Why should not it be OP though, its pretty historic
I wasn't aware that Ming was historical overlord of all of India, Oceania, and Japan
Why should not it be OP though, its pretty historic
You could also turn off Mandate of Heaven.
I'm considering it...
a united manchu would get crushed by the games ming any time any day. rebels are even weaker. the game fails to represent a lot of what happened in reality, but it is and should to a degree be railroaded. Ming alraedy deals with every administrative matter with thin air, ming already ressuplies its troops in south america with thin air, ming already squaches any rebellions ever with thin air. thats ahistorical. a little thing called game limitations. understanding them is key to creating an enjoyable game. Ming chilling there till the end of time isnt an element in this supposed enjoyable game.
The problem with Ming isn't that its too powerful, but that it's so boring. It takes away a huge area of the earth with its immense bulk then does nothing at all. No blobbing, no falling apart. It's just a waste of space imo. Several times in the past I've actually purposely broken the Ming into 100 pieces and taken nothing for myself because they're so boring.
The problem with Ming isn't that its too powerful, but that it's so boring. It takes away a huge area of the earth with its immense bulk then does nothing at all. No blobbing, no falling apart. It's just a waste of space imo. Several times in the past I've actually purposely broken the Ming into 100 pieces and taken nothing for myself because they're so boring.
Not the way the game's mechanics interact.
China is extremely large. Large enough that troops on multiple fronts was necessary, and the logistics of supply when interacting with steppes or Indochina were non-trivial. Ming could sustain a pretty impressive army, but it was virtually impossible for it to point-focus it like the game trivially allows, to say nothing of the occasional IRL nightmare scenario of Ming sending 60k through Tibet --> Himalayas to circle around into Burmese lands from the West or something.
The game's logistical modeling + war score setup just don't lend to historical limitations. Not in China, not for colonial powers, not even in interior Europe...so we get stuck with the balance/especially gameplay consideration. MoH being a tributary has annoyances but is nevertheless not as cancerous as getting rivaled by Ming early in the game. Having a nation bully-rival you with 3x your development and 4x your standing army pre-1550 was BS and I don't miss it. I'm not entirely happy with how the region plays out right now, but it's better than before.
The rebellion + manchu invasion coincided with famine from the little ice age right? I'm not sure how the game models the global impact of that. Having impact a fractured China the same as a unified one wouldn't make sense, but it's one of the few events where human actions in the period wouldn't reasonably influence it happening.
a united manchu would get crushed by the games ming any time any day. rebels are even weaker. the game fails to represent a lot of what happened in reality, but it is and should to a degree be railroaded. Ming alraedy deals with every administrative matter with thin air, ming already ressuplies its troops in south america with thin air, ming already squaches any rebellions ever with thin air. thats ahistorical. a little thing called game limitations. understanding them is key to creating an enjoyable game. Ming chilling there till the end of time isnt an element in this supposed enjoyable game.
A good degree of cooperation? Qing didn't manage to beat Europeans when outnumbering them 10-1. Qing isn't Ming however I fail to see how this would have made much difference. At the later parts of the timeline china might as well be fighting aliens. This is not modeled in any way. All majors are way too stable but the other majors actually have competition. The ottomans need to overcome Austria and the Mamelukes and England needs to overcome France. What is Ming in danger from? Historically accurate revolts? Coalition of foes? European superpowers that end up doing nothing ? Hordes that can't even defeat Korea? Ryuku? None of them ( except maybe ryuku ) ever does anything against Ming. The game is modeled after its own rules not the historical ones so AI not beeing even remotely able to do something is a good indicator that it needs changing. Ming wasn't an invincible superpower, it had problems it needed to overcome and that is simply not in game when it gets unlimited money infuriatingly large amounts of troops and virtually no technological penalty without even having to work for it.Again, its the same that every major in this game does. Ming is just chilling there, because inside the current mechanics, the Europeans need to have a good degree of cooperation to ever put a dent in Ming's army and economy, which is pretty historic. The case of AI being unable of such a high-level cooperation is a different matter entirely. If it would ever be made to repeat what the Europeans did with QIng/China historically, then i am all up for it. The case is not about nerfing Ming, its about buffing those who are supposed to hurt it.
You shouldn't be forced to turn off a DLC just to play in a different region. That's not how the game's design process has normally worked and it certainly shouldn't now.You could also turn off Mandate of Heaven.
Which is funny because OP Ming makes Ming un-fun to play. There's no sense of accomplishment even compared to playing as France or the Ottomans. I can only play philanthropist Ming now if I want fun, by making my TRIBUTARIES great instead of myself.I really fear that PDX keeps Ming too OP in MoH cause they are afraid to angry new chinesse player base.
I can't see what you mean, the Europeans respected China all the way until Japan beat them. Even during that war most European observers were certain that China would destroy Japan. And Qing did beat Russia within the game's timeframe.A good degree of cooperation? Qing didn't manage to beat Europeans when outnumbering them 10-1.
Well Japan kinda destroyed china in the war. Not sure if the observers were that wrong though it wouldn't be the only time. Russia did face some other problems on the war, one of them was beeing one of the most backward states in Europe.I can't see what you mean, the Europeans respected China all the way until Japan beat them. Even during that war most European observers were certain that China would destroy Japan. And Qing did beat Russia within the game's timeframe.
But I do agree that China should in most cases fall behind. One of the biggest problems for both Ming and Qing was weak taxation.
Yet they are perfectly defeatable in the first 20 years of game. If you are playing with united Manchus, you don't even need allies. If you play with someone else, you just need to build up a good alliance, tech up and strike them at the right time.
They're perfectly defeatable for the player, sure, but it's well established that the player can do more or less whatever they damn well please. The player being able to deal with a situation is not a good argument for its being balanced appropriately.
Or Scottland, like in my current campaign. It can get pretty ridiculous.I wasn't aware that Ming was historical overlord of all of India, Oceania, and Japan