slamelov said:Timur, why developers think that players are some kind of dumb people who does not like "hard" games?. There is casual players, but there is also players who want deeper games. I-War 1 sold a lot, that was the reason because they released an expansion pack and a second I-War.
People buys good games with good marketing. Flight SImulator sells millions, and is not casual, X-Plane sells a lot, and is not casual, IL2 Sturmovik Series sold a lot, and it's not casual...
Why always are devs focusing the games for casual market?.
When you try to create a game for "all andiences", casual and "hardcores", you will not get happy neither of them.
They didn't. Often they would like to, but they didn't.
And we didn't, as well. We just tried to make it a little bit more suitable for less hardcore gamers. You know, Blizzard do not make casual games, but their games are hard to play, as well, and a millions of people plays them. It's about design primary, and not about dividing gamers to hard and casual. Blazing angels is more suitable for a lot of people, comparing it to MS FlightSim and so on. And you are definately right - trying to make game "for all" it's a way to nowhere. However while every developer knows this,they make a lot of mistakes still. We are, as well.