own time and by their own choices.

I think that's the best case we can expect.

I am not saying support all mods but least they could support the system that lets us use mods mod open battletech way more than just the vanilla game
 

Justin Kase

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So no adjustments to reputation system gains/losses. Disappointing...
Looks like the Career scores are adjusted though!
 

JimJ4m

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Does this mean that I can use Flashpoint-only mechs (e.g. the Hatchetman) when playing against friends who don't own Flashpoint?

Because I was always able to play with them - only problem was when I selected a Flashpoint-only mech, the game never loaded.
That should be possible now yes!
 

Liare

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did you put up the previous live version as a beta branch yet ?

(1.3.2 + localization from the 17th of December last year)
 

HBS_Null

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did you put up the previous live version as a beta branch yet ?

(1.3.2 + localization from the 17th of December last year)
I just checked no 1.3.2 available on steam only 1.4
Yes, the 1.3.2 beta exists on Steam for opt-in rollbacks. Restart Steam if you're not seeing it in the dropdown (there's no password).

For GOG disable automatic updates and you can opt-in to any specific previous release (no need for betas).