Arkouda, who had been long thought to have left this world, has awakened from his slumber. He carries a powerful ring that can store great amounts of power and has used it to absorb much of the static power that has been building up over the millennia since the gods entered Gaia and began their little game.
In response to this, the pantheon extends Synod in order to deliberate on how to deal with this potential crisis.
As you can see, I’ve updated the statistics of the cosmoscope so that you now can see from where you get your power. Arkouda has gained great amounts of power from the powerful forces of dualism. The cosmos is trying to reestablish balance in a world where unnatural amounts of changes are happening very quickly. Thus Arkouda possesses 110 power, of which he can store 60 in his ring for later. 30 of his power is ’normal’ power and can be used for any purpose he should wish. 80 of his power is static power, and can only be used for stasis actions.
His ring is not powerful enough to control all the stasis in Cryogea,
so any purely static (who chose stasis as their only alignment - that includes Almawtia, Arcus and some others) deity can go there and claim their slice of the stasis cake, if they dare. This can be done by simply travelling there. You might end up confronting Arkouda there, though.
Stasis can, however, be used for lowering temperatures in any tile:
Cryostasis – Cool down one tile to a climate one ’step’ colder than the current one. Thus, rainforests turn to plains, plains to grasslands, grasslands to forests, forests to taiga, taiga to tundra and tundra to ice. Water also becomes ice, but lasts only one turn. Cost: 10 power for each climate ’jump’, for instance from rainforests to plains.
I’ve also added a new statistics screen where you can see the chance of success when doing oneirophany and that kind of stuff. You will notice that I’ve rewritten this system so that the step above oneirophany, that is eonophany, ’only’ costs 20 power, and also added noulepsy – that is, mind control - for when you get really powerful. You can view the probabilities for both conversion (religious), centralization (military and political) and polarity (technological) orders. Here they are:
Oneirophany – Appear before a carefully selected individualsin a dream in an attempt to convince it to do your will. However, it is quite likely that the recipient will perceive it as ”just a dream” – 10 power
Eonophany – Intervene in the physical world of mortals by making some kind of omen or artefact – this can be anything from a comet to the manifestation of a holy scripture, but it cannot be supernatural. Keep in mind that it often requires som prerequisites among the recipient civilization: In the first case, they must know how to interpret the comet – is it good or bad? Does it mean ”go to war” or ”make friends”? You could tell them this through a dream first - and in the second case they need to know how to read and write. - 20 power
Ensarcosis – Endow a part of your spirit in a mortal body for more lasting, direct control – 40 power
Theophany – appear before the people of an area in all your mighty splendour (any form you’d like) in order to make sure that they are listening - 60 power
Noulepsy – sometimes you just have to make sure that things are done right. In these cases, civilization-wide mind control should do the trick - 80 power
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Okay, have fun with this crisis event!