I'll try to do my best.
I used the
wiki formulas :
First, for the Dresult, i chose to remove the terrain and leader modifiers, which gave me
Dresult = Droll + Attacking unit attack pips - Defending unit defense pips
As for the Droll, i took the middle ground of 4.5 (i know there is no such die roll but it doesn't really matter).
Then, i had to compare the difference in pips between the different units. As i didn't want to cover all units from all tech groups, i chose to focus on the western units and selected them acccording to this reasoning :
- The infantery is here to absorb the damages, then i'll choose the unit with the most defensive pips (with and exeption at the tech 6/7, where i'll take the Longbow as the shock modifier for infantery is almost on par with the cavalry's one)
- Cavalry's here to deal a lot of damages during shock phases, so i'll choose the unit with the most offensive shock pips
So, i selected the following units :
I could then calculate the
Dresult in each case, and determine
Base Casualties.
Here it seems that the wiki has been uptaded, in my formula i used
this chart but now there is a different formula. It may explain partly why the results differ.
Anyway i got a Base Casualties of 36 with a Dresult of 4.5 (against 37.5 with the updated formula).
To get the final results, i then applied the formula Casualties = Base Casualties * Attacking unit modifier / Defending unit tactic.
I removed from the calculation things like Discipline, Combat Ability and Unit Strengh, to get exploitable results.