I've always felt that the argument between min-maxing and roleplaying is weird. A game's mechanics, in theory, should create optimal play through their immersive use in the world. For example, would anyone say that Min-Maxing Dishonored by having perfect runs is a non-rp application of the game's mechanics?
I'm typing that here because it didn't really occur to me until after I finished the survey. Personally, the easiest thing they could change that I really miss are the old espionage mechanics. The idea that you can't lift fog of war anymore until essentially the endgame always felt like a wasted use of a mechanic, especially considering it all used to be available upfront from the start, and was later locked behind an idea group (less ideal by comparison, but at least attainable).
Also rebels are incredibly weak unless a country is on its last legs. So supporting them really only makes sense as a casus belli, which is also unlikely to be used because there's better cb's, AND you need to invest pretty heavily in rebel support efficiency to make it likely for one to even pop off in the first place.
They managed to do intrigue well in the CK series, its just unfortunate that it feels like it was effectively almost removed from EU4 by comparison through gating behind tech.
I'm typing that here because it didn't really occur to me until after I finished the survey. Personally, the easiest thing they could change that I really miss are the old espionage mechanics. The idea that you can't lift fog of war anymore until essentially the endgame always felt like a wasted use of a mechanic, especially considering it all used to be available upfront from the start, and was later locked behind an idea group (less ideal by comparison, but at least attainable).
Also rebels are incredibly weak unless a country is on its last legs. So supporting them really only makes sense as a casus belli, which is also unlikely to be used because there's better cb's, AND you need to invest pretty heavily in rebel support efficiency to make it likely for one to even pop off in the first place.
They managed to do intrigue well in the CK series, its just unfortunate that it feels like it was effectively almost removed from EU4 by comparison through gating behind tech.
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