Industry says "Not enough buyers for products", commerce says "Not enough goods to sell"

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Artess

First Lieutenant
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Apr 15, 2015
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So, basically, I have the problem as described in the title. My city was growing well, I got to 200k population, I have all five ultimate buildings. When suddenly I notice that both my industrial and commercial zones are having problems. Industry complains that nobody buys the products, commerce says there's not enough of them. This only affects the regular industry; forestry and agriculture seem fine. The problem appeared out of the blue and it's been happening for over two in-game years already. Both industry and commercial buildings are getting abandoned and do not rebuild, I've lost about a quarter of each already. A quick look at the outside connections shows that the share of "goods" in both export and imports is almost invisible. Traffic is not a problem, and I even have cargo train terminals in both areas. Any ideas why this might be happening and how to remedy the problem? I don't want to abandon my city, I've already laid out huge road networks over the entire map, and I really want to fill them now =)
 
I have this same problem as well . I had to basically switch most of my economics to offices . My assumption is that this has something to do with that supposed 65,000 agent cap and thus goods and services aren't being delivered because of the agents not being able to spawn .
 
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I do the same as canonized & RovertYU
I've gotten up over 680k in population without using any industrial (yellow) zoning.
You may want to try removing your industrial areas or just start your city over?
 
I have the same problem too. It's very annoying and it should be something that CO need to take a look at. Either it's a bug (most likely) or if it's not they have to add some information about what the cause is and how we can avoid/fix it.

In my current city I have a small industrial area with excellent road connections completely free of congestion, yet all the industry are dying.

My city only have a population of slightly below 10.000 so the agent cap should not be the problem there.
 
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I would guess that this just means that CO didn't think about large enough cities, figuring that 65k agents should be enough for everyone. It probably would be, I'm playing with the 25 tiles mod and I'm definitely past the first nine. Guess I'll just do a new city with only offices then, and wait for CO to hopefully fix the problem before going back to this one.
 
From what I've learned watching gameplay videos is to monitor your education system.

click on the building needing workers and see what they need, if the right side has a figure of say 16 uneducated and zero for everything else, and they have say 6 over-educated workers then you get the "We need more workers.", I have a building that has 10 over-educated and 3 non-educated, it says it needs 16 uneducated so that's where the problem lies, even though it has 13 workers in total.

what I try to do is limit industry to a small area, say 8 buildings, if they still say not enough workers, then there isn't enough of them in your city to fill the jobs.

not enough customers is really a case of, they aren't selling the goods people want, just demolish them.
 
The education system should be changed completely. Maybe it should only be two or three categories? Uneducated, which contains everything between those who have none education up to those who has completed high school. And then there's educated, which are those who have completed a university education.

Availability of elementary and high schools should be more of a basic need than something that affects jobs. It's of course also a pre-requisite for the university. Everyone are given the chance to complete high school in a modern industrialized society and more or less everyone attends unless there's a high crime level. Even if someone doesn't attend high school there's basically no difference about which types of jobs someone with or without a high school exam can get. The only difference is that it may be harder for someone without one to get a job.

To get basically every citizen to attend elementary and high school you should basically only be able to provide the facility and keep the crime levels reasonable. Not everyone should go to university just because there's a spot available though.
 
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I had that problem and solved it by building some normal industry. Raw materials from Forestry, Ore and Oil must be transformed into goods. Those are the goods Commercial complains not having enough. If you build only specialized industries, all those will be exported to outside.
 
I have this the problem too.
I found that Its problem of good import, seems buged and its near zero.

I fixed it toggle off/on the commercial port. And this happen:

HcnYRku.jpg
 
From what I've learned watching gameplay videos is to monitor your education system.

click on the building needing workers and see what they need, if the right side has a figure of say 16 uneducated and zero for everything else, and they have say 6 over-educated workers then you get the "We need more workers.", I have a building that has 10 over-educated and 3 non-educated, it says it needs 16 uneducated so that's where the problem lies, even though it has 13 workers in total.

what I try to do is limit industry to a small area, say 8 buildings, if they still say not enough workers, then there isn't enough of them in your city to fill the jobs.

not enough customers is really a case of, they aren't selling the goods people want, just demolish them.
Well, my problem is just with normal industry. As I said, forestry and agriculture are doing fine. And I have the ultimate education building, so everyone (almost) is highly educated. This means that there are a few over-educated people here and there, but it's not a big deal.
I had that problem and solved it by building some normal industry. Raw materials from Forestry, Ore and Oil must be transformed into goods. Those are the goods Commercial complains not having enough. If you build only specialized industries, all those will be exported to outside.
Again, as I mentioned, the problem seems to only affect normal industry (and commerce).
 
same issue here.
https://forum.paradoxplaza.com/foru...falling-for-reasons-i-cant-figure-out.854247/
I downloaded the traffic manager mod. Clear traffic appears to fix lack of customer demand for industrial goods... temporarily. itll come back. And itll also bring in one wave of imports, but one wave, that's all. once. they leave your city they aint coming back till you clear traffic again. At the same time Im very sure it's not due to traffic clogging our streets up.
So, Im thinking its a bug or the 65k limit but I don't wanna jump to conclusions.

Ill try the port thing. hmm.

Edit: Port trick didnt' work
 
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The harbour trick didn't help me, sadly. And I cannot even transform my city to offices, because industry demand is so low office areas don't build at all. I'm at over 30% unemployment now.
 
¿how much goods are you importing? ¿And exporting?

I did more changes, not only the port. More cargo train stations for example.
The problem i see is that goods are not a generic thing, they are types of goods. You can have industries that have no buyers, and commercial that have no good, because they need other types of good.
Normally the import system solve this problem, but if it bugged....
 
Check imports and exports. If import or export is high (10k could be already very critical but, this is just a guess) then you will need a better cargo connection. That means cargo-ports and cargo-trainstations. The highway from outer connections will not be enough. Also, one cargo-trainstation somewhere in your city will also not be enough. If cargo can't be delivered because of insufficient connection, it will result in that. Meaning jams (trains and cars). And you can't always see them as there are scenarios, where a truck is even not started because of that.

If you want to run industry, you will need to consider the 4 specialisation and the good industry. Specialindustry can only export or bring it to the goods industry. But the needed amount is much small, 4:1 or less would be my guess. Goods industry needs all resources from the Specialindustry to work. That is, it will need to import if there is not (enough).

So, with bigger cities (expecially unsupported > 9 tiles size) ... you have to be very carfull by planning your cargo network. Make sure there are enough (and near) cargostations/ ports for industry and comercial. Make sure internal and external network is splittet!

But yes, as this system is very complicated, there needs to be much more information as we have currently to see, whats going on. Stations need information of how many goods are imported and exported and from where they are comming. And there needs to be a overview of where goods are comming from. And not just by building but by a specific region. Complicated.

And don't connect all stations to one network, make multiple that can't be accessed by another. Remeber:
outconnection -> (if no resources) specialisation -> goods -> commercial
(if export) specialisation -> outconnection
(if export) goods -> outconnection

If you get a jam to/ from out of city you have to many imports/ exports. Sad but you need to balance it. It is limited to how many cars/ trains can drive at the same time. ;)

MFG PMV
 
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Check imports and exports. If import or export is high (10k could be already very critical but, this is just a guess) then you will need a better cargo connection. That means cargo-ports and cargo-trainstations. The highway from outer connections will not be enough. Also, one cargo-trainstation somewhere in your city will also not be enough. If cargo can't be delivered because of insufficient connection, it will result in that. Meaning jams (trains and cars). And you can't always see them as there are scenarios, where a truck is even not started because of that.

If you want to run industry, you will need to consider the 4 specialisation and the good industry. Specialindustry can only export or bring it to the goods industry. But the needed amount is much small, 4:1 or less would be my guess. Goods industry needs all resources from the Specialindustry to work. That is, it will need to import if there is not (enough).

So, with bigger cities (expecially unsupported > 9 tiles size) ... you have to be very carfull by planning your cargo network. Make sure there are enough (and near) cargostations/ ports for industry and comercial. Make sure internal and external network is splittet!

But yes, as this system is very complicated, there needs to be much more information as we have currently to see, whats going on. Stations need information of how many goods are imported and exported and from where they are comming. And there needs to be a overview of where goods are comming from. And not just by building but by a specific region. Complicated.

And don't connect all stations to one network, make multiple that can't be accessed by another. Remeber:
outconnection -> (if no resources) specialisation -> goods -> commercial
(if export) specialisation -> outconnection
(if export) goods -> outconnection

If you get a jam to/ from out of city you have to many imports/ exports. Sad but you need to balance it. It is limited to how many cars/ trains can drive at the same time. ;)

MFG PMV

https://imgur.com/a/HrPRx and https://imgur.com/a/QhwCb
no problems with jams. i thought it was a problem with jams so i cleared traffic and turned off despawning. it spawned one wave of imports that came, and then they left and never came back.
i do have around 10k exports but theyre literally on the other side of the map. my cbd has literally no jams and nothings coming in. even my industry isnt delivering to my cbd

ive got all 4 special industries in my cities. ive got trainstations at every industrial area and two at my city. never had a jam that i knew of in my train line (mainly because it's really simple, and my industrial area and cbd is very close to the outside connection) 3 harbours. last i checked i had 65 imports, but no jams to the places i needed to import them to (as indicated in-game). hell, most of my specialised industries which required imports never flashed 'not enough raw materials'. seems like its a problem with mostly goods.
 
the other problem i see is as far the IA ALWAYS takes the short path, you cannot put 2 stations or port in the same spot, because they will only use 1 station. Then is not easy in some maps to increment cargo capacity.