If you look to the top-left of the 'R' in Russia, there's two icons for now which, I assume, are the two mapmodes that are available as of yet: terrain (mountain icon) and political (flag icon).
Why would you make the map 3d? It's absolutely disgusting to look at and completely inappropriate for a wargame.
I was under the impression that the more in-depth games like HoI and Victoria would remain 2d while those with broader appeal (Not that there's necessarily anything wrong with that, I think Ck2 is one of Paradox's best games) would be 3d.
I Implore you to rethink this design decision, HoI3's map may have been awful, but that was only because of its projection and bizarre smooth coastlines. Victoria 2 has the best map Paradox has produced thanks to its simplicity, I really think something along those lines should be aimed for rather than a 'modern' looking 3d mess.
Well yeah, anything (just about) made by Paradox is basically crack, so... yeah.Whaa... never would have thought of that, what's on your mind, hehe.
I dont see "Russia" but "Soviet Uniont", but yes, I noticed now
I'm so looking forward to get my hands on this game.For the micro-managers out there - you can still do very detailed plans and update them in real-time, which will basically work like the old manual control but the system will reward successful longer term plans, so expect to have a few things to learn! There won't be any large "automate this" buttons in the game. We want all parts to be fun and playable. If they are not, they get redesigned or replaced.
Why would you make the map 3d? It's absolutely disgusting to look at and completely inappropriate for a wargame.
I was under the impression that the more in-depth games like HoI and Victoria would remain 2d while those with broader appeal (Not that there's necessarily anything wrong with that, I think Ck2 is one of Paradox's best games) would be 3d.
I Implore you to rethink this design decision, HoI3's map may have been awful, but that was only because of its projection and bizarre smooth coastlines. Victoria 2 has the best map Paradox has produced thanks to its simplicity, I really think something along those lines should be aimed for rather than a 'modern' looking 3d mess.
So basically, the Americas being in the wrong place is the game-design equivalent of the QWERTY keyboard - a kludge that made sense at the time but which may not make sense any more?
He's talking about maps.Err . . Vicky and HOI3 were 3D games. You appear not to know what you are talking about.
Why would you make the map 3d? It's absolutely disgusting to look at and completely inappropriate for a wargame.
Yeah its a good map for gameplay. No projection is really "accurate" its all about what you need it for. We moved some stuff around as well for example the english channel is much wider than in reality to make invasions and strategic warfare more interesting. It was much too narrow for doing that ok in hoi3.
The map is very nice-looking but I have one comment though: will the map be functional?
IIRC the HoI3 map looked nice but made it hard to determine what type a province was, so a simplified terrain mapmode was released shortly after.
Hopefully Faux Cyrillic will not make a return on the map. It was very annoying for anybody understanding Cyrillic letters.
That seems like a bit of a weird design decision. Looks like british isles are shifted 50 - 70 km north (although it doesn't look that bad, it is noticable). Wouldn't this affect airplane range and in return strategic warfare on both ends? I guess you wanted the extra sea provinces, and can appreciate the idea of coastal zones on both ends as well as a a pure sea zone in between; but it is after all just a channel.
No, they are gone. My team beat me until I gave up