Hey guys, hope I've not disappeared for too long. I am always eager for more feedback, and I have received many offers of help and love from fans of the mod, not just here but also at Moddb! It really makes me happy. I really need to write up one of those dev diaries I plan to.
Quite quick? Hmmm... I better take a look at Yukon. Unifications' offset is 360 days.
Also, I swear Arcangelus added those. Damn this blasted lousy memory.
As for the techs... well, that's for when I do the tech revamp.
- Vault City often pounces on Gecko early on.
- Mexican Raiders literally jumping on NROM in like year 2 of the game is a bit surprising, AFAIK they do that in the third year. NROM has a quite bad track record in my current games, being killed by the Mexican Raiders or Mayans. I suspect marauders are causing them a toll.
- Geez those super-early Mexican Raider war declarations versus New Church. That's a tad too aggressive.
- Wow the New Church AI must be suicidally reckless, declaring war against one country while being at war wit htwo already.
- Question: Was NROM already annexed when the Mexican Raiders declared war on the Mayan Empire?
- Hmmmm... 2248 is too early for the Legion to go after the New Church.
- Why is the Zombie Apocalypse even attacking the New Church? Its not even that close to it. Lol.
- Wow Warriors of Ice declared war on the RCC. I'm actually surprised, the Warriors of Ice have super-aggressive AI but seem content to do absolutely nothing for some reason.
- Wow NCR after attacked Necropolis, first time I saw it do that, after I told the AI to do it.
- Enclave declaring war on Broken Hills this early? Weird.
- Looks like I need to dial down the Under-Nation aggression against Broken Hills, or give them multiple date-based AI files.
- I've noticed similar issues with a few other nations.
- Wow, seems like you found the last reference to the HR calendar! I really gotta rewrite that.
- Yes, that is true. Do list any you find, I have a partial list and want to fix this.
I need to remember to give Mexico events related to reclaiming their old lost territories, too.
I really want to convert unification events to decisions. I have big plans for them, making them more involved and important, especially for certain nations.
This could be done some time after the Restless Wastelands pops up, in say, 2250 or 2251, ensuring that Wastelands are no longer an issue. Another alternative is to create a version of the Restless Wastelands event which keeps popping up, say, yearly, and stops once it is no longer an issue.
Hi Maciej! Fantastic! Looking forward to your feedback report! It really helps me with developing!I haven't played as anyone so far, since I didn't have time to do so. I was just commenting on what I read in the changelog. However, when I'll have time I'll surely leave a report here.
Hi Nidoes! So am I a fan of it, heh! Thank you! I hope I can make it far, far better! I want to go further beyond!Hi! I've been a fan of this mod for a long time and I'm so glad you continue to work on it!
Shit you're right. Can't believe I forgot those ones. I feel dumb.Of the little things I've found so far:
1. San Luis Obispo province doesn't have it's name changed (also checked in province_names.csv)
2. Fresno province's graphic is still the Lost Hills bunkers "ill_prov_763.bmp".
Glad you liked the Unification System! Everyone seems to have liked it. It only became possible thanks to new triggers in 1.05 (or was it 1.04?) if I remember right, I saw Arcangelus implement some events with them, and just transposedThe unification system is great. Played as Enclave, so the first regions to unify were Alaska, Aleutians and Yukon. Aleutians took the longest, but it's fine, considering you have to restore all the fortifications there. Alaska got unified by the time I conquered the whole thing (just because there is nobody to stop you). And Yukon was quite quick to unify. I'd say the changes work quite well.
Quite quick? Hmmm... I better take a look at Yukon. Unifications' offset is 360 days.
Of course. I actually want to add Helicopter, Vertibird, Scrap Plane and Rocket Plane CAGs.Also wanted to ask, do you have any plans on adding brigades for carrier air wing? I know they are in game, but there are no techs to activate them.
Also, I swear Arcangelus added those. Damn this blasted lousy memory.
As for the techs... well, that's for when I do the tech revamp.
Hi, Illya! Wow you must have taken a lot of East Coast, Warmonger only triggers with 340 VP now. Its not hard to get it in the West but the East doesn't have that many VPs yet.Played the classic 2245 scenario as FUSA, Blue Emu difficulty, Normal aggressiveness, democracies allowed to start wars. A pretty nice run, the hardest part was defeating the Dark Cathedral, after that I took over the East Coast, leading to the endgame war in 2251.
Interesting data...You might be interested in this list of war declarations (pre-endgame war) I extracted from a save file:
- Vault City often pounces on Gecko early on.
- Mexican Raiders literally jumping on NROM in like year 2 of the game is a bit surprising, AFAIK they do that in the third year. NROM has a quite bad track record in my current games, being killed by the Mexican Raiders or Mayans. I suspect marauders are causing them a toll.
- Geez those super-early Mexican Raider war declarations versus New Church. That's a tad too aggressive.
- Wow the New Church AI must be suicidally reckless, declaring war against one country while being at war wit htwo already.
- Question: Was NROM already annexed when the Mexican Raiders declared war on the Mayan Empire?
- Hmmmm... 2248 is too early for the Legion to go after the New Church.
- Why is the Zombie Apocalypse even attacking the New Church? Its not even that close to it. Lol.
- Wow Warriors of Ice declared war on the RCC. I'm actually surprised, the Warriors of Ice have super-aggressive AI but seem content to do absolutely nothing for some reason.
- Wow NCR after attacked Necropolis, first time I saw it do that, after I told the AI to do it.
- Enclave declaring war on Broken Hills this early? Weird.
- Looks like I need to dial down the Under-Nation aggression against Broken Hills, or give them multiple date-based AI files.
Its like everyone hates their guts or something. I swear, 9/10 games they get ganged by all their neighboors. I really need to make them some friends not to get murdered by, in the future. I think the only games where they survive, are the ones where they reform.I'm actually surprised about the New Church tbh.
Good catches! Thank you!Bugs and inconsistencies:
- Calgary's units still have Montenegrin names.
- part 3 of McKane's story references year 1937.
- new nations like Quebec, Calgary, Nuka Cola, New Canaan don't seem to have the endgame choice events.
- there seems to be no event for coring Bermuda.
- I've noticed similar issues with a few other nations.
- Wow, seems like you found the last reference to the HR calendar! I really gotta rewrite that.
- Yes, that is true. Do list any you find, I have a partial list and want to fix this.
Or is it? You just found one, I think. Then again, perhaps its time the hunt for the heretical HR calendar is ended.- that reference to the HR calendar seems to be the only one left, perhaps it's time to remove the event about it (#40007).
Good idea.- make Quebec receive RCC's eastern areas like Labrador upon its release.
This one is a bit complicated. I've been thinking about renaming it for a while now, or at least making the FUSA acronym different from "Former USA" - after all, nobody goes around calling themselves "Former". I will have plenty of time to think as I get to the East Coast.- change FUSA's old/new name to "United States" or "USA" instead of "United States Of America".
Good idea. Will put it on my notes.- give Canada and Mexico restoration events similar to FUSA's "American Legacy".
I need to remember to give Mexico events related to reclaiming their old lost territories, too.
I think its because large names won't shown up in full in some screens.- expand the abbreviated names, I'm pretty sure "New California Republic" and "New Republic of Mexico" won't be really weird.
Was it "Sonora, Sinaloa and Nayarit United", or another one? Because I noticed this unification went freakishly fast as well.- convert the unification events to decisions (RP reasons, I released a puppet Mexico but couldn't give them land because the unification event fired too early).
I really want to convert unification events to decisions. I have big plans for them, making them more involved and important, especially for certain nations.
Fantastic!- the new unification system is working generally well.
Perhaps I shall. Through the Pacific Coast is rather devoid of islands already.- there doesn't seem to be any content for the Galapagos Islands (province #551), it's just... sitting there, even though you can gain ownership. Should probably be removed entirely.
2 general events appliable for almost everybody, I assume? Do elaborate.- speaking about Horny and The Warrior leaders, my opinion is that they should be awoken at the end of their respective event chains (the wakeleader command) instead of randomly killing them on a set date if the necessary events haven't fired. If my advice gets implemented, just 2 events would be necessary for them instead of ~160.
Its a Dune reference AFAIK.- I know it's been around for quite a long time, but wouldn't it be better to name the Chosen One's alliance... something other than "Jihad"? I mean, even the ever-so-overused "Crusaders" seems more plausible than a Muslim Arabic term for a holy war.
This is a new and interesting take. Yes, I have noticed such a thing.- sometimes a country may get its provinces occupied by its enemies or marauders, and then a third country defeats the occupiers and takes the provinces. This may even end up in the original country being occupied by another country they're not even at war with, and stuck forever. This could be solved by adding province events (similar to the annexation ones) which check whether the province is owned, not controlled by the owner, and not controlled by an enemy:
That seems like a reasonable solution.and if all of these are true, unconditionally cede (not just give control of) the province to its owner.
Will this work?Code:command = { type = secedeprovince which = -2 value = X when = 2 }
Hmmmm... good point. AFAIK there's already a event check for wherever any unnocupied Wasteland provinces are left. It then flips all Wasteland provinces to marauders. I think its the "Restless Wastelands" event in 2249 (I think?).The issue with simply transferring control is that if there're any units present in the province it would get instantly re-occupied (engine shenanigans, don't ask).
- if a country has occupied some Wastelands provinces and not annexed them yet, and gets annexed, the control of said provinces goes back to the Wastelands. Could be solved by adding a regular for-region check of whether Wastelands controls any provinces there:
This could be done some time after the Restless Wastelands pops up, in say, 2250 or 2251, ensuring that Wastelands are no longer an issue. Another alternative is to create a version of the Restless Wastelands event which keeps popping up, say, yearly, and stops once it is no longer an issue.
and then giving control of any such provinces to the marauders:
Good point.but that needs to be tested, as the command transfers ownership as well and I'm not sure how that would work with the marauders.
Really? That would be fantastic! What are you skilled at?BTW, as you can see, I know a few things about modding, so I can help you with adding and fixing stuff if you want me to.
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