• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EUIV - Development Diary - 28th of April 2020

Good morning! Those of you who have been watching the dev clash with a keen eye will have noticed that a new religion has appeared on the map, emanating from the Kingdom of Bohemia. Today I’ll talk about the Hussite faith and its associated content, as well as the new mission tree for Bohemia coming with the Emperor expansion.

hussite_1.png

The Hussite faith may now experience a resurgence.

The Hussites were in many ways a precursor to the Protestant Reformation. It was a very broad movement encompassing both moderates who merely wished to reform the Catholic Church and radicals who denounced the Church entirely in favour of strictly Biblical authority. Jan Hus, the leader of the movement and its namesake, was executed as a heretic in 1415, sparking a series of conflicts known as the Hussite Wars which lasted until 1434. This was not the end of the Hussites however, as the wars ended in an uneasy agreement between the Church and the moderate Hussite faction, and many people in Bohemia still believed that Jan Hus knew the truth.

In our 1444 start date, Bohemia begins with several Hussite provinces, but retains its Catholic state religion. Early in the game the Return of the Hussites event will fire, which gives Bohemia the opportunity to elect Jiri z Podebrad, a Hussite noble, as King. This event chain has been reworked to allow for three outcomes:
  • Bohemia adopts a Hussite state church and permanently breaks with Rome
  • The Hussites and Catholics reconcile, causing the remaining Hussites in Bohemia to revert to Catholicism. This is the path the AI will usually pursue.
  • Bohemia pursues an aggressive policy of Catholic orthodoxy and strives to convert the remaining Hussites to win the favour of the Pope.
When the Protestant Reformation begins, Hussite nations will be given the choice of whether to retain their unique Hussite faith or convert the nation and all Hussite provinces to Protestant instead. Hussites are only eligible to become Emperor under the Religious Peace.

hussite_2.png

The Adamites were a curious sect that believed that church services should be held entirely in the nude. Note: numbers are not final

The Hussite faith uses the Church Aspects mechanic, much like Protestant nations. Hussites get an entirely unique list of Church Aspects to distinguish them from Protestants. We’ve aimed to make these Aspects, as well as the base bonuses of the religion, relatively powerful to offset their diplomatic isolation. And of course no rework of Bohemian content would be complete without a button to enact Regular Defenestrations. Here’s the full list in script for those curious:

Code:
clerical_poverty_aspect = {
    cost = 100
    modifier = {
        church_influence_modifier = -0.1
        stability_cost_modifier = -0.15
    }
}

punishment_of_sins_aspect = {
    cost = 100
    modifier = {
        nobles_influence_modifier = -0.1
        yearly_corruption = -0.05
    }
}

orphan_hetmans_aspect = {
    cost = 100
    modifier = {
        shock_damage_received = -0.1
    }
}

bread_and_wine_aspect = {
    cost = 100
    modifier = {
        tolerance_own = 1
        global_trade_goods_size_modifier = 0.05
    }
}

sola_scriptura_aspect = {
    cost = 100
    modifier = {
        warscore_cost_vs_other_religion = -0.1
    }
}


adamite_services_aspect = {
    cost = 100
    modifier = {
        culture_conversion_cost = -0.2
    }
}


pacifism_aspect = {
    cost = 100
    modifier = {
        stability_cost_to_declare_war = 1
        improve_relation_modifier = 0.3
    }

    ai_will_do = {
        factor = 0
    }
}

regular_defenestrations_aspect = {
    cost = 100
    modifier = {
        harsh_treatment_cost = -0.33
    }
}

taborite_resurgence_aspect = {
    cost = 100
    modifier = {
        global_manpower_modifier = 0.2
    }
}


freedom_to_preach_aspect = {
    cost = 100
    modifier = {
        religious_unity = 0.1
        tolerance_heretic = 1
    }
}

hussite_3.png


This is the new Bohemia mission tree, available to owners of the Emperor expansion after the release of 1.30. The upper left branch concerns the matter of the Hussites in Bohemia. The requirements and rewards change depending on which path the nation takes through the event chain. One notable reward is that if Bohemia becomes Hussite and breaks with Rome, a Hussite Center of Reformation will spawn in Prague upon completion of the Hussite Resurgence mission. To avoid an overwhelmingly non-Catholic Europe (as we’ve seen in dev clash), we’ve decided to make this CoR last only 100 years rather than until the end of the Age of Reformation.

At various points in the not-so-distant past, the Kings of Bohemia held prestigious titles such as Holy Roman Emperor, King of Poland, and King of Hungary. The majority of the Bohemian mission tree is aimed at regaining these titles and cementing a dominant position in Central Europe and the Empire, and rewards include powerful Restoration of Union CB’son Poland and Hungary. With Hungary under the Bohemian heel, they must contend with the greatest threat to Christendom: the Ottoman Turks. Bohemia is able to subjugate both Brandenburg and Saxony, keeping them as subjects without the usual penalties for subjugating electors if they are able to first Humiliate Austria. The Reformatio Sigismundi mission requires Bohemia to become the Emperor and pass the Perpetual Diet reform, which then rewards you with a 20% bonus to Imperial Authority Growth. The final mission in the Imperial branch, Peace in Europe, requires you to expand the borders of the HRE to 250 provinces while being at peace, and rewards +1 Monarch Diplomatic Skill as well as -5 Years of Separatism for the rest of the game.

That’s all for this week! The dev diary schedule for the next few weeks is content-focused, with next week’s dev diary being about the Burgundian Inheritance and their shiny new mission tree. So stay tuned for more mission trees and other associated content. And remember to catch the weekly Dev Clash every Wednesday at 15:00 CEST at https://www.twitch.tv/paradoxinteractive. If you can’t watch the stream, the vods are posted on youtube later. Go Milan!
 
  • 29Like
  • 7
  • 4
  • 2Love
  • 2
  • 1Haha
Reactions:
It's always "delayed" nowadays. Just don't expect a concrete time, just that it comes tuesdays. If you want to play save, just check in wednesdays.


Thanks to time travel, I may already tell you, what will be in today DD:
1, Slovak move into West Slavic group
2, New Tag Kievan Russia with cores on Moscow
3, Korea can release North Korea with "divine emperor" reform and ruler with "Immortal God" trait
4, Denmark get modifier "LEGO" increasing building speed and improve relation +20%
5, Scotland get diplomatic insult on Sweden because Jake is not working there anymore
6, Sweden get Restoration of union on Scotland for same reason.
 
  • 7Haha
  • 1Like
  • 1
  • 1
  • 1
Reactions:
Hello,
i have one thing witch you could chage Slovakia culture should be in West slavic group, because its mutch more like czech or moravian, not Hungarian.
Thanks for considering this.
 
  • 3Like
  • 3
  • 2
Reactions:
In our 1444 start date, Bohemia begins with several Hussite provinces, but retains its Catholic state religion. Early in the game the Return of the Hussites event will fire, which gives Bohemia the opportunity to elect Jiri z Podebrad, a Hussite noble, as King. This event chain has been reworked to allow for three outcomes:
  • Bohemia adopts a Hussite state church and permanently breaks with Rome
  • The Hussites and Catholics reconcile, causing the remaining Hussites in Bohemia to revert to Catholicism. This is the path the AI will usually pursue.
  • Bohemia pursues an aggressive policy of Catholic orthodoxy and strives to convert the remaining Hussites to win the favour of the Pope.
When the Protestant Reformation begins, Hussite nations will be given the choice of whether to retain their unique Hussite faith or convert the nation and all Hussite provinces to Protestant instead. Hussites are only eligible to become Emperor under the Religious Peace.

Im quite critical of this. It is definitely better than what we have now, but I feel there is much more that can be done here to make it more accurate.

The Second option should really not convert all hussite provinces to catholicism, it should be more gradual. I'd say taking that decision should give you tolerance of heretics +5 and give you decisions and later events to convert the remainder or let them live in peace.

Also, when the Protestant Reformation happens, wouldnt it make more sense to convert Hussite to Reformed or allow the player the option between Protestant and Reformed?

Furthermore, I feel that if Hussite dissapears it should leave a permanent province modifier on the provinces that makes sure that later in the protestant reformation these are the first to flip back, preferrably to Reformed.

Baseline:

  1. Allow for a gradual reconciliation
  2. Reformed in favor of Protestant
Another point:

Please have another look at this suggestion thread about Bohemian Provinces and their names and shapes:

https://forum.paradoxplaza.com/forum/index.php?threads/better-bohemia-map-suggestion.1345060/

index.php


This is the new Bohemia mission tree, available to owners of the Emperor expansion after the release of 1.30. The upper left branch concerns the matter of the Hussites in Bohemia. The requirements and rewards change depending on which path the nation takes through the event chain. One notable reward is that if Bohemia becomes Hussite and breaks with Rome, a Hussite Center of Reformation will spawn in Prague upon completion of the Hussite Resurgence mission. To avoid an overwhelmingly non-Catholic Europe (as we’ve seen in dev clash), we’ve decided to make this CoR last only 100 years rather than until the end of the Age of Reformation.

With regards to the missions, would it be possible to have some interactions with Jan Jiskra who became the High Captain of Upper Hungary in 1445 and czech mercenaries under the brotherhood forcing Catholics to perform Hussite Rituals? Maybe allowing the Bohemians to either work with the Hungarians against this or with the Hussites against the Catholics in Hungary?

And what about Ladislaus Posthumous who was still technically the heir to Bohemia as his father was King of Bohemia? Shouldnt there be a mission for Bohemia to fight Frederick III to install Ladislaus on the throne?
 
Last edited:
  • 4Like
  • 1
Reactions:
When you declare wars, you lose 1 stability. Intention is that you spend your church power to switch into this Aspect when you need to burn your AE, then switch to something else when you're ready to go conquering again.
That kind of gamey things are really annoying, like "Hey! People are wary of us, let's make pacifism part of our religion! Hey! People aren't wary of us anymore, let's not be pacifist anymore!"
 
  • 3
  • 2Like
Reactions:
Why on Earth are Adamite church services an option for Hussites when historically, the Hussites hated the neo-Adamites and attempted to wipe them out? Is there some connection between the Adamites and the Hussites that I'm not familiar with? Because from what I know that option makes no sense.
 
  • 4
  • 1Like
Reactions:
Cool stuff in this DD, no questions asked, but I still can not understand, why the outcome of the League War/Religious eligibility for emperor is so limited. It's either Protestant, Catholic of freakin' everything. This DLC would've been perfect to soften that up a little.
Twice now it furiates me, that you need Religious Peace for anything other than Protestant. First in the DD about the HRE, where the Reformed believers want to reconcile or whatever with the Protestants after they win, and a Protestant emperor can say "Yeah, sure" but that makes Catholics eligible again, which doesn't make sense at all. Now we have Hussites, that seem fun, but you either have to stop being Hussite and become Lutheran to ever be Emperor, or try to make the League War go bad for everyone so that there's a chance for Religious Peace.

Why isn't there an option to add eligible religions to the HRE, other than Protestant, Catholic or every imaginable kind of Christian?
 
  • 4
  • 1Like
  • 1
Reactions:
Why on Earth are Adamite church services an option for Hussites when historically, the Hussites hated the neo-Adamites and attempted to wipe them out? Is there some connection between the Adamites and the Hussites that I'm not familiar with? Because from what I know that option makes no sense.

Same reason why devs think Hussite needs a Regular Defenestrations aspect, or why Enrique should be 0/0/0.
 
  • 3Like
  • 1
Reactions:
Hello,
i have one thing witch you could chage Slovakia culture should be in West slavic group, because its mutch more like czech or moravian, not Hungarian.
Thanks for considering this.
DDRJake actually mentioned a few months ago they will change it but it seems they either forgot about it or changed their mind. Or maybe they just had different priorities. Slovak and Hungarian are in one culture group probably just so they wouldn´t rebel against Hungary since a serious Slovak effort to become independent began in the 19th century as a reaction to Magyarization (suppression of minorities) and increased Hungarian nationalism. Before that, they lived together peacefully. But yeah, it would make more sense for Slovak culture to be part of West Slavic group. When it comes to unrest, they can simply be an accepted culture.
 
  • 3Like
  • 1
Reactions:
Bohemia gets military bonuses through the Hussite faith, but by default it's geared towards a more diplomatic/imperial playstyle.

hello, just came here to see the nitty gritty as I'm currently doing this run. The fact that you can't push for a Hussite HRE can make playing as Hussite seem broken. It's like you thought up the religion half-way but didn't follow through. I've been force-converting princes in the HRE for some years now, and Protestantism has formed - I understand the trigger for the league war is to have a Protestant elector. However, the half the electors are Hussite and half are Catholic in my current game. You're telling me the Hussites would be OK with this, and wouldn't push for a league war just as the Protestants did? There is no option for me other than trying to spawn Protestant rebels in one of the electors which seems so gamey to me.

It seems odd you made an expansion with new religion, specifically in the HRE and gave little thought to how the actual gameplay of it would be. How can Hussite Bohemia be geared towards a diplomatic/imperial playstyle, as you've said here? I have to find some weird way to even spawn the league war just because I've spread the Hussite religion so well that it overshadows Protestantism. And even then I have to hope for religious peace, and there's no guarantee since I can't ensure the peace deal goes my way....
 
  • 4
  • 1
Reactions:
One question however: What is the best way for a Hussite Country to achieve religious peace? Only a protestant can lead the league war, so under current mechanics it's a dicy prospect of making sure neither side gets an upper hand. Would there be an alternate path, maybe apart from that imperial incident where the Emperor can choose to give up Protestant Supremacy?
 
  • 3Like
Reactions:
P.S. Will the entire Bohemian mission tree (except the explicitly Hussite part) be available to players, or will the entire thing be locked unless we go Hussite?
They said that the upper-left part of the three (the mission chain with religion) will change depending on which religious option you follow: coexistence, Hussite purism, or Catholic purism.
I feel like dip rep would be a better bonus for the "Pacifism" church aspect, since it makes a bigger difference for being able to get into alliances and have allies defend you. Improve relations speed won't help you when your neighbors are hostile...
Improve relations speed is named badly; it doesn't just affect the improve relations diplo action, but also makes negative modifiers improve towards zero faster. This is really important for aggressive expansion, because it means your AE will wear off faster. So if you are brushing the AE cap (easy and dangerous in the HRE), you can spend your Church Power on becoming Pacifist and then by the time you have enough Church Power to change back, you'll have more headroom to expand again without hitting a coalition.
 
  • 1Like
  • 1
  • 1
Reactions:
Why on Earth are Adamite church services an option for Hussites when historically, the Hussites hated the neo-Adamites and attempted to wipe them out? Is there some connection between the Adamites and the Hussites that I'm not familiar with? Because from what I know that option makes no sense.
Seems, Adamites should rather be a heresy of Hussites then?
 
  • 2
  • 1Like
Reactions: