And just as a 2nd question, would there be any changes to Rome’s political structure in this update? Such that if let’s just say it’s automated (Crusus Honorum hehe), how would this affect Great families etc
How about the historical families of Rome, like the Juli, Pompeius, Brutus etc? Will they all be gone now?
Quite concerning that let’s say if I expand time throughout Italy, I won’t be able to RP a reincarnation of Caesar, Pompey and Cicero etc.
Is Armies has to include a certain number of soldiers to make member of great family want it?includes: All Governorships, all Offices and any Armies or Navies that have a commander (leaderless armies or navies do not factor into these expectations).
I Guess thats good, I would like to see what events are there tho, and how to trigger itI am pretty sure most of important historical families will be there, with some possibly spawning via events or missions. Unless you screw up and fall in rank, they should stay there.
And if the limit is too small, they can add a "+2 Families" modifier to Rome as Heritage or something.
Have you considered having us assign governors/armies/navies/offices directly to families?
I feel like 3-5 families is rather small, and still doesn't address the overall tedium that builds as the game goes on. Additionally, there are more meaningful interactions to be had if we actively remove a family from a post, for whatever reason. Assigning the post would also let families auto-generate new characters as needed, rather than forcing us to hunt for them.
A good evolution of the existing system. True, it is less realistic, but if it helps make the families more reletable, I'll consider it a small sacrifice.
I hope eventually we get the kind of "Family Ambition". For instance, the Junii Family will seek to preserve the Republic, while the Julii will seek to establish an empire. This would give families some more character, and also affect the way you (and they) play the game.
A good evolution of the existing system. True, it is less realistic, but if it helps make the families more reletable, I'll consider it a small sacrifice.
I hope eventually we get the kind of "Family Ambition". For instance, the Junii Family will seek to preserve the Republic, while the Julii will seek to establish an empire. This would give families some more character, and also affect the way you (and they) play the game.
What is family prestige used for?
This is a great idea and well worth thinking about, essentially meaning that specific jobs end up in the gift of the head of the family. Potentially less micro management for the player and more historically accurate!
As it says in the DD Family Prestige gives the Head of Family Power Base. Which means the more he has the less easy it is to make him happy, and the more of an issue it is if he goes disloyal. A disloyal head of family is often going to mean a likely civil war
If I don't understand wrong the expected positions is based on the families size so banishing / murdering members could be a thing together with adopting in useful people when the family is providing weak ones? Or even that you might look to dump an entire family if the generation is bad?
As it says in the DD Family Prestige gives the Head of Family Power Base. Which means the more he has the less easy it is to make him happy, and the more of an issue it is if he goes disloyal. A disloyal head of family is often going to mean a likely civil war
Historically this was less family ambition and more of an individual ambition. What about looking at certain family members going rogue? Events that lead to characters working against their own class, like the Gracchi or Ceasar.