The main idea for HOI is a war.
A war needs building units.
Building units needs high production.
High production needs good Armaments Minister. Or very good. Or even the best!
I think it's well known, that Administrative Genius (+10%IC) is a very good variant (for bulding units).
I'm sure, it's also well known, that in some cases Laissez-Faire Capitalist (-20%CGN) will be more effective, than AdmG. E.g., if you are in peace time, have strong democracy and tend to isolation. In this case you get about +5% of total IC above AdmG bonus. Sure, if you have central planing, intervention, authoritarian and in war - AdmG is the best.
Today I've discovered another good variant for Armaments Minister vacation - Military Entrepreneur(+20%supplies).
The idea is to use him in pair with AdmG. It turns out, that this way could be even more effective, than a pure AdmG!
If we know all the production from phase2 and the total time (in days) of both phases we will could calculate mean daily bonus of MilE-AdmG pair. Mean daily bonus above the pure AdmG effect is equal
So, you'll get the bonus greater if you spend a high percentage of your IC for CG and supplies creation.
Let's say beta=0.3. (30% of your IC is spent on CG. It's normal value for some democracies)
gamma=0.4 (40% of your IC is spent on supplies. It's relatively big and expancive army)
Your bonus for pure AdmG usually equals 6-8% of total IC.
So, your bonus for MilE-AdmG pair above this 6-8% would be 9*0.4-0.7=2.9%, for a total effectiveness about 9-11%!
Of course, if your percentage of CG and supplies are small enough (9*gamma+beta<1) you'll get no bonus.
(This situation is tipical for peaceful dictators - your people do not demand a lot of CG and a couple of your units does not demand a lot of supplies)
Time for phase1 and phase2 could be easy calculated:
So, for the example above, if you plan you economics for a halfyear ahead (T=180days), the phase1 should be last for 180*0.4/1.2/0.7=86days.
For a totalIC=100 my calculations show that you'll get about 6kICd for pure AdmG and about 6,9kICd for MilE-AdmG pair. 0.9kICd every halfyear, or 1.8kICd every year. Basic heavy cruiser as a Christmas gift )
PS: for small economics this effect is almost unuseful. they could get only a free rifle every year by this way.
PPS: smbd understands? )
A war needs building units.
Building units needs high production.
High production needs good Armaments Minister. Or very good. Or even the best!
***
I think it's well known, that Administrative Genius (+10%IC) is a very good variant (for bulding units).
I'm sure, it's also well known, that in some cases Laissez-Faire Capitalist (-20%CGN) will be more effective, than AdmG. E.g., if you are in peace time, have strong democracy and tend to isolation. In this case you get about +5% of total IC above AdmG bonus. Sure, if you have central planing, intervention, authoritarian and in war - AdmG is the best.
***
Today I've discovered another good variant for Armaments Minister vacation - Military Entrepreneur(+20%supplies).
The idea is to use him in pair with AdmG. It turns out, that this way could be even more effective, than a pure AdmG!
At first (phase1) we chose MilE and move our supply slider till the possible maximum (assuming, CGN sliders in position with -0.00 dissent).
After phase1 we change MilE for AdmG, getting +9%IC (due to dissent strike) and move our production slider till the possible maximum (phase2). We don't build supplies now, consuming all supps created in the previous step.
After phase1 we change MilE for AdmG, getting +9%IC (due to dissent strike) and move our production slider till the possible maximum (phase2). We don't build supplies now, consuming all supps created in the previous step.
If we know all the production from phase2 and the total time (in days) of both phases we will could calculate mean daily bonus of MilE-AdmG pair. Mean daily bonus above the pure AdmG effect is equal
m.d.b.=(9*gamma - (1-beta))*totalIC/100
gamma is a percentage of your IC spending on supplies for zero-effect
beta is a percentage of your IC spending on CG for zero-effect.
totalIC is a total IC without AdmG bonus. (And any other IC bonuses or penalties from ArmMinister.) Assume, you are in the moment of chosing - AdmG or MilE
gamma is a percentage of your IC spending on supplies for zero-effect
beta is a percentage of your IC spending on CG for zero-effect.
totalIC is a total IC without AdmG bonus. (And any other IC bonuses or penalties from ArmMinister.) Assume, you are in the moment of chosing - AdmG or MilE
So, you'll get the bonus greater if you spend a high percentage of your IC for CG and supplies creation.
Let's say beta=0.3. (30% of your IC is spent on CG. It's normal value for some democracies)
gamma=0.4 (40% of your IC is spent on supplies. It's relatively big and expancive army)
Your bonus for pure AdmG usually equals 6-8% of total IC.
So, your bonus for MilE-AdmG pair above this 6-8% would be 9*0.4-0.7=2.9%, for a total effectiveness about 9-11%!
Of course, if your percentage of CG and supplies are small enough (9*gamma+beta<1) you'll get no bonus.
(This situation is tipical for peaceful dictators - your people do not demand a lot of CG and a couple of your units does not demand a lot of supplies)
Time for phase1 and phase2 could be easy calculated:
t1=T*gamma/1.2/(1-beta)
t2=T-t1
T is a total time for both phases
t2=T-t1
T is a total time for both phases
So, for the example above, if you plan you economics for a halfyear ahead (T=180days), the phase1 should be last for 180*0.4/1.2/0.7=86days.
For a totalIC=100 my calculations show that you'll get about 6kICd for pure AdmG and about 6,9kICd for MilE-AdmG pair. 0.9kICd every halfyear, or 1.8kICd every year. Basic heavy cruiser as a Christmas gift )
PS: for small economics this effect is almost unuseful. they could get only a free rifle every year by this way.
PPS: smbd understands? )
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