Germany’s One Hundred Division Gamble
Introduction:
This is my first actual AAR and I do not know yet which style to use.
The goal I have set myself shall be to conquer as much as possible, using no more than one hundred mobile divisions. Based on the feedback I got from a discussion thread in the HoI2 Doomsday general discussions forum over there I have made Germany my country of choice.
The country I am playing as will be Germany on Normal/Weakling starting in 1936.
Using Doomsday version 1.2, with the following modifications: SMEP (Small Enhancements Project) version 5.1c with DAIM (Determined Artificial Intelligence Mod) of 24-Aug-2006.
The following house rules have been set and expanded upon based on commentary of others.
1. I shall use only one hundred mobile divisions build by myself, this includes the total number of infantry/motorised/mechanised/armoured divisions. The exception to this category are garrison divisions and any expeditionary forces.
2. Should I happen to build more than one hundred divisions, I shall have to disband units of my own to bring the total back again to one hundred.
3. Expeditionary forces shall only be used in a limited theatre of operations depending on their origin, i.e. Italian expeditionary forces can only be used in Africa and the Balkans, Nationalist Spain’s are limited to the Mediterranean, North Africa and their colonies plus surroundings and so on, Eastern European and Balkan nations are limited to the Eastern Front, up till the Urals. Other countries that may join the Axis will be subject to the same rule depending on their location.
4. Should an expeditionary force switch fully to my ownership (a known bug since HoI2) they will count towards my total of 100 divisions. I either have to give that unit back or disband it if my total becomes more than 100 divisions.
5. No military control of my allies shall be taken; the exception will be Nationalist Spain, to ensure Gibraltar falls quickly and to prevent them from messing around in France. However after the fall of France I will have to give up MC.
6. My Luftwaffe will face the following restrictions. No more than 16 tactical bomber wings with escorts attached, additionally they cannot all operate in the same area simultaneously with more than 4 wings. No close air support and naval bombers will be built or used. Fighters and interceptors will face no limits to operating numbers in a specific area and their combined total.
The initial plan I have with Germany is going to be the construction of factories. I shall not follow a perfect IC-whoring strategy. For starters I prefer to finish all my parallel IC builds at the same time so I can start a nice combination of builds when the last round is finished.
Starting on January 1st. 1936, first I make a domestic policy move towards central planning. Franz Gürtner (Silent Lawyer) replaces Wilhelm Frick (Prince of Terror) as minister of security to reduce consumer goods demand. Halmar Schacht (Administrative Genius) becomes the minister of industry and finally I install Ulrich Grauert (Fighter Proponent) as head of the air force.
The research teams are assigned next, with my usual focus first on manufacturing, agriculture and cryptography. The remaining 1936 techs are also assigned and beyond that the 1937 techs follow.
Following that I disband all my existing brigades, all the level 1 and 2 ships plus all the submarines in the Kriegsmarine. The divisions in Westfalen are order to move into the Rhineland.
Finally I set up the production queue, cancelling all builds save for the KMS Graf Spee. 20 Factory builds are started.
After the re-occupation of the Rhineland I have enough ICs to produce a surplus of supplies to trade for essential resources. I also begin a serial build of three transports that I may need when the Spanish Civil War arrives.
With the game running I sent out some spies to France, UK and USA, improve relations with the USSR for better terms of trade. Trade deals are set up as more IC becomes available from advances in manufacturing. The AI nations make some decent proposals for my surplus energy, offering supplies, metal, rare materials and oil.
The Spanish Civil War erupts as historically with Italy, the USSR and me sending support, while France and the UK abstain. My goal is to get the Nationalists into the Axis and hopefully incur the wartime consumer goods bonus without suffering from too much belligerence. For that reason I also built 3 transport flotillas to send extra troops. I quickly improve my relations with Nationalist Spain, however they steamroll the Republicans and I only get them into the Axis in November 1936 a few days after the fall of the Republicans.
The first 20 factories are finished in December and I start another batch of consisting of 27 units. The year 1937 sees not much activity, a further move towards central planning is made, and I manage to steal a few blueprints from France and the UK.
Introduction:
This is my first actual AAR and I do not know yet which style to use.
The goal I have set myself shall be to conquer as much as possible, using no more than one hundred mobile divisions. Based on the feedback I got from a discussion thread in the HoI2 Doomsday general discussions forum over there I have made Germany my country of choice.
The country I am playing as will be Germany on Normal/Weakling starting in 1936.
Using Doomsday version 1.2, with the following modifications: SMEP (Small Enhancements Project) version 5.1c with DAIM (Determined Artificial Intelligence Mod) of 24-Aug-2006.
The following house rules have been set and expanded upon based on commentary of others.
1. I shall use only one hundred mobile divisions build by myself, this includes the total number of infantry/motorised/mechanised/armoured divisions. The exception to this category are garrison divisions and any expeditionary forces.
2. Should I happen to build more than one hundred divisions, I shall have to disband units of my own to bring the total back again to one hundred.
3. Expeditionary forces shall only be used in a limited theatre of operations depending on their origin, i.e. Italian expeditionary forces can only be used in Africa and the Balkans, Nationalist Spain’s are limited to the Mediterranean, North Africa and their colonies plus surroundings and so on, Eastern European and Balkan nations are limited to the Eastern Front, up till the Urals. Other countries that may join the Axis will be subject to the same rule depending on their location.
4. Should an expeditionary force switch fully to my ownership (a known bug since HoI2) they will count towards my total of 100 divisions. I either have to give that unit back or disband it if my total becomes more than 100 divisions.
5. No military control of my allies shall be taken; the exception will be Nationalist Spain, to ensure Gibraltar falls quickly and to prevent them from messing around in France. However after the fall of France I will have to give up MC.
6. My Luftwaffe will face the following restrictions. No more than 16 tactical bomber wings with escorts attached, additionally they cannot all operate in the same area simultaneously with more than 4 wings. No close air support and naval bombers will be built or used. Fighters and interceptors will face no limits to operating numbers in a specific area and their combined total.
The initial plan I have with Germany is going to be the construction of factories. I shall not follow a perfect IC-whoring strategy. For starters I prefer to finish all my parallel IC builds at the same time so I can start a nice combination of builds when the last round is finished.
Starting on January 1st. 1936, first I make a domestic policy move towards central planning. Franz Gürtner (Silent Lawyer) replaces Wilhelm Frick (Prince of Terror) as minister of security to reduce consumer goods demand. Halmar Schacht (Administrative Genius) becomes the minister of industry and finally I install Ulrich Grauert (Fighter Proponent) as head of the air force.
The research teams are assigned next, with my usual focus first on manufacturing, agriculture and cryptography. The remaining 1936 techs are also assigned and beyond that the 1937 techs follow.
Following that I disband all my existing brigades, all the level 1 and 2 ships plus all the submarines in the Kriegsmarine. The divisions in Westfalen are order to move into the Rhineland.
Finally I set up the production queue, cancelling all builds save for the KMS Graf Spee. 20 Factory builds are started.
After the re-occupation of the Rhineland I have enough ICs to produce a surplus of supplies to trade for essential resources. I also begin a serial build of three transports that I may need when the Spanish Civil War arrives.
With the game running I sent out some spies to France, UK and USA, improve relations with the USSR for better terms of trade. Trade deals are set up as more IC becomes available from advances in manufacturing. The AI nations make some decent proposals for my surplus energy, offering supplies, metal, rare materials and oil.
The Spanish Civil War erupts as historically with Italy, the USSR and me sending support, while France and the UK abstain. My goal is to get the Nationalists into the Axis and hopefully incur the wartime consumer goods bonus without suffering from too much belligerence. For that reason I also built 3 transport flotillas to send extra troops. I quickly improve my relations with Nationalist Spain, however they steamroll the Republicans and I only get them into the Axis in November 1936 a few days after the fall of the Republicans.
The first 20 factories are finished in December and I start another batch of consisting of 27 units. The year 1937 sees not much activity, a further move towards central planning is made, and I manage to steal a few blueprints from France and the UK.
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