Grand list of suggestions regarding new NI groups (with code)

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Krajzen

Field Marshal
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Aug 29, 2014
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As project started in this thread https://forum.paradoxplaza.com/foru...ast-nations-with-generic-ideas.843578/page-11 has been finished, a group of devoted forum users created historical National Idea Sets for all remaining Generic countries and many countries from collective NI groups. To be exact, there are 72 National Idea groups covering 111 countries :D I have to split code on few posts because a single post cannot contain more than 50 000 characters :D :D :D

I have just released mod with it and now I am publishing code here for eventual inspiration. Maybe few bits of it will be adopted to the game...

Code is 99% bugfree as I have been checking it obsessively, every NI should work and display historical description, we tried to make NIs balanced, useful and varied.

Warning: following posts contain insane amounts of code.

SUMMARY:
111 total countries with National Ideas raised from generics or NI groups, divided on:
41 new separate National Idea Sets for countries which previously had useless Generic
20 new separate National Idea Sets for countries which previously had collective group sets (like German etc)
11 new collective National Idea Groups covering together 52 nations
8 previously generic NI nations now sharing ideas with other nations due to cultural criterias (Imereti - Georgian)

CREDITS

Holbenilord - biggest individual contributor, 1/4 of all idea groups
Krajzen - code monkey, organisator and initiator of the project
National Idea researches and designers: neondt, Me_, bbqftw, Lemon Monk, Windiman, Itsuga, AndreasPhokas, artctvrvs, NormandyWept, Incompetent, Demetrios, MaxStrategis, Phalanx300, Thagnus, j4freeman, AhoyDerr,
Dakilla TM, Nekronion, IsadorBG, FreeSoc, Maeki .
Support: Squirreloid, Christopholes, Grommile, Ilightmaster, AchedTeacher, Esben_DRK, nalfz, GeneralJhon, olm, Cardinal Sin, bauke67, Balshaazar, Haccoude, Kraxis.

DESCRIPTIONS AND BONUSES FROM IDEAS
May be found under this link. Warning: very long.

LIST OF CHANGES

AMERICA
New Unique National Idea Sets:
- Sioux
- Totonac
- Maya
- Comanche
- Navajo
- Zapotec

AFRICA
New Unique National Idea Sets:
- Mutapa
- Adal
- Morocco
- Jewish kingdom of Semien
New National Idea Groups:
- Nubian Group: Alodia, Makuria, Funj, Darfur
- East African Group: Kaffa, Medri Bahri, Harer, Aussa, Geledi, Hobyo, Marehan, Majerteen, Warsangali

CENTRAL ASIA
Unique National Idea Sets:
- Bukhara
- Yarkand
- Tabarestan
- Baluchistan
- Khorasan
- Kokkand
- Gahrwal
- Ladakh
- Kangra
- Mysore
- Mongolia

SOUTH EAST ASIA
Unique National Idea Sets:
- Arakan
- Pegu
- Lan Na
- Champa
- Pagarruyung
- Bali
New National Idea Groups:
- Filipino Group: Maguindanao, Lanao
- Sulawesi Group: Makassar, Luwu, Buton
- Moluccan Group: Ternate, Tidore
- Southern Chinese Group: Dali, Miao, Changsheng, Yue
- Laotian Group: Luang Prabang, Vientiane, Muang Phuang, Champassak

WESTERN
Unique National Idea Sets:
- Flanders
- Normandy
- Foix
- Champagne
- Armagnac
- Luxembourg
- Lorraine
- Nizhny Novgorod
- Mazovia
- Cornwall
- Northumbria
- Catalunya
- Leon
- Galicia
- Frankfurt
- Ulm
- Württemberg
- Thuringia
- Oldenburg
- Nuremberg
- Trier
- Riga
- Livonian Order
New National Idea Groups:
- Greek Group: Achaea, Morea, Crete, Corfu, Epirus, Greece
- French Group: Guyenne, Bearn, Auvergne, Dauphine, Alencon, Orleans, Berry, Nevers, Hainaut, Bourbonnais, Toulouse, Bar
- Plantagenet Group: York, Lancaster (...later I got to know they are legacy tags which don't appear lol)
- Low Countries Group: Brabant, Friesland, Gelre, Utrecht

- Australia




NATIONAL IDEA BONUSES - GROUPS
Code:
east_african_ideas = {
    start = {
        global_trade_power = 0.10
        global_ship_cost = -0.15
    }
 
    bonus = {
        global_missionary_strength = 0.01
    }
 
    trigger = {
        OR = {
            tag = AFA
            tag = GLE
            tag = HAR
            tag = HOB
            tag = MJE
            tag = MRE
            tag = WAR
            tag = KAF
            tag = MED
        }
    }
    free = yes
 
    melting_pot = {
        accepted_culture_threshold = -0.15
    }
    coffee_cradle = {
        global_trade_goods_size = 0.1
    }
    indian_ocean = {
        trade_range_modifier = 0.2
    }
    axum_legacy = {
        prestige = 1
    }
    abrahamic_faiths = {
        tolerance_own = 1
        tolerance_heathen = 1
    }
    stone_towns = {
        build_cost = -0.1
    }
    foreign_diplomacy = {
        diplomatic_reputation = 1
    }
}



nubian_ideas = {
    start = {
        tolerance_own = 2
        infantry_cost = -0.2
    }
 
    bonus = {
        build_cost = -0.15
    }
 
    trigger = {
        OR = {
            tag = ALO
            tag = MAK
            tag = NUB
            tag = DAR
        }
    }
    free = yes
 
    desert_warriors = {
        land_morale = 0.1
    }
    sahara = {
        hostile_attrition = 1.5
    }
    baqt = {
        diplomatic_reputation = 1
    }
    religious_war = {
        global_missionary_strength = 0.01
    }
    nile = {
        global_trade_goods_size = 0.1
    }
    nubian_slaves = {
        global_trade_income_modifier = 0.1
    }
    nubia_heirs = {
        prestige_decay = -0.01
    }
}



filipino_ideas = {
    start = {
        enemy_core_creation = 0.5
        naval_forcelimit_modifier = 0.25
    }
    bonus = {
        hostile_attrition = 1.0
    }
    trigger = {
    primary_culture = filipino
    }
    free = yes
    barangay_villages = {
        stability_cost_modifier = -0.1
    }
    balanday_boats = {
        galley_cost = -0.20
    }
    religious_pluralism_fil = {
        religious_unity = 0.25
    }
    datu_nobility = {
        heir_chance = 0.50
    }
    clandestine_trade = {
        trade_steering = 0.10
    spy_offence = 0.1
    }
    filipino_confederacies = {
        global_unrest = -1
    }
    resist_european_colonialism = {
        defensiveness = 0.25
    }
}


laotian_ideas = {
    start = {
        tolerance_own = 2
        fabricate_claims_time = -0.25
    }
    bonus = {
        land_forcelimit_modifier = 0.2
        }
    trigger = {
    primary_culture = lao
    }
    free = yes
    ethnic_diversity_lua = {
        accepted_culture_threshold = -0.15
    }
    phra_lak_phra_lam = {
        global_unrest = -1
    }
    khun_borom = {
        prestige = 1
    }
    satsana_phi = {
        tolerance_heathen = 2
    }
    elephant_cavalry_lua = {
        cavalry_power = 0.10
    }
    southern_silk = {
        global_trade_income_modifier = 0.10
    }
    hill_warriors = {
        defensiveness = 0.10
    }
}


moluccan_ideas = {
    start = {
        naval_morale = 0.15
        global_trade_power = 0.1
    }
 
    bonus = {
        infantry_power = 0.1
    }
 
    trigger = {
        OR = {
            tag = TER
            tag = TID
        }
    }
    free = yes
 
    clove_trade = {
        global_trade_income_modifier = 0.15
    }
    islamic_stronghold = {
        tolerance_own = 1
        land_morale = 0.075
    }
    expand_the_empire = {
        colonists = 1
    }
    island_nation = {
        navy_tradition = 1
    }
    east_merchants = {
        global_trade_goods_size = 0.1
    }
    alliance_above = {
        diplomatic_reputation = 1
    }
    perfect_defense = {
        defensiveness = 0.15
    }
} 


southern_chinese_ideas = {
    start = {
        build_power_cost = -0.1
        tolerance_heathen = 2
    }
 
    bonus = {
        leader_land_manuever = 1
    }
 
    trigger = {
        OR = {
            tag = CDL
            tag = CMI
            tag = CYI
            tag = CGS
        }
    }
    free = yes
 
    erhai_deer = {
        legitimacy = 0.5
        diplomats = 1
    }
    hill_fighters = {
        infantry_power = 0.1
    }
    mountain_borders = {
        hostile_attrition = 1
    }
    medical_plants = {
        war_exhaustion_cost = -0.2
    }
    tusi_traditions = {
        land_forcelimit_modifier = 0.2
    }
    plentiful_metals = {
        global_trade_goods_size = 0.1
    }
    river_trade = {
        trade_steering = 0.15
    }
} 



sulawesi_ideas = {
    start = {
        light_ship_power = 0.1
        trade_steering = 0.1
    }
 
    bonus = {
        leader_naval_manuever = 2
    }
 
    trigger = {
        OR = {
            tag = MKS
            tag = LUW
            tag = BTN
        }
    }
    free = yes
 
    maluku_gateway = {
        global_trade_power = 0.1
    }
    melting_pot_sulawesi = {
        tolerance_heathen = 2
    }
    cosmopolitan_tolerance = {
        accepted_culture_threshold = -0.2
    }
    fortified_sea_wall = {
        defensiveness = 0.20
    }
    settle_islands = {
        colonists = 1
    }
    vassal_kingdoms = {
        vassal_income = 0.25
        global_trade_income_modifier = 0.10
    }
    royal_library = {
        technology_cost = -0.05
    }
}



french_states_ideas = {
    start = {
        diplomatic_reputation = 1
        fabricate_claims_time = -0.25
    }
 
    bonus = {
        vassal_income = 0.33
    }
 
    trigger = {
        OR = {
            tag = BAR
            tag = BER
            tag = BOU
            tag = AUV
            tag = ALE
            tag = GUY
            tag = DAU
            tag = ORL
            tag = NEV
            tag = HAI
            tag = TOU
        }
    }
    free = yes
 
    feudal_lords = {
        defensiveness = 0.25
    }
    gendarme_armies = {
        cavalry_power = 0.15
    }
    villes_franches = {
        global_trade_goods_size = 0.1
    }
    gothic_architecture = {
        build_cost = -0.15
    }
    orleans_maid = {
        land_morale = 0.10
    }
    chanson_geste = {
        prestige = 1
    }
    french_universities = {
        technology_cost = -0.05
    }
}     


greek_ideas = {
    start = {
        defensiveness = 0.2
        naval_forcelimit_modifier = 0.25
    }
 
    bonus = {
        idea_cost = -0.1
    }
 
    trigger = {
        OR = {
            tag = ACH
            tag = EPI
            tag = MOE
            tag = CRT
            tag = CEP
            tag = GRE
        }
    }
    free = yes
 
    khelpts = {
        infantry_power = 0.1
    }
    ancient_heritage = {
        prestige_decay = -0.02
    }
    greek_mercantile_class = {
        merchants = 1
        trade_efficiency = 0.1
    }
    achaean_resistance = {
        hostile_attrition = 1
    }
    greek_orthodox_church = {
        tolerance_own = 2
    }
    wooden_wall_of_hellas = {
        ship_durability = 0.1
    }
    megali_unity = {
        core_creation = -0.15
    }
} 


low_countries_ideas = {
    start = {
        naval_forcelimit_modifier = 0.25
        fabricate_claims_time = -0.25
    }
    bonus = {
        global_trade_income_modifier = 0.10
    }
    trigger = {
        OR = {
            primary_culture = dutch
        }
    }
    free = yes

    hook_n_cod = {
        infantry_power = 0.10
    }
    unite_netherlands = {
        ae_impact = -0.10
    }
    merchant_traditions_lowcountries = {
        global_trade_power = 0.1
    }
    hansa_rivals = {
        global_ship_recruit_speed = -0.1
    }
    erasmus_heritage = {
        tolerance_heretic = 2
    }
    swamp_cultivation = {
        build_power_cost = -0.15
    }
    dutch_resistance = {
        enemy_core_creation = 0.5
    }
}



plantagenet_ideas = {
    start = {
        possible_mercenaries = 0.5
        global_manpower_modifier = 0.25
    }
 
    bonus = {
        war_exhaustion = -0.075
    }
 
    trigger = {
        OR = {
            tag = LAN
            tag = YOR
        }
    }
    free = yes
 
    french_mercenaries = {
        mercenary_cost = -0.25
        merc_maintenance_modifier = -0.25
    }
    kingdom_horse = {
        cavalry_cost = -0.2
    }
    gave_battle_vain = {
        land_morale = 0.10
    }
    princes_tower = {
        global_unrest = -2
    }
    planatagenet_legacy = {
        unjustified_demands = -0.2
    }
    angevin_empire = {
        vassal_income = 0.3
    }
    magna_carta = {
        stability_cost_modifier = -0.2
    }
}


NATIONAL IDEA BONUSES - UNIQUE SETS

Code:
BTI_ideas = {
    start = {
        global_missionary_strength = 0.03
        tolerance_heathen = 3
    }
    bonus = {
        land_morale = 0.15
    }
    trigger = {
        OR = {
            tag = BTI
        }
    }
    free = yes
    chosen_people = {
        core_creation = -0.25
    }
    judith_queen = {
        discipline = 0.05
    }
    kebra_nagast = {
        prestige = 1
        envoy_travel_time = -0.33
    }
    gideon_dynasty = {
        legitimacy = 1
    }
    jewish_bankers = {
        global_trade_power = 0.2
    }
    global_diaspora = {
        advisor_cost = -0.25
    }
    haskalah = {
        technology_cost = -0.1
    }
}


ADA_ideas = {
    start = {
        discipline = 0.05
        global_trade_income_modifier = 0.1
    }
    bonus = {
        global_own_trade_power = 0.15
    }
    trigger = {
        OR = {
            tag = ADA
        }
    }
    free = yes
    futuh_al_habash = {
        land_forcelimit_modifier = 0.2
    }
    zeila_mosque = {
        global_missionary_strength = 0.01
    }
    walashma_dynasty = {
        legitimacy = 1
    }
    tribal_mercenaries = {
        possible_mercenaries = 0.5
    }
    indian_oc_trade = {
        trade_range_modifier = 0.25
        trade_steering = 0.1
    }
    ottoman_alliance = {
        mil_tech_cost_modifier = -0.1
    }
    madinat_al_awilya = {
        tolerance_own = 2
    }
}


MOR_ideas = {
    start = {
        cavalry_power = 0.15
        naval_forcelimit_modifier = 0.25
    }
 
    bonus = {
        leader_naval_shock = 1
    }
 
    trigger = {
        OR = {
            tag = MOR
        }
    }
    free = yes
 
    berber_corsairs_mor = {
            navy_tradition = 1
            privateer_efficiency = 0.25
    }
    black_guard = {
        discipline = 0.05
    }
    glorious_marrakesh = {
        global_trade_power = 0.20
    }
    european_alliances = {
        diplomatic_reputation = 1
        tolerance_heathen = 2
    }
    bring_islam_new_world = {
        colonists = 1
        may_recruit_conquistadors_explorers = yes
    }
    traverse_sahara = {
        land_attrition = -0.25
        hostile_attrition = 1
    }
    restoration_ben_youssef_medrassa = {
        idea_cost = -0.075
        technology_cost = -0.075
    }
}

ZIM_ideas = {
    start = {
        global_manpower_modifier = 0.2
        build_power_cost = -0.2
    }
 
    bonus = {
        global_tax_modifier = 0.1
    }
 
    trigger = {
        OR = {
            tag = ZIM
        }
    }
    free = yes
 
    elephant_hunters = {
        discipline = 0.05
    }
    gold_workshops = {
        global_trade_goods_size = 0.15
    }
    fire_masonry = {
        defensiveness = 0.25
    }
    shumba_totem = {
        greinforce_speed = 0.15
        hostile_attrition = 1
    }
    plentiful_salt = {
       stability_cost_modifier = -0.15
    }
    sertanejos = {
        technology_cost = -0.05
        tolerance_heathen = 1
    }
    zimbabwe_relics = {
        prestige_decay = -0.02
    }
}


ZAP_ideas = {
    start = {
        global_unrest = -1
        land_maintenance_modifier = -0.15
    }
 
    bonus = {
        siege_ability = 0.15
    }
 
    trigger = {
        OR = {
            tag = ZAP
        }
    }
    free = yes
 
    jaguar_descendants = {
        discipline = 0.05
    }
    three_valleys = {
        stability_cost_modifier = -0.15
    }
    sapote_land = {
        war_exhaustion_cost = -0.25
    }
    mitla_mosaics = {
        relations_decay_of_me = 0.3
    }
    glyphic_calendar = {
       global_missionary_strength = 0.02
      religious_unity = 0.2
    }
    monument_defeated= {
        prestige_from_land = 0.75
    }
    return_clouds = {
        unjustified_demands = -0.2
    }
}

COM_ideas = {
    start = {
        global_unrest = -1
        idea_cost = -0.1
    }
 
    bonus = {
        cavalry_cost = -0.20
    }
 
    trigger = {
        OR = {
            tag = COM
        }
    }
    free = yes
 
    comanche_moon = {
        discipline = 0.05
    }
    buffalo_tipis = {
        war_exhaustion = -0.1
    }
    comanchero_traders = {
        global_trade_power = 0.1
    }
    precious_children = {
        global_tax_modifier = 0.1
    }
    horse_culture = {
        cavalry_power = 0.20
    }
    chief_herd = {
            leader_land_manuever = 1
    }
    pemmican_supplies = {
        land_attrition = -0.25
    }
}



NAH_ideas = {
    start = {
        core_creation = -0.10
        reinforce_speed = 0.15
    }
 
    bonus = {
        global_autonomy = -0.1
    }
 
    trigger = {
        OR = {
            tag = NAH
        }
    }
    free = yes
 
    blessing_way = {
        land_morale = 0.1
    }
    navajo_textiles = {
        global_trade_goods_size = 0.1
    }
    cry_of_thunderbird = {
        leader_land_shock = 1
    }
    peoples_language = {
        diplomatic_reputation = 1
    }
    pueblo_crops = {
        global_tax_modifier = 0.1
    }
    grand_assimilation = {
        culture_conversion_cost = -0.15
    }
    hogan = {
        global_spy_defence = 0.3
    }
}

SIO_ideas = {
    start = {
        discipline = 0.05
        migration_cooldown = -0.25
    }
 
    bonus = {
        land_forcelimit_modifier = 0.25
    }
 
    trigger = {
        OR = {
            tag = SIO
        }
    }
    free = yes
 
    akichita_societies = {
        infantry_power = 0.1
        mercenary_cost = -0.2
    }
    old_winter_counts = {
        relations_decay_of_me = 0.3
    }
    chasing_buffalo = {
        colonists = 1
    }
    sacred_hills = {
        global_unrest = -1
    }
    seven_council_fires = {
        stability_cost_modifier = -0.15
    }
    sun_dance = {
       tolerance_own = 2
    }
    embrace_horse = {
        cavalry_power = 0.15
    }
}


TOT_ideas = {
    start = {
        army_tradition = 0.75
        core_creation = -0.1
    }
 
    bonus = {
        diplomatic_upkeep = 2
    }
 
    trigger = {
        OR = {
            tag = TOT
        }
    }
    free = yes
 
    shark_hunters = {
        infantry_power = 0.1
    }
    flyers_dance = {
        global_unrest = -1.5
    }
    three_hearts = {
        global_trade_power = 0.1
    }
    liquid_amber = {
        land_attrition = -0.2
    }
    old_builders_legacy = {
        build_cost = -0.1
    }
    children_storm = {
        war_exhaustion_cost = -0.2
    }
    repel_agressors = {
       discipline = 0.05
    }
}

BAL_ideas = {
    start = {
        ae_impact = -0.10
        cavalry_power = 0.10
    }
 
    bonus = {
        global_missionary_strength = 0.01
    }
 
    trigger = {
        OR = {
            tag = BAL
        }
    }
    free = yes
 
    sarhad_raiders = {
        land_morale = 0.1
    }
    honor_laws = {
        unjustified_demands = -0.2
    }
    karezes = {
        production_efficiency = 0.10
    }
    desert_mountains = {
        hostile_attrition = 1
    }
    persian_loot = {
        idea_cost = -0.075
    }
    jugis = {
        war_exhaustion = -0.15
    }
    local_smiths = {
        army_tradition = 0.5
    }
}


BUK_ideas = {
    start = {
        idea_cost = -0.10
        cavalry_power = 0.15
    }
 
    bonus = {
        artillery_power = 0.15
    }
 
    trigger = {
        OR = {
            tag = BUK
        }
    }
    free = yes
 
    jochi_sons = {
        discipline = 0.05
    }
    heart_of_silk_road = {
        global_trade_power = 0.2
    }
    public_education = {
        core_creation = -0.1
    }
    madinat_al_tujjar = {
        merchants = 1
    }
    the_ark = {
        build_cost = -0.15
        defensiveness = 0.15
    }
    ayub_spring = {
        religious_unity = 0.20
    }
    knowledge_mine = {
        technology_cost = -0.075
    }
}


GHR_ideas = {
    start = {
        diplomatic_upkeep = 1
        hostile_core_creation = 0.5
    }
 
    bonus = {
        land_morale = 0.15
    }
 
    trigger = {
        OR = {
            tag = GHR
        }
    }
    free = yes
 
    tribal_loyalty = {
        land_forcelimit_modifier = 0.25
    }
    rajput_pride = {
        army_tradition_decay = -0.02
    }
    52_garhs = {
        defensiveness = 0.2
    }
    nakti_rani_heritage = {
        unjustified_demands = -0.2
    }
    tibetan_connections = {
        tolerance_heathen = 1
    }
    swargarohini = {
        tolerance_own = 2
    }
    shah_title = {
        legitimacy = 0.5
        prestige = 0.5
    }
}


KGR_ideas = {
    start = {
        advisor_pool = 1
        diplomatic_reputation = 1
    }
 
    bonus = {
        diplomatic_annexation_cost = -0.2
    }
 
    trigger = {
        OR = {
            tag = KGR
        }
    }
    free = yes
 
    gurkha_influence = {
        discipline = 0.05
    }
    himalayan_pyramids = {
        missionaries = 1
        global_missionary_strength = 0.01
    }
    long_dynasty = {
        legitimacy = 1
        heir_chance = 0.25
    }
    paintings_of_kangra = {
        diplomatic_upkeep = 1
    }
    beas_river = {
        global_trade_income_modifier = 0.15
    }
    katoch_fort = {
        defensiveness = 0.1
    }
    tribal_medicine = {
        manpower_recovery_speed = 0.15
    }
}


KHO_ideas = {
    start = {
        siege_ability = 0.15
        religious_unity = 0.20
    }
 
    bonus = {
        ae_expansion_modifier = -0.15
    }
 
    trigger = {
        OR = {
            tag = KHO
        }
    }
    free = yes
 
    free_warriors = {
        discipline = 0.05
    }
    khorasan_pearl = {
        global_prov_trade_power_modifier = 0.2
    }
    proverb_wisdom = {
        prestige_decay = -0.015
    }
    city_sackers = {
        leader_siege = 1
    }
    imperial_crossroad = {
        idea_cost = -0.075
    }
    nomadic_levies = {
        manpower_recovery_speed = 0.15
    }
    scholars_khorasan = {
        prestige = 1
        technology_cost = -0.05
    }
}


KOK_ideas = {
    start = {
        cavalry_power = 0.15
        production_efficiency = 0.10
    }
 
    bonus = {
        trade_steering = 0.2
    }
 
    trigger = {
        OR = {
            tag = KOK
        }
    }
    free = yes
 
    altun_bishik_legacy = {
        land_morale = 0.15
    }
    alim_beg_mercenaries = {
        mercenary_cost = -0.25
    }
    surrounded_by_enemies = {
        defensiveness = 0.2
    }
    silk_road_kok = {
        global_unrest = -1
        global_tax_modifier = 0.15
    }
    city_winds = {
        tolerance_own = 1
        build_cost = -0.10
    }
    dakhman_shakhon = {
        prestige_from_land = 1
    }
    dayuan_kingdom = {
        diplomatic_reputation = 1
    }
}


LDK_ideas = {
    start = {
        diplomatic_reputation = 1
        tolerance_heathen = 2
    }
 
    bonus = {
        diplomats = 1
    }
 
    trigger = {
        OR = {
            tag = LDK
        }
    }
    free = yes
 
    tufan_dragon = {
        army_tradition = 1
    }
    high_passes = {
        hostile_attrition = 1
        defensiveness = 0.1
    }
    tibetan_princes = {
        accepted_culture_threshold = -0.15
    }
    hgog_gold = {
        production_efficiency = 0.10
    }
    black_bows = {
        infantry_power = 0.1
    }
    buddhist_herald = {
        tolerance_own = 2
    }
    antilope_wool = {
        land_attrition = -0.25
    }
}


KHA_ideas = {
    start = {
        cavalry_power = 0.25
        no_cost_for_reinforcing = yes
    }

    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        OR = {
            tag = KHA
        }
    }
    free = yes     
 
    the_greatest_empire = {
        leader_land_shock = 1
        global_manpower_modifier = 0.25
    }
    adopt_chinese_bureaucracy = {
              core_creation = -0.2
    }
    silk_road_trade = {
        global_trade_income_modifier = 0.1
    }
    land_of_cultural_diversity = {
        accepted_culture_threshold = -0.2
    }
    great_mongol_armies = {
        land_morale = 0.15
    }
    realm_of_many_faiths = {
        tolerance_heretic = 2
                 tolerance_heathen = 2
    }
    maintaining_the_monopolies = {
         production_efficiency = 0.1
    }
}


MYS_ideas = {
    start = {
        tolerance_own = 2
        artillery_cost = -0.2
    }
 
    bonus = {
        mil_tech_cost_modifier = -0.10
    }
 
    trigger = {
        OR = {
            tag = MYS
        }
    }
    free = yes
 
    chamunda_devotees = {
            discipline = 0.05
    }
    lords_of_deccan = {
        accepted_culture_threshold = -0.15
    }
    mysorean_pragmatism = {
        ae_impact = -0.15
    }
    kannada_literature_centre = {
      idea_cost = -0.10
    }
    bounded_ghats = {
            defensiveness = 0.2
    }
    rocketry_masters = {
            artillery_power = 0.15
    }
    land_faiths = {
        religious_unity = 0.20
    }
}


KAS_ideas = {
    start = {
        no_cost_for_reinforcing = yes
        leader_land_shock = 1
    }
 
    bonus = {
        land_maintenance_modifier = -0.1
    }
 
    trigger = {
        OR = {
            tag = KAS
        }
    }
    free = yes
 
    doughlat_tactics = {
            cavalry_power = 0.15
    }
    ample_cotton = {
        global_trade_goods_size = 0.1
        land_attrition = -0.20
    }
    caravan_road = {
            caravan_power = 0.20
    }
    religious_variety = {
        tolerance_heathen = 2
    }
    iron_gate_pass = {
        defensiveness = 0.2
    }
    white_black_mountaineers = {
            infantry_power = 0.1
    }
    silver_n_jade = {
        envoy_travel_time = -0.25
        diplomats = 1
    }
}


TAB_ideas = {
    start = {
        infantry_power = 0.10
        enemy_core_creation = 0.50
    }
 
    bonus = {
        global_prov_trade_power_modifier = 0.2
    }
 
    trigger = {
        OR = {
            tag = TAB
        }
    }
    free = yes
 
    restoring_persia = {
        core_creation = -0.15
    }
    tolerant_land = {
        accepted_culture_threshold = -0.15
        tolerance_heathen = 3
    }
    alborz_mountains = {
        defensiveness = 0.20
    }
    rice_traders = {
        merchants = 1
    }
    sassanid_legacy = {
        legitimacy = 1
    }
    silk_producer = {
            global_trade_goods_size = 0.1
    }
    mazandarini_writers = {
        technology_cost = -0.075
    }
}

ARK_ideas = {
    start = {
        light_ship_cost = -0.20
        accepted_culture_threshold = -0.15
    }
    bonus = {
        merchants = 1
    }
    trigger = {
        tag = ARK
    }
    free = yes
    mrauk_u_dynasty = {
        legitimacy = 1
    }
    rohingya_immigrants = {
        tolerance_heathen = 2
    }
    gold_dinar = {
        global_tax_modifier = 0.15
    }
    bengal_bay_trade = {
        global_trade_income_modifier = 0.1
    }
    buddhist_sultans = {
        prestige_decay = -0.02
    }
    muslim_advisers = {
        advisor_pool = 1
    }
    trade_contracts_ark = {
        improve_relation_modifier = 0.25
    }
}


BLI_ideas = {
    start = {
        global_trade_goods_size = 0.1
        light_ship_cost = -0.20 
        }
    bonus = {
        ae_impact = -0.15
    }
    trigger = {
    tag = BLI
    }
    free = yes
    conquerer_dalems = {
        land_morale = 0.15
    }
    javanese_culture = {
        technology_cost = -0.05
    }
    aristocratic_refugees = {
        prestige = 1
    }
    staunch_hindus = {
        tolerance_own = 2
    }
    bli_island_settlers = {
        colonists = 1
    }
    hindu_reformation = {
        global_missionary_strength = 0.02
    }
    rivals_to_slaves = {
        manpower_recovery_speed = 0.10
    }
}


CHA_ideas = {
    start = {
        naval_forcelimit_modifier = 0.33
        privateer_efficiency = 0.25
    }

    bonus = {
        trade_efficiency = 0.1
    }
 
    trigger = {
        tag = CHA
    }
    free = yes     
    my_son_temples = {
        tolerance_own = 1
    }
    indian_influences = {
        idea_cost = -0.1
    }
    che_man_legacy = {
        diplomatic_reputation = 1
    }
    agarwood = {
        global_trade_goods_size = 0.1
    }
    isolated_country = {
        infantry_power = 0.1
    }
    the_mandala_model = {
        global_tax_modifier = 0.1
            adm_tech_cost_modifier = -0.05
    }
    seafaring_nation = {
            navy_tradition = 1
    }
}


LNA_ideas = {
    start = {
        global_own_trade_power = 0.15
        global_autonomy = -0.05
    }
 
    bonus = {
        land_forcelimit_modifier = 0.25
    }
 
    trigger = {
        OR = {
            tag = LNA
        }
    }
    free = yes
 
    mangrai_legacy = {
        leader_land_shock = 1
    }
    red_and_black = {
        accepted_culture_threshold = -0.2
    }
    million_rice = {
       global_tax_modifier = 0.1
    }
    naga_waters = {
        global_regiment_cost = -0.15
        global_ship_cost = -0.15
    }
    elephant_charge = {
        cavalry_power = 0.15
    }
    whitey_elephant = {
        global_missionary_strength = 0.02
    }
    dynasty_spread = {
        diplomatic_upkeep = 1
    }
}


PGR_ideas = {
    start = {
        enemy_core_creation = 0.5
        infantry_power = 0.1
    }
 
    bonus = {
        land_morale = 0.1
    }
 
    trigger = {
        OR = {
            tag = PGR
        }
    }
    free = yes
 
    tantric_legacy = {
        global_missionary_strength = 0.02
    }
    gold_trade = {
        global_trade_power = 0.15
    }
    istano_basa = {
        legitimacy = 1
    }
    rajo_tigo_selo = {
        diplomatic_reputation = 1
    }
    high_education = {
        technology_cost = -0.05
    }
    rumah_gadang = {
        build_cost = -0.15
    }
    matrilinear_culture = {
        global_unrest = -2
    }
}


PEG_ideas = {
    start = {
        marchants = 1
        idea_cost = -0.05
    }
 
    bonus = {
        trade_efficiency = 0.1
    }
 
    trigger = {
        OR = {
            tag = PEG
        }
    }
    free = yes
 
    pagan_successor = {
        prestige = 1
    }
    indian_sea_trade = {
       global_trade_income_modifier = 0.15
    }
    shan_rivalry = {
        land_morale = 0.1
    }
    foreign_vassal_support = {
        envoy_travel_time = -0.25
        rebel_support_efficiency = 0.5
    }
    buddhist_centre = {
        tolerance_own = 2
    }
    pegu_trade_fleet = {
        ship_cost = -0.1
        naval_forcelimit_modifier = 0.25
    }
    mandala_diplomacy = {
        diplomatic_upkeep = 1
    }
}


AMG_ideas = {
    start = {
        merc_maintenance_modifier = -0.20
        cavalry_power = 0.1
    }

    bonus = {
        spy_offense = 0.20
    }
 
    trigger = {
        OR = {
            tag = AMG
        }
    }
    free = yes     
 
    routiers_ecorcheurs = {
         possible_mercenaries = 0.5
    }
    basel_lesson = {
         army_tradition = 0.75
    }
    armagnac_party = {
         prestige = 1
    }
    factional_politics = {
         diplomatic_upkeep = 1
    }
    feudal_possesions = {
         defensiveness = 0.15
    }
    enterpreneurs_amg = {
         global_tax_modifier = 0.1
    }
    brandy_trade = {
        production_efficiency = 0.1
    }
}


AUS_ideas = {
    start = {
            build_power_cost = -0.2
            envoy_travel_time = -0.33
    }
 
    bonus = {
        global_unrest = -2
    }
 
    trigger = {
        OR = {
            tag = AUS
        }
    }
    free = yes
 
    mateship = {
        land_morale = 0.15
        unrest = -1
    }
    larrikins = {
        spy_offense = 0.20
        rebel_support_efficiency = 0.5
    }
    bushcraft = {
        land_attrition = -0.25
    }
    merino_sheep = {
        production_efficiency = 0.1
    }
    squatters = {
        colonists = 1
    }
    mineral_wealth = {
        global_trade_goods_size = 0.15
    }
    australian_federation = {
        global_prov_trade_power_modifier = 0.2
    }
}


CAT_ideas = {
    start = {
        manpower_recovery_speed = 0.2
        range = 0.2
    }
 
    bonus = {
        culture_conversion_cost = -0.2
    }
 
    trigger = {
        OR = {
            tag = CAT
        }
    }
    free = yes
 
    sea_consulate = {
        navy_tradition = 1
    }
    consell_de_cent = {
        advisor_cost = -0.20
    }
    miquelets = {
        infantry_power = 0.10
    }
    catalan_forges = {
        global_regiment_recruit_speed = -0.15
    }
    catalan_constitutions = {
        global_unrest = -1
    }
    lliures_morts = {
        land_morale = 0.10
    }
    literary_society = {
        idea_cost = -0.10
    }
}


CHP_ideas = {
    start = {
        diplomatic_upkeep = 1
        diplomats = 1
    }
 
    bonus = {
        global_manpower_modifier = 0.20
    }
 
    trigger = {
        OR = {
            tag = CHP
        }
    }
    free = yes
 
    knights_templar_founder = {
        land_morale = 0.10
        cavalry_power = 0.15
    }
    prestigious_vintage = {
            global_trade_goods_size = 0.10
        prestige = 1
    } 
    commerce_cities = {
            global_trade_income_modifier = 0.10
    }
    abbeys_patron = {
        papal_influence = 2
    }
    seneschal_france = {
        legitimacy = 0.5
        diplomatic_reputation = 1
    }
    champagne_fairs = {
        possible_mercenaries = 0.5
    }
    itsa_bries = {
        production_efficiency = 0.10
    }
}


CRN_ideas = {
    start = {
        land_forcelimit_modifier = 0.33
        enemy_core_creation = 1
    }
 
    bonus = {
        navy_tradition = 1
    }
 
    trigger = {
        OR = {
            tag = CRN
        }
    }
    free = yes
 
    resist_saxons = {
        land_morale = 0.10
    }
    eager_conscripts = {
        global_regiment_recruit_speed = -0.2
    }
    richard_rufus = {
        dip_tech_cost_modifier = -0.1
    }
    stannary_courts = {
        global_trade_goods_size = 0.15
    }
    cornish_pirates = {
        privateer_efficiency = 0.25
    }
    holy_wells = {
        tolerance_own = 1
    }
    safe_harbours = {
        heavy_ship_cost = -0.15
    }
}


FLA_ideas = {
    start = {
        merchants = 1
        accepted_culture_threshold = -0.15
    }
 
    bonus = {
        enemy_core_creation = 0.5
    }
 
    trigger = {
        OR = {
            tag = FLA
        }
    }
    free = yes
 
    battle_of_the_golden_spurs = {
        infantry_power = 0.15
    }
    flemish_school = {
        advisor_pool = 1
    }
    flanders_lion = {
        land_morale = 0.10
    }
    venice_of_the_north = {
        trade_efficiency = 0.05
        inflation_reduction = 0.05
    }
    ypres_cloth_hall = {
        global_trade_income_modifier = 0.1
    }
    textile_metropoles = {
        global_trade_goods_size = 0.1
    }
    ports_of_flanders = {
        global_trade_power = 0.1
        naval_forcelimit_modifier = 0.1
    }
}


FOI_ideas = {
    start = {
        global_manpower_modifier = 0.25
        enemy_core_creation = 0.5
    }
 
    bonus = {
        land_morale = 0.10
    }
 
    trigger = {
        OR = {
            tag = FOI
        }
    }
    free = yes
 
    pyrenean_crossroads = {
            global_prov_trade_power_modifier = 0.2
    }
    chivalric_legacy = {
        army_tradition_decay = -0.01
        prestige_decay = -0.01
    }
    aragon_claims = {
            ae_impact = -0.15
    }
    bearnese_dialect = {
        stability_cost_modifier = -0.15
    }
    fors_de_bearn = {
            global_unrest = -1
    }
    italian_thunderbolt = {
        leader_land_manuever = 1
    }
    vicdessos_mines = {
        artillery_cost = -0.20
    }
}


FRN_ideas = {
    start = {
        mercenary_cost = -0.25
        global_trade_income_modifier = 0.2
    }
 
    bonus = {
        trade_steering = 0.2
    }
 
    trigger = {
        OR = {
            tag = FRN
        }
    }
    free = yes
 
    free_frankfurt = {
        unjustified_demands = -0.20
        ae_impact = -0.10
    }
    frankfurt_book_fair = {
        idea_cost = -0.10
    }
    sedes_regni = {
        diplomatic_upkeep = 2
    }
    kaiserstadt = {
        imperial_authority = 0.10
    }
    foreign_exchange = {
        merchants = 1
    }
    dutch_refugees = {
        tolerance_heretic = 1
    }
    federal_convention = {
        improve_relation_modifier = 0.33
    }
}


GAL_ideas = {
    start = {
        naval_forcelimit_modifier = 0.33
        land_morale = 0.10
    }
 
    bonus = {
        leader_naval_fire = 1
    }
 
    trigger = {
        OR = {
            tag = GAL
        }
    }
    free = yes
 
    first_catholic = {
        tolerance_own = 2
        diplomatic_reputation = 1
    }
    santiago_compostela = {
        prestige = 2
    }
    irmandino_wars = {
        global_autonomy = -0.05
    }
    rias_baixas = {
        production_efficiency = 0.1
    }
    baiona_news = {
        range = 0.25
        colonists = 1
    }
    maria_pita = {
        defensiveness = 0.15
    }
    navy_school = {
        navy_tradition = 1
    }
}


LON_ideas = {
    start = {
        cavalry_power = 0.15
        legitimacy = 0.5
    }
 
    bonus = {
        merchants = 1
    }
 
    trigger = {
        OR = {
            tag = LON
        }
    }
    free = yes
 
    forged_reconquista = {
        land_morale = 0.10
    }
    parias = {
        trade_efficiency = 0.10
    }
    ponce_leon = {
        idea_claim_colonies = yes
        colonists = 1
    }
    ramiro_charge = {
        leader_land_shock = 1
    }
    leonese_dialect = {
        culture_conversion_cost = -0.20
        global_unrest = -1
    }
    santiago_way = {
        papal_influence = 2
        trade_steering = 0.15
    }
    ships_aviles = {
          naval_forcelimit_modifier = 0.33
    }
}


LIV_ideas = {
    start = {
        discipline = 0.05
        missionaries = 1
    }

    bonus = {
        defensiveness = 0.20
    }
 
    trigger = {
        OR = {
            tag = LIV
        }
    }
    free = yes     
 
    german_mercenaries = {
         mercenary_cost = -0.25
    }
    terra_mariana = {
         global_missionary_strength = 0.02
    }
    knights_of_livonia = {
         cavalry_cost = -0.15
    }
    hanseatic_cities = {
          global_trade_power = 0.1
    }
    livlandische_landtag = {
         stability_cost_modifier = -0.1
    }
    the_orders_artillery = {
         artillery_cost = -0.15
    }
    livonian_chroniclers = {
         prestige = 1
    }
}


LOR_ideas = {
    start = {
        global_regiment_cost = -0.20
        global_trade_income_modifier = 0.15
    }
 
    bonus = {
        trade_steering = 0.2
    }
 
    trigger = {
        OR = {
            tag = LOR
        }
    }
    free = yes
 
    vosges = {
        defensiveness = 0.25
    }
    lorraine_mines = {
        production_efficiency = 0.10
        global_trade_goods_size = 0.05
    }
    lotharingian_heritage = {
        core_creation = -0.10
        fabricate_claims_time = -0.3
    }
    between_empires = {
        diplomatic_reputation = 1
    }
    two_languages = {
        accepted_culture_threshold = -0.20
    }
    three_bishoprics = {
        tolerance_own = 2
    }
    place_stanislas = {
        build_power_cost = -0.10
    }
}


LUX_ideas = {
    start = {
        production_efficiency = 0.15
        global_regiment_cost = -0.15
    }
 
    bonus = {
        artillery_power = 0.10
    }
 
    trigger = {
        OR = {
            tag = LUX
        }
    }
    free = yes
 
    imperial_legacy = {
        prestige = 2
    }
    ardennes = {
        defensiveness = 0.20
        hostile_attrition = 1
    }
    moselle_trade = {
        caravan_power = 0.2
    }
    luxembourg_fortress = {
        build_cost = -0.20
    }
    spanish_road = {
        reinforce_speed = 0.20
        manpower_recovery_speed = 0.20
    }
    house_luxembourg = {
        legitimacy = 0.5
        heir_chance = 0.5
    }
    rivals_rivals_everywhere = {
        diplomatic_reputation = 1
    }
}


MAZ_ideas = {
    start = {
        land_forcelimit_modifier = 0.33
        cavalry_cost = -0.20
    }
 
    bonus = {
        land_morale = 0.15
    }
 
    trigger = {
        OR = {
            tag = MAZ
        }
    }
    free = yes
 
    piast_heritage = {
        prestige = 0.5
        legitimacy = 0.5
    }
    catholic_nobility = {
        papal_influence = 2
        tolerance_own = 1
    }
    mazovian_law = {
        stability_cost_modifier = -0.15
    }
    mazovian_nobles = {
        cavalry_power = 0.2
    }
    grain_trade = {
        global_trade_power = 0.1
    }
    jewish_diaspora = {
        production_efficiency = 0.10
        tolerance_heathen = 2
    }
    sarmatism = {
        advisor_pool = 1
    }
}


MUN_ideas = {
    start = {
        global_trade_income_modifier = 0.15
        papal_influence = 2
    }
 
    bonus = {
        trade_steering = 0.2
    }
 
    trigger = {
        OR = {
            tag = MUN
        }
    }
    free = yes
 
    rec_imperial_army = {
        discipline = 0.05
    }
    great_procession = {
        tolerance_own = 2
    }
    erbmanner = {
        idea_cost = -0.10
    }
    monastery_founding = {
        global_missionary_strength = 0.01
        missionary = 1
    }
    bommen_berend = {
        leader_siege = 1
    }
    cities_peace_centre = {
        diplomatic_reputation = 1
    }
    scholarly_traditions = {
        idea_cost = -0.075
        production_efficiency = 0.075
    }
}


NZH_ideas = {
    start = {
        global_trade_power = 0.1
        land_forcelimit_modifier = 0.25
    }
 
    bonus = {
        global_trade_income_modifier = 0.1
    }
 
    trigger = {
        OR = {
            tag = NZH
        }
    }
    free = yes
 
    red_kremlin = {
        defensiveness = 0.25
    }
    laurentian_codex = {
        prestige = 1
        prestige_decay = -0.01
    }
    shuisky_home = {
        diplomats = 1
    }
    kuzma_mimin_army = {
        global_manpower_modifier = 0.25
    }
    volga_oka_confluence = {
        caravan_power = 0.2
    }
    mordvinian_coexistence = {
        accepted_culture_threshold = -0.15
    }
    pechersky_monastery = {
        global_missionary_strength = 0.01
    }
}


NRM_ideas = {
    start = {
        global_manpower_modifier = 0.2
        army_tradition = 1
    }
 
    bonus = {
        land_morale = 0.10
    }
 
    trigger = {
        OR = {
            tag = NRM
        }
    }
    free = yes
 
    rollo_sons = {
        discipline = 0.05
    }
    norman_law = {
        global_autonomy = -0.10
    }
    born_conquerors = {
        years_of_nationalism = -5
    }
    bayeux_tapestry = {
        diplomatic_reputation = 1
    }
    norman_castles = {
        defensiveness = 0.15
    }
    smashing_ring = {
        prestige = 1
    }
    romanesque_architecture = {
        build_cost = -0.15
    }
}


NOL_ideas = {
    start = {
        land_forcelimit_modifier = 0.33
        cavalry_power = 0.15
    }
 
    bonus = {
        army_tradition = 1
    }
 
    trigger = {
        OR = {
            tag = NOL
        }
    }
    free = yes
 
    northumbrian_hegemony = {
        core_creation = -0.15
    }
    secure_percy = {
            legitimacy = 0.5
        heir_chance = 0.5
    }
    land_castles = {
            defensiveness = 0.25
    }
    british_christianity = {
            global_missionary_strength = 0.02
    }
    lindisfarne_gospels = {
        tolerance_own = 2
    }
    coals_newcastle = {
        global_trade_goods_size = 0.1
    }
    literary_society = {
        idea_cost = -0.10
    }
}


OLD_ideas = {
    start = {
        heir_chance = 0.33
        global_tax_modifier = 0.10
    }

    bonus = {
        trade_efficiency = 0.10
    }
 
    trigger = {
        OR = {
            tag = OLD
        }
    }
    free = yes     
 
    schmalkald_experience = {
         infantry_power = 0.15
    }
    frisian_incorporation = {
         accepted_culture_threshold = -0.15
    }
    anton_domination = {
         global_missionary_strength = 0.02
    }
    iron_hand = {
          global_unrest = -1
    }
    thirty_war_neutrality = {
         diplomatic_reputation = 1
    }
    warrior_counts = {
         army_tradition_decay = -0.01
    }
    schloss_oldenburg = {
         prestige = 1
    }
}


RIG_ideas = {
    start = {
        naval_forcelimit_modifier = 0.33
        global_missionary_strength = 0.02
    }

    bonus = {
        possible_mercenaries = 1.0
    }
 
    trigger = {
        OR = {
            tag = RIG
        }
    }
    free = yes     
 
    hanseatic_city = {
          global_trade_power = 0.1
    }
    archbishops_sovereignty = {
         global_autonomy = -0.05
    }
    daugava_river_trade = {
         global_trade_income_modifier = 0.1
    }
    subjects_of_archbishop = {
         tolerance_own = 1
    }
    rigan_coins = {
         local_tax_modifier = 0.1
    }
    center_of_livonia = {
         diplomatic_upkeep = 1
    }
    modernize_dome_school = {
         technology_cost = -0.05
    }
}


THU_ideas = {
    start = {
        cavalry_cost = -0.15
        free_leader_pool = 1
    }

    bonus = {
        improve_relation_modifier = 0.33
    }
 
    trigger = {
        OR = {
            tag = THU
        }
    }
    free = yes     
 
    saxon_duchies = {
         heir_chance = 0.33
    }
    erfurt_fortification = {
         defensiveness = 0.2
    }
    luther_protector = {
         global_missionary_strength = 0.01
         tolerance_heretic = 1
    }
    university_jena = {
         advisor_pool = 1
    }
    stud_farm = {
         diplomats = 1
    }
    leipzig_partition = {
         legitimacy = 1
    }
    weimar_classicism = {
        idea_cost = -0.10
    }
}


TRI_ideas = {
    start = {
        advisor_cost = -0.15
        global_missionary_strength = 0.02
    }

    bonus = {
        land_forcelimit_modifier = 0.25
    }
 
    trigger = {
        OR = {
            tag = TRI
        }
    }
    free = yes     
 
    first_northern_archbishop = {
         diplomatic_reputation = 1
    }
    roman_founders = {
         build_cost = -0.15
    }
    moselle_wine = {
         global_trade_power = 0.10
    }
    tomb_matthias = {
          vassal_forcelimit_bonus = 0.5
    }
    dombering_alleenring = {
         defensiveness = 0.15
    }
    trier_university = {
         idea_cost = -0.05
    }
    uproot_noncomformists = {
         missionaries = 1
    }
}


ULM_ideas = {
    start = {
        imperial_authority = 0.1
        republican_tradition = 0.005
    }
 
    bonus = {
        technology_cost = -0.05
    }
 
    trigger = {
        OR = {
            tag = ULM
        }
    }
    free = yes
 
    swabian_diplomacy = {
        diplomatic_reputation = 1
    }
    german_crossroads = {
        trade_efficiency = 0.15
    }
    center_learning = {
        advisor_pool = 1
    }
    large_oath_letter = {
        production_efficiency = 0.10
    }
    evangelic_union = {
        diplomatic_upkeep = 1
    }
    last_meistersinger = {
        prestige_decay = -0.01
    }
    ulm_minster = {
        build_cost = -0.20
    }
}


WUR_ideas = {
    start = {
        heir_chance = 0.33
        trade_efficiency = 0.10
    }

    bonus = {
        relations_decay_of_me = 0.33
    }
 
    trigger = {
        OR = {
            tag = WUR
        }
    }
    free = yes     
 
    swabian_league = {
         global_manpower_modifier = 0.25
    }
    reich_deputation = {
         fabricate_claims_time = -0.3
    }
    wurttemberg_estates = {
         advisor_pool = 1
    }
    poor_conrad = {
         global_unrest = -1
    }
    swabian_circle = {
          reinforce_speed = 0.25
    }
    grosse_kirchen = {
         tolerance_own = 2
    }
    ludwigsburg_palace = {
         build_power_cost = -0.10
    }
}


MAY_ideas = {
    start = {
        nationalism_years = -5
        defensiveness = 0.15
    }
 
    bonus = {
        accepted_culture_threshold = 0.20
    }
 
    trigger = {
        OR = {
            tag = MAY
        }
    }
    free = yes
 
    maya_codices = {
        technology_cost = -0.10
    }
    sajals = {
        land_forcelimit_modifier = 0.20
    }
    never_defeat = {
        defensiveness = 0.25
    }
    banner_stones = {
        stability_cost_modifier = -0.20
    }
    mercenary_chieftans = {
              mercenary_cost = -0.20
    }
    houses_for_gods = {
        global_missionary_strength = -0.01
    }
    greenstone_artifacts = {
        diplomats = 1
    }
}


NUM_ideas = {
   start = {
     merchants = 1
     mercenary_cost = -0.25
   }

   bonus = {
     diplomats = 1
   }

   trigger = {
     OR = {
       tag = NUM
     }
   }
   free = yes

   golden_bull = {
     prestige = 1
   }
   imperial_city_nuremberg = {
     global_tax_modifier = 0.10
   }
   nuremberg_mint = {
     inflation_reduction = 0.2
   }
   german_renaissance = {
     technology_cost = -0.05
   }
   city_neutrality = {
     diplomatic_reputation = 1
   }
   religious_toleration_num = {
     tolerance_heretic = 1
   }
   bavarian_cot = {
     global_trade_power = 0.05
   }
}
 
Last edited:
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Upvote 0
Are you really going to criticise an entire body of over 100 sers of NIs because one is off. Wow... That's fussy.
I didn't criticised EVERY suggested NI.. I criticised ONLY Livonia Order's NI.. Also, I live in Estonia (look where Livonia Order was) and because of that I know much more about it than most of you here..
 
I didn't criticised EVERY suggested NI.. I criticised ONLY Livonia Order's NI.. Also, I live in Estonia (look where Livonia Order was) and because of that I know much more about it than most of you here..
I never said that I was more knowledgeable than you, but the way you structured your idea was overly critical and General.
 
So, question. Why does Ulm have traditions that can only be used one at a time? The IA bonus is useless so long as they are a republic and can not become emperor, and if they become a monarchy, the republican tradition is rendered meaningless.
 
I really like catalan Ideas, they don't have any special focus, but they are good. The only 1 i don't like is the tradition. 0.20 range, i think a trade bonus or production bonus would have been better.