None of this happens if Crusades don't unlock due to infidel expansion into the core territories of Christianity / Islam.
Thanks for the answer.
None of this happens if Crusades don't unlock due to infidel expansion into the core territories of Christianity / Islam.
You will just have live with it, you cant hide character flags from showing up when useing the console commands.Did the EMF update remove the genetic spam from showing up in the console window? Such as Ab_lisp, bb_attr etc. THis is problematic for me because it really pushes some other information in the console window down past the bottom of the console window when using the charinfo 1 console command.
Did the EMF update remove the genetic spam from showing up in the console window? Such as Ab_lisp, bb_attr etc. THis is problematic for me because it really pushes some other information in the console window down past the bottom of the console window when using the charinfo 1 console command.
MODDING:
- The character flag names used to represent allele pairs in EMF's DNA module have been shortened in order to help reduce clutter when using charinfo / debug_mode to view character data. If your scripts are manipulating or checking the old flag names, they will need to be updated. EMF will automatically translate the old flag names to the new whenever loading an older savegame.
Do you have the HIP.mod file in the mod directory? I sometimes accidentally delete that when I'm deleting all the unnecessary files that comes with extracting HIP.I must of done something wrong but HIP does not show in the launcher. Any ideas? Thanks. It installed fine btw.
No. We can do nothing about troop movement with the AI.Is it possible to make the AI place a higher emphasis on consolidating their armies into larger stacks upon raising their levies? I think the current lack of army concentration in the AI is a bit ahistorical. Especially in Crusades.
Do you have the HIP.Mod file in the mod directory? I sometimes accidentally delete that when I'm deleting all the unnecessary files that comes with extracting HIP.
I'd just like to say a big thanks to all of those who play a hand in developing this mod, it's a lot of fun to play.
Here's an interesting situation that popped up in my latest playthrough as Haesteinn raiding the Mediterranean, tanking the Catholic MA, with later descendants converting to Christianity and attempting to restore it in time for the crusades. During my conversion efforts, the brother of one of my vassals (my third cousin twice removed) had converted on his own volition, so I decided to reward him with the duchy of Calabria in Italy. That's when he formed his own cadet branch of the family named Haesteinn-Calabria. I helped him push the heathens out of southern Italy and then rewarded him with his own kingdom. Not even mad I don't get dynasty bonuses with him because Europe looks like a clusterfuck and I'll take any help I can get. We're great allies at the moment but looking forward to seeing the legacy that his descendants carve out for themselves.
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The real question tho is what Sorsjoveldet is
ha, I used serkland in my playthrough in TunisThe South Sea Realm
Has anyone addressed issue that in republics age is now completely irrelevant to election score? Or is it supposes to be like this?
I mean not reduced, but actual zero points even if you are 99 y.o. boomer
-- Patrician Elective Defines
-- Respect formula: [Campaign Funds] * PATRICIAN_CAMPAIGN_FUND_FACTOR + [Prestige] * PATRICIAN_PRESTIGE_RESPECT_FACTOR + [Age in years]^2 * PATRICIAN_AGE_RESPECT_FACTOR + [Random number between 0 and DOGE_SUCC_RANDOM_FACTOR]
NDefines.NEconomy.PATRICIAN_CAMPAIGN_FUND_FACTOR = 1 -- Same as EMF.
NDefines.NEconomy.PATRICIAN_PRESTIGE_RESPECT_FACTOR = 10 -- Same as EMF.
NDefines.NEconomy.PATRICIAN_AGE_RESPECT_FACTOR = 1 -- Same as vanilla. Disabled in EMF.
NDefines.NEconomy.DOGE_SUCC_RANDOM_FACTOR = 500 -- Same as vanilla. Disabled in EMF.
Not a bug, have a look through the change log.Has anyone addressed issue that in republics age is now completely irrelevant to election score? Or is it supposes to be like this?
I mean not reduced, but actual zero points even if you are 99 y.o. boomer
1) The Holy Roman Empire really needs looking at. At the moment, Feudal Elective makes the AI into utterly stable juggernauts that just expand and expand and expand. Seeing Hungary, Poland, and Denmark being de jure inside an AI HRE was kind of uncomfortable.
Not just opinion bloat, good stats are too easy to amass. It doesn't matter as much if you're RPing instead of powergaming, but I do wish playing optimally was a bit more challenging myselfEnjoying the new releases, a few thoughts.
1) The Holy Roman Empire really needs looking at. At the moment, Feudal Elective makes the AI into utterly stable juggernauts that just expand and expand and expand. Seeing Hungary, Poland, and Denmark being de jure inside an AI HRE was kind of uncomfortable.
2) Positive opinion bloat. It is much too easy to build up positive opinion. I like how many varied traits there are, but you can get too much good stuff too easily.
3) The Sicilian Normans and the Christian Spanish kingdoms basically never suceed any more. I've watched a bit and the main problem for the Sicilian Normans is that they get tripled up on by their Muslim neighbours, the HRE, and Benevento, then when they're weak the trading republics (Pisa etc) mop them up.