Thanks for borking all my saved games and giving me random crashes now that I started a new game. I'm just going to go play something else until you geniuses get this sorted out.
its not random, its random new world
which I think is kind of fascinating, one would expect that at least the starting conditions would be thoroughly tested before a patch goes live.
Thanks for the quick fixes and the DLC upgrade.
Really appriciate that women get some more attention in the game.
Furthermore, I consider that the big blue blob must be destroyed.
We feel the new system is now good enough that manual exploration isn't needed.
It is a game-breaker for me.Why assume that you've really got it perfectly right this time?
Contrary to popular belief flat earth theory wasn't really a thing amongst the learned.
It is a game-breaker for me.
Give us an option to enable it on game start, just like the random New World.
Increase your colonial range. Even if you could manually explore the coast of Greenland you still wouldn't have enough range to actually colonize it. By the time you have the range to colonize Greenland you'll have gained the needed range to explore it.I was testing out the new (renewed) no manual exploration as Norway. I had a mission to explore what was effectively the mid-Atlantic, so I took it. After that, I had only circumnavigation of the world, which requires diplo tech 9. I can see Greenland from Iceland, but I can not see the sea-zone, so no colonization for Norway, ever. At least until the rest of the West gets to the new world. Is there a time-line when new missions will pop? It is 1460 and I wanted to get a head start, but no such luck it seems. This latest patch gave with one hand and took with the other. I wanted to try an Ironman as a custom nation to see how my choices in a state made it work or fail, but if even vanilla Norway is a fail (non-Ironman), then I fear for the future of my new pony-lead peoples.
I sadly concur.
Okay, you are mostly right. I went ahead and made a western custom nation with Iceland's two provinces and took the extension for colonial range (2). This put Greenland within range at Tech 4 with the third idea for the colonization ideas, but since it goes off trade power for exploration I still needed more techs. Basically, the fastest one can get to the new world now is around 1473.Increase your colonial range. Even if you could manually explore the coast of Greenland you still wouldn't have enough range to actually colonize it. By the time you have the range to colonize Greenland you'll have gained the needed range to explore it.