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EUIV - Development Diary - 28th of April 2020

Good morning! Those of you who have been watching the dev clash with a keen eye will have noticed that a new religion has appeared on the map, emanating from the Kingdom of Bohemia. Today I’ll talk about the Hussite faith and its associated content, as well as the new mission tree for Bohemia coming with the Emperor expansion.

hussite_1.png

The Hussite faith may now experience a resurgence.

The Hussites were in many ways a precursor to the Protestant Reformation. It was a very broad movement encompassing both moderates who merely wished to reform the Catholic Church and radicals who denounced the Church entirely in favour of strictly Biblical authority. Jan Hus, the leader of the movement and its namesake, was executed as a heretic in 1415, sparking a series of conflicts known as the Hussite Wars which lasted until 1434. This was not the end of the Hussites however, as the wars ended in an uneasy agreement between the Church and the moderate Hussite faction, and many people in Bohemia still believed that Jan Hus knew the truth.

In our 1444 start date, Bohemia begins with several Hussite provinces, but retains its Catholic state religion. Early in the game the Return of the Hussites event will fire, which gives Bohemia the opportunity to elect Jiri z Podebrad, a Hussite noble, as King. This event chain has been reworked to allow for three outcomes:
  • Bohemia adopts a Hussite state church and permanently breaks with Rome
  • The Hussites and Catholics reconcile, causing the remaining Hussites in Bohemia to revert to Catholicism. This is the path the AI will usually pursue.
  • Bohemia pursues an aggressive policy of Catholic orthodoxy and strives to convert the remaining Hussites to win the favour of the Pope.
When the Protestant Reformation begins, Hussite nations will be given the choice of whether to retain their unique Hussite faith or convert the nation and all Hussite provinces to Protestant instead. Hussites are only eligible to become Emperor under the Religious Peace.

hussite_2.png

The Adamites were a curious sect that believed that church services should be held entirely in the nude. Note: numbers are not final

The Hussite faith uses the Church Aspects mechanic, much like Protestant nations. Hussites get an entirely unique list of Church Aspects to distinguish them from Protestants. We’ve aimed to make these Aspects, as well as the base bonuses of the religion, relatively powerful to offset their diplomatic isolation. And of course no rework of Bohemian content would be complete without a button to enact Regular Defenestrations. Here’s the full list in script for those curious:

Code:
clerical_poverty_aspect = {
    cost = 100
    modifier = {
        church_influence_modifier = -0.1
        stability_cost_modifier = -0.15
    }
}

punishment_of_sins_aspect = {
    cost = 100
    modifier = {
        nobles_influence_modifier = -0.1
        yearly_corruption = -0.05
    }
}

orphan_hetmans_aspect = {
    cost = 100
    modifier = {
        shock_damage_received = -0.1
    }
}

bread_and_wine_aspect = {
    cost = 100
    modifier = {
        tolerance_own = 1
        global_trade_goods_size_modifier = 0.05
    }
}

sola_scriptura_aspect = {
    cost = 100
    modifier = {
        warscore_cost_vs_other_religion = -0.1
    }
}


adamite_services_aspect = {
    cost = 100
    modifier = {
        culture_conversion_cost = -0.2
    }
}


pacifism_aspect = {
    cost = 100
    modifier = {
        stability_cost_to_declare_war = 1
        improve_relation_modifier = 0.3
    }

    ai_will_do = {
        factor = 0
    }
}

regular_defenestrations_aspect = {
    cost = 100
    modifier = {
        harsh_treatment_cost = -0.33
    }
}

taborite_resurgence_aspect = {
    cost = 100
    modifier = {
        global_manpower_modifier = 0.2
    }
}


freedom_to_preach_aspect = {
    cost = 100
    modifier = {
        religious_unity = 0.1
        tolerance_heretic = 1
    }
}

hussite_3.png


This is the new Bohemia mission tree, available to owners of the Emperor expansion after the release of 1.30. The upper left branch concerns the matter of the Hussites in Bohemia. The requirements and rewards change depending on which path the nation takes through the event chain. One notable reward is that if Bohemia becomes Hussite and breaks with Rome, a Hussite Center of Reformation will spawn in Prague upon completion of the Hussite Resurgence mission. To avoid an overwhelmingly non-Catholic Europe (as we’ve seen in dev clash), we’ve decided to make this CoR last only 100 years rather than until the end of the Age of Reformation.

At various points in the not-so-distant past, the Kings of Bohemia held prestigious titles such as Holy Roman Emperor, King of Poland, and King of Hungary. The majority of the Bohemian mission tree is aimed at regaining these titles and cementing a dominant position in Central Europe and the Empire, and rewards include powerful Restoration of Union CB’son Poland and Hungary. With Hungary under the Bohemian heel, they must contend with the greatest threat to Christendom: the Ottoman Turks. Bohemia is able to subjugate both Brandenburg and Saxony, keeping them as subjects without the usual penalties for subjugating electors if they are able to first Humiliate Austria. The Reformatio Sigismundi mission requires Bohemia to become the Emperor and pass the Perpetual Diet reform, which then rewards you with a 20% bonus to Imperial Authority Growth. The final mission in the Imperial branch, Peace in Europe, requires you to expand the borders of the HRE to 250 provinces while being at peace, and rewards +1 Monarch Diplomatic Skill as well as -5 Years of Separatism for the rest of the game.

That’s all for this week! The dev diary schedule for the next few weeks is content-focused, with next week’s dev diary being about the Burgundian Inheritance and their shiny new mission tree. So stay tuned for more mission trees and other associated content. And remember to catch the weekly Dev Clash every Wednesday at 15:00 CEST at https://www.twitch.tv/paradoxinteractive. If you can’t watch the stream, the vods are posted on youtube later. Go Milan!
 
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Why on Earth are Adamite church services an option for Hussites when historically, the Hussites hated the neo-Adamites and attempted to wipe them out? Is there some connection between the Adamites and the Hussites that I'm not familiar with? Because from what I know that option makes no sense.
 
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I find it wierd that the reconciliation option gets always chosen by the AI. Like, IRL, all the Hussite regions did not flip to catholic.
 
I find it wierd that the reconciliation option gets always chosen by the AI. Like, IRL, all the Hussite regions did not flip to catholic.
Probably an approximation of the somewhat peaceful state which ensues. It certainly isn’t ideal though.
 
Why on Earth are Adamite church services an option for Hussites when historically, the Hussites hated the neo-Adamites and attempted to wipe them out? Is there some connection between the Adamites and the Hussites that I'm not familiar with? Because from what I know that option makes no sense.
a meme option because Paradox ignores history whenever there is an opportunity for some sort of dumb joke now
 
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Why on Earth are Adamite church services an option for Hussites when historically, the Hussites hated the neo-Adamites and attempted to wipe them out? Is there some connection between the Adamites and the Hussites that I'm not familiar with? Because from what I know that option makes no sense.

Because they want people to google, what that means. :)
 
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Could this be complemented by a estate unique to Bohemia called Utraquists? Giving privileges to them would make provinces Hussite/+autonomy, while this should be compensated by higher tax efficiency, infantry combat ability, and manpower recovery speed. Just an idea...
 
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We've changed the hostile core creation cost idea to "same_culture_advisor_cost = -0.25"
Praise be unto the devs!
 
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I feel like dip rep would be a better bonus for the "Pacifism" church aspect, since it makes a bigger difference for being able to get into alliances and have allies defend you. Improve relations speed won't help you when your neighbors are hostile...
 
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Why on Earth are Adamite church services an option for Hussites when historically, the Hussites hated the neo-Adamites and attempted to wipe them out? Is there some connection between the Adamites and the Hussites that I'm not familiar with? Because from what I know that option makes no sense.

Same reason why devs think Hussite needs a Regular Defenestrations aspect, or why Enrique should be 0/0/0.
 
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Nice additions. Bohemia always felt, at least to me, like this kind of weird state within the HRE that exists mainly to get absorbed by Austria. Now it feels like a proper playable nation.

P.S. Will the entire Bohemian mission tree (except the explicitly Hussite part) be available to players, or will the entire thing be locked unless we go Hussite?
 
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P.S. Will the entire Bohemian mission tree (except the explicitly Hussite part) be available to players, or will the entire thing be locked unless we go Hussite?
They said that the upper-left part of the three (the mission chain with religion) will change depending on which religious option you follow: coexistence, Hussite purism, or Catholic purism.
I feel like dip rep would be a better bonus for the "Pacifism" church aspect, since it makes a bigger difference for being able to get into alliances and have allies defend you. Improve relations speed won't help you when your neighbors are hostile...
Improve relations speed is named badly; it doesn't just affect the improve relations diplo action, but also makes negative modifiers improve towards zero faster. This is really important for aggressive expansion, because it means your AE will wear off faster. So if you are brushing the AE cap (easy and dangerous in the HRE), you can spend your Church Power on becoming Pacifist and then by the time you have enough Church Power to change back, you'll have more headroom to expand again without hitting a coalition.
 
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I tend to agree that Centers of Reformation are too strong as it is, especially the Hussite one if the dev clash is still representative of the final state of the patch, even after the changes they mentioned.

I hope they eventually revisit how the Reformation is represented, particularly within individual countries. One of the reasons why Protestantism is ahistorically attractive is that it's relatively quick and painless to convert an entire country - store up some admin points to deal with the stability hit and use the +10% bonus to missionary strength to convert most of your provinces within a decade - which fails to simulate the decades of social and religious strife that even the populations most disenchanted with the Catholic Church experienced. For now, though, I'd be happy if they weakened Centers of Reformation a bit and gave modders the tools to tinker with them further.
Yes and no the CoR are to strong yes but countries outside mainland Europe almost never switch to protestant o you en d up with a sort of inverse of what was in reality with the nordic countries staying catholic but the entirety of central Europe going protestant
I really think that the reformation ought to be broken up into the people's reformation and the prince's reformation.
 
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I would like to make some suggestions regarding the Bohemian national ideas. First of all, currently the Wagenburg gives 5% to infantry combat ability and 5% reduction to shock damage received, tbh this is probably weaker than than when it previously was 10% infantry combat ability. Considering the strong Hussite legacy and that this is the only military national idea for Bohemia, along with how much stronger most other national ideas have gotten, I think it could easily be buffed to 10% infantry combat ability and 10% reduction to shock damage received.

Secondly, now that all Hostile core-creation cost national ideas have been removed, I noticed in the dev clash that Bohemia received a new national idea that lowers their advisor cost, if the advisor is of czech culture. Thats ok, I guess, but Bohemia already has one of its traditions reducing the advisor cost, so perhaps there could be something else. So my idea is that since Bohemia was one of the first regions in Europe to undergo an extensive industrialization and remained on the top throughout the 19th century and all the way till the end of WW2, they could receive "Industrial Heart of Europe" as their last national idea, giving them 15% production efficiency increase.
 
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so now you haveto wait to get emperor if you're hussite?
and i wonder on how often you can whange the bonuses/subclut
 
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Cool stuff in this DD, no questions asked, but I still can not understand, why the outcome of the League War/Religious eligibility for emperor is so limited. It's either Protestant, Catholic of freakin' everything. This DLC would've been perfect to soften that up a little.
Twice now it furiates me, that you need Religious Peace for anything other than Protestant. First in the DD about the HRE, where the Reformed believers want to reconcile or whatever with the Protestants after they win, and a Protestant emperor can say "Yeah, sure" but that makes Catholics eligible again, which doesn't make sense at all. Now we have Hussites, that seem fun, but you either have to stop being Hussite and become Lutheran to ever be Emperor, or try to make the League War go bad for everyone so that there's a chance for Religious Peace.

Why isn't there an option to add eligible religions to the HRE, other than Protestant, Catholic or every imaginable kind of Christian?
 
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Why not make it so the hussie center of reformation can only convert primary culture and accepted culture province ? It would ensure not all europe convert to hussite before the reformation can start while converting bohemia's neighboring province
 
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So the second part of that is more complex than you might think, especially with this game. Really "Protestantism" in this game should be "Lutheranism" since the game made the distinction between Calvinism (Reformed) and Protestantism. Henry VIII hated Luther with a passion (He wrote a book titled "Defence of the Seven Sacraments" which was directed entirely against Martin Luther.) and would make his church look more Catholic simply to not look Lutheran. For example, Henry VIII's private chapel continued to celebrate a Latin liturgy even after it became Anglican. Anglicanism has always struggled to be a "Via media" or "Middle way" between Protestantism and Catholicism and it would have been really cool to have seen some features in the game for that. I certainly do think if we are going to separate Calvinism and Lutheranism we really should separate Anglicanism too.


I think at this point protestantism should be renamed in EU4.
 
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