That would require me to care enough to work around your bad choicesJust copy the image and insert it in MS Word.
That would require me to care enough to work around your bad choicesJust copy the image and insert it in MS Word.
That would require me to care enough to work around your bad choices
I disagree, it was a bad choice to put up an illegible sign for non spoiler information."My" bad choices? You can't even take a moment to verify who's replied to you. With such laziness, no choice would be good for you .
Egalite, Fraternite could have:Replacing France's tolerance idea with artillery CA and nerfing Elan! would make so much sense...
That doesn't really make any sense. 5% is 5%, regardless of whether the actual number is small or not. If discipline is useless, then casualties have to be useless, so CA is also useless. That can sometimes be the case if morale is the overwhelmingly decisive factor. However, it is not an advantage CA has over discipline.
5% discipline does have much less effect than 20% infantry CA early game, but that's because the latter is a much larger modifier.
Math : which number is greater 5% out of 0.5 or 5% out of 2.5 ? Answer everything. Of course its still 5% but actual value. As another person said : infantry is majority of your forces early in game (if you play western country you just use cavalry for flanking).
I hit agree and I mostly agree, but 5% disc probably starts winning when massed arty is really viable (~16). Infantry take damage in combat, and taking damage reduces the damage you inflict. Disc, in addition to reducing damage on the infantry, also increases the damage dealt by artillery, which does not diminish across a battle unless you're already losing badly.
While the multipliers allow infantry to do comparable damage across a battle to arty, that only holds up in the first round or two of combat, after that the infantry are inflicting substantially less than 100% damage.
Actually I would just replace their 5% discipline cap with 10% art combat ability and call it a day, the French that is. Also diversifies the armies out there a bit. Slightly off topic sorry.
If anyone gets artillery combat ability it should be Russia. You know the guys whose entire military doctrine was based on artillery for the majority of the games timeline and still place a high emphasis on artillery. Versus France who had a famous artillery officer.
Although Paradoxes policy on arty combat ability is to restrict it to incredibly minor powers with horrible start positions like Athens or Smolensk. So if Russia got an artillery idea it would probably be a +1 leader fire.
Judging by observed results and the nation designer, leader fire is more valuable than 10% arty combat. That's applying extra damage for all unit types (though very marginal for cavalry) and directly impacts base casualties more. Apparently the developers agree since it's more expensive to add leader fire to a custom nation than 10% CA on arty.
It's generally not that easy to hit 6 fire, and an advantage in that round can be pretty devastating. Can 10% CA on just arty beat the base casualty advantage of +1 better fire stat?
And Artillery CA is godly...even if no one has it Although, historically speaking, France most definitely should in the late game
5% more discipline is 5% more/less casualties, regardless of what the absolute value of tactics is. Even if absolute values mattered, CA would have the same problem, since fire and shock values also start very low and increase with tech.Math : which number is greater 5% out of 0.5 or 5% out of 2.5 ? Answer everything. Of course its still 5% but actual value.
That is true, but it still only makes infantry CA about half as powerful as discipline of the same value.As another person said : infantry is majority of your forces early in game (if you play western country you just use cavalry for flanking).
And Artillery CA is godly...even if no one has it Although, historically speaking, France most definitely should in the late game
Depend when , early in the game discipline doesnt matter that much so 20% combat ability is huge (later its also a lot due more pips unit have but with higher value of military tactics discipline modifier kickcs in and gives more tho 5% is not that much but enough to give you advantage in the battle especially that you have a lot of artilery at this stage of the game +/- 1600-1650)
If I recall, combat ability effects damage done and taken from the specific unit types (Infantry CA obviously benefits your Infantry and so on) and is mostly effected by your units (that increase in power with techs) which means it has immediate bonuses. This, and Morale are probably the two biggest boons for your troops early game, and always positively effect them later on.
Discipline effects regular damage (taking/giving) morale damage (taking and possibly giving?) and also benefits from tactics I believe, which means later in the game, especially when cannons come around the bonus is enormous.
Overall I think 20% is better then 5% no matter the timeline, but having both (Prussia?) is phenomenal, which is why Prussian ideas are so great. +20% morale, +7.5% Discipline, +20% Infantry combat ability means that even without military ideas you'll have some of the best troops on the planet, taking things like Offensive and Quality means even if Aliens where to invade you'd smash them.
No I am not confusing anything, Morale isnt even subject of this conversation and OP was talking about INFANTRY CA didnt even mention cavalry. Early in game discipline gives almost nothing unless you manage to get 10% (in example 5% out of 0.7 military tactics doesnt make any visible diffrence) when 20% infantry CA will make diffrence (swedish infarntry roll over almost anyone early in game).
Math : which number is greater 5% out of 0.5 or 5% out of 2.5 ? Answer everything. Of course its still 5% but actual value. As another person said : infantry is majority of your forces early in game (if you play western country you just use cavalry for flanking).
One thing people seem to forget is that unlike artillery, infantry takes casualty damage, so the infantry on the front wont be fighting at 100% during the entire battle. You might start at 50% infantry 45% artillery but after a while you will lose a lot of infantry (while artillery stays the same), and unless you can reinforce, infantry combat ability will count less and less.
It's not easy to account for that in your math but it's good to have in mind.
so it seems that while pips are what's important for casualties, combat ability is vastly more important for morale damage.
Smolensk and Athen does have artillery CA bonus.