Maybe I missed it, but has someone set up a Playonlinux script or a Winetrick alpha script to knock this out with a few clicks?
me@laptop:~/.wine-hoi3/drive_c/Program Files/Paradox Interactive/Hearts of Iron III$ env WINEPREFIX=$HOME/.wine-hoi3 wine hoi3game.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:win:EnumDisplayDevicesW ((null),0,0x32df3c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1548e0,0x155280): stub
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
err:ole:CoGetClassObject no class object {da4e3da0-d07d-11d0-bd50-00a0c911ce86} could be created for context 0x1
err:ole:CoGetClassObject class {2721ae20-7e70-11d0-a5d6-28db04c10000} not registered
err:ole:CoGetClassObject no class object {2721ae20-7e70-11d0-a5d6-28db04c10000} could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x32e644,0x00000000), stub!
Segmentation fault
dotnet20 won't install using winetricks - errors saying its because i am trying to install on a 64bit os
i've googled this and seen loads of posts but nothing that explains exact;ly how you do install it?
any advice welcomed
thanks
Doc (Ubuntu 12.04 64bit)
WINEARCH=win32 WINEPREFIX=~/.wine-hoi3 winecfg
Same here. Tried hard to find a solution, but to no avail.
UPD: Finally got it figured out. Should have selected the 32-bit architecture back when creating wineprefix, i.e. before installing anything you should create a new one with
After doing that and following this guide I got HOI3 with all the addons working on my 64-bit Ubuntu. It is the only Clausewitz-based game that I got working flawlessly: with all the sound, music, graphics, and even...meta-server connection! Whoa...
Create a wineprefix using the command I specified, and then follow the guide here: http://appdb.winehq.org/objectManager.php?sClass=version&iId=17439&iTestingId=68473Could you give a step-by-step guide to how you made it work?