So this might be a borderline fix to suicide offensives. We'll see.- AI should now be able to cancel and change execution level based on units having low org or str (was previously considering a unit "strong" if it had high org OR str, now it will be considered "strong" if it has high org AND str)
Finally. This was one of the most annoying behaviors as you had to manually tell some division to leave again over and over again until your were just barely above supply limit.- Made unitcontroller less likely to send divisions to supply areas that would put them over the supply limit (before they would only not send divisions to supply areas that were ALREADY over supply)
I hope so.- AI Germany should no longer use its wargoals against the low countries until Poland is fully capitulated
A very good change as it was sometimes just sad to see British divisions starve to death in the middle of nowhere without moving.- Added Desperate Mode(tm) for AI where it will try to break out from low supply or to a port rather than slowly perish
Everything that makes the battleplanner more efficient is welcome.- Fixed an issue that would cause ai to shuffle units constantly on the way towards the front
Interedasting...now somebody will have to look for it.- Added in some crazy experimental code
- Commented out some crazy code
Oh nonononononononononono....- Added female = yes to create unit leader effects.
OH NONONONONONONONONONONONONOONNOONNOONONONONONO- Added a way to celebrate International Women's Day in the game.
It's called GROBGERMANIUM for a reason, right?- Unaligned and Democratic Germanies now also have a chance of integrating Austria, under certain conditions.
R-reichskommisariat Neo-Ottomania r-right?- Renamed Fascist Turkey from "Neo-Ottoman Empire" to "Turkish Empire", to not overlap with the name of a new formable nation.
Pls explain- Took into account recently-revealed CIA data regarding certain high-profile country leaders featured in the game.