I think most people fit into one of three camps though, roleplayers (who generally love history and want to explore alternate history)(My camp), multiplayer competitors, and "optimizers" (people who want to exploit mechanics to the fullest and do WC speed runs and such)
I understand multiplayer, but I don't understand minmaxing outside achievements. It's just not something PDX games live up to (how could they with the ongoing AI bug cycle?).
PDX GSGs are actually amazing as RPGs, which is something they discovered near by accident with CK2. It's something they should lean into heavier.
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