They are created from focus trees or events, so it can be a little bit what you feel like setting up. The commonwealth one (which you can see the icon of in the screenshot) is restricted to UK's subjects. Most of the other ones are set up as you join into the axis or comintern etc through focuses, but the Tizard missions (uk<->usa) is ok as long as you arent enemies.Cool news.
I didn't understand how the "tech sharing group" is defined. Is it defined by faction, national focuses, autonomy? A combination of those?
There are two. you get a warning alert for when someone you actually detect is planning an invasion (this is less useful because quite often the AI will do this early). There is also a second level alert with a sound (the one that has a pirate flag skull on it) that appears when the enemy is about to land or is taking provinces as part of a naval invasion.
we have done some nice improvements to ai garrison logic, but I am not going to call it fixed yet. Hopefully we can do more as well before 1.3.That, and improved AI so it knows how important it is to protect its home soil.
I don't think of it as fixed, as like in real life things will go wrong and the AI will be caught off guard. I like to think of it as Improved or Improving.but I am not going to call it fixed yet.
I know this isn't likely meant to be historically accurate, but I do have to say that the notion Fascism in Commonwealth nations was for breaking ties with the UK is almost totally the opposite of the truth, which is that they were extreme British loyalists who in many cases maintained direct links to Fascist organisations in the UK. The New Guard (Centre Party) with the BUF and the Canadian Fascists with the Imperial Fascist League. As to Australian Fascists supporting Indonesian Independence and make alliances with the Japanese..... hahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
hahahahahahahahahahahahaha
*cough cough*
I just... had to say that.
There are two. you get a warning alert for when someone you actually detect is planning an invasion (this is less useful because quite often the AI will do this early). There is also a second level alert with a sound (the one that has a pirate flag skull on it) that appears when the enemy is about to land or is taking provinces as part of a naval invasion.
it gives some PP, unlocks a minister and "affects your autonomy" (will need to talk details in future diary when its all done).