Alaska's population in 1890--
33,000
Alaska's population in 1900--
63,000
Chicago's population in 1890--
1,000,000
Chicago's population in 1900--
1,700,000
In an average game of Vicky, playing as America, Alaska and California (if you haven't annexed other immigration targets) will have something like 100,000 and 3,000,000 people per province, respectively, by the end of the game. In the meanwhile, New York and Chicago will have gotten maybe 50 thousand immigrants by the end of the game. This is rather silly, especially considering the huge impact the industrialization of Chicago had. Beyond this, the Central American states will have gotten relatively little immigrants, when large amounts of people going to California via Honduras or Panama stayed.
This level of pop-insanity is due to the inordinate amount of stock pops put in having a precious metal producing province in a state, to the degree that playing as a European state one of the best moves is to attack Egypt to get Massua, which gets around 1 million pops a game.
So the point is, and this has already been touched on in some DD's, will pops care less about gold in Vicky 2? The influencing migration thing seems like it could help, but geography, in the end, should play the biggest part. If some sort of logistical system, wherein pops try to migrate to another state, take the shortest route to said state, with the possibility that they stay in any place the go along the way (as was mentioned Central America got a lot of immigrants who couldn't afford to go all the way to California) could be made, that would be ideal. Influencing migration is something I agree with, however Chicago's (and Illinois's) growth came primarily out of corporations and the US government creating the demand for land and placing ads in New England and Ireland--in short, you would have to give the player a great deal of influence to get the historical 2.3 million Chicagoans by endgame.
33,000
Alaska's population in 1900--
63,000
Chicago's population in 1890--
1,000,000
Chicago's population in 1900--
1,700,000
In an average game of Vicky, playing as America, Alaska and California (if you haven't annexed other immigration targets) will have something like 100,000 and 3,000,000 people per province, respectively, by the end of the game. In the meanwhile, New York and Chicago will have gotten maybe 50 thousand immigrants by the end of the game. This is rather silly, especially considering the huge impact the industrialization of Chicago had. Beyond this, the Central American states will have gotten relatively little immigrants, when large amounts of people going to California via Honduras or Panama stayed.
This level of pop-insanity is due to the inordinate amount of stock pops put in having a precious metal producing province in a state, to the degree that playing as a European state one of the best moves is to attack Egypt to get Massua, which gets around 1 million pops a game.
So the point is, and this has already been touched on in some DD's, will pops care less about gold in Vicky 2? The influencing migration thing seems like it could help, but geography, in the end, should play the biggest part. If some sort of logistical system, wherein pops try to migrate to another state, take the shortest route to said state, with the possibility that they stay in any place the go along the way (as was mentioned Central America got a lot of immigrants who couldn't afford to go all the way to California) could be made, that would be ideal. Influencing migration is something I agree with, however Chicago's (and Illinois's) growth came primarily out of corporations and the US government creating the demand for land and placing ads in New England and Ireland--in short, you would have to give the player a great deal of influence to get the historical 2.3 million Chicagoans by endgame.