• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Good morning all. I'm in a bit of a daze, having spent the better chunk of last week plotting, backstabbing, frontstabbing and otherwise pushing Persian national interests at the EUIV Grandest LAN Party in Poland. It was an incredible event and a personal highlight of the year. As first act of returning to normal everyday game dev life in Sweden, I'm bringing you another Development Diary. Today we will look at a variety of features, both free in the 1.23 Persia Update and part of the accompanying Cradle of Civilization expansion.

Firstly, a free addition to the game is that we have added Religions and Cultures to Advisors, Rulers, Heirs and Consorts. Depending on where your advisors spawn from, they will have that province's religion and culture, which will be immediately visible next to their portrait, with the icon of that religion, and a star indicating if their culture is primary, promoted or otherwise.

advisors.jpg


Ruler, Heir and Consort cultures and religions will be visible in their tooltips and will primarily be that of their nation, but there are events, both new and revisited old ones to spawn certain peoples and show interactions between various faiths and cultures in your Court.

merchant.jpg

Does the state really need the money?

turks in court.jpg



Now while the Culture and Religion in your court is available for all nations, let's look at a nation where historically this mattered a lot: Mamluks.

Mamluks now have their titular unique Government type: The Mamluk Government, where the ruling class' culture is of great importance. The Mamluks do not get heirs or consorts but always get a new Sultan on Monarch death. The Mamluks nation will decide if they would like to be governed by a Sultan from their own cultures' lands or take a slave ruler from further afield. Historically and in our setup, they will be able to bring in Circassian rulers, who are seen to have high legitimacy over ruling the nation, but you can elect to choose a ruler from lands of other cultures within your nation. While these Sultans will have lower legitimacy, scaling with the amount of your culture lands they have, they will have another advantage in using their Cultural Interactions.

mamluk succession.jpg


Each year the Mamluk Government will gain 3+ruler ADM/DIP/MIL stat for each of their cultural interactions which can be used as follows:
  • ADM Action: Promote [ruler culture] in Government
    • Gain -5% all power cost for 1 years.
  • DIP Action: Sell off [ruler culture] slaves
    • Gain ( Development of ruler’s culture * 2 *current Age ) ducats
  • MIL action: Recruit from [ruler culture] lands
    • Gain ( Development of ruler’s culture land * 50 * current Age ) manpower
So while a home-grown Sultan may start with low legitimacy, you may prefer them over a more stable alternative to get more out of your interactions. Additionally, spreading and conquering certain cultures may be of more interest for the Mamluks.

egyptian slaves.jpg


Additionally, the Mamluk Government itself will give +2 to all Sultans' ADM stat, and allow extra cultures to be promoted, depending on the Government Rank of the nation. Promoting cultures is also 50% cheaper for a nation with Mamluk Government. Now I say "a nation with Mamluk Government" instead of just "The Mamluks" because an Iqta nation who holds Cairo while the Mamluks have been wiped out can adopt the Government for themselves.

Speaking of Iqtas, them themselves will see a change in Cradle of Civilization. an Iqta nation will have incentive to have subjects by way of their Taxation Policies. Every 20 years an Iqta nation can set their Taxation policies and gain a lump-sum of resources depending on their subjects' development and a modifier on the nation for the duration of the policy.
  • Efficient tax farming: +15% National Tax Modifier, +2*total subject development ducats
  • Land Acquisition: -5% Core creation cost, +50*total subject development manpower
  • Lenient Taxation: -15% Subject Liberty Desire, +1 diplomatic Reputation
Iqta Timmy.jpg


It has been speculated before but yes, Timurids no longer start out as a Steppe Nomad. They are an Iqta with a large amount of subjects and foreign cores. They start at Empire rank to boot.

So that's our lot today. Changes in the Courtroom as part of the Persia Update, with Mamluk Government's Culture Interactions and Iqta Taxation Policies with the Cradle of Civilization Expansion. Next week we'll look at something completely different.

Since our Dev Clash ended last week, our team is enjoying a break from Tuesday hostilities and, depending on whome, are busy enjoying their reflection in their trophy. Tuesday Dev Clashes will return in a few weeks.
 
No you can't see the stats but since you get the +2 ADM it is super low chance of getting only 3 in ADM meaning you'll more likely end up somewhere around 5-6 like Prussian Monarchy does for Prussia.

When I play I seem to most of the time get only god rulers as Mamluks. Though of course sometimes I get unlucky and I get a 0 in like diplomacy.
Shouldn't the odds of getting 3 be the same as getting 5? The real difference should be never getting 0 or 1 and getting 6 three times as often.
 
I really like that the goverment can be formed by other nations as I prefer starting small and building large, things like these makes it that much better.

Quick question, how flexible is the new mamluke goverment when forming new nations? Can I form arabia and keep the goverment type? While we are on it, any new formable nations other than rum coming? thx :)
 
Shouldn't the odds of getting 3 be the same as getting 5? The real difference should be never getting 0 or 1 and getting 6 three times as often.
No we did the math ages ago when Prussian Monarchy was added during an Office MP, because of how things ends up you are more likely to end up on the higher end spectrum than the lower one. Don't remember the exact details, maybe @Meneth does?
 
Huh what's he historic reason for mamluks to want a ruler from circiassian?
The Mamluks originally meant some style of slave in Arabic and they were of various cultures, a lot of them were from the Caucasian area
 
No we did the math ages ago when Prussian Monarchy was added during an Office MP, because of how things ends up you are more likely to end up on the higher end spectrum than the lower one. Don't remember the exact details, maybe @Meneth does?
upload_2017-10-10_13-31-2.png

With the Prussian Monarchy, you get +3, so this whole range shifts up by 3.
Since it is capped at 6, that means 3 through 6 all become 6. A cumulative chance of 1/4 + 3/16 + 1/8 + 1/16 = 5/8.

+2 Adm is quite good too. 3/16 + 1/8 + 1/16 = 3/8 chance of 6 points.
 
No you can't see the stats but since you get the +2 ADM it is super low chance of getting only 3 in ADM meaning you'll more likely end up somewhere around 5-6 like Prussian Monarchy does for Prussia.

When I play I seem to most of the time get only god rulers as Mamluks. Though of course sometimes I get unlucky and I get a 0 in like diplomacy.

That is actually a very good point. Thanks :)
 
View attachment 305364
With the Prussian Monarchy, you get +3, so this whole range shifts up by 3.
Since it is capped at 6, that means 3 through 6 all become 6. A cumulative chance of 1/4 + 3/16 + 1/8 + 1/16 = 5/8.

+2 Adm is quite good too. 3/16 + 1/8 + 1/16 = 3/8 chance of 6 points.

So ADM for Mamluks...
0: 0
1: 0
2: 1/16
3: 2/16
4: 3/16
5: 4/16
6: 6/16

Not bad.
 
No we did the math ages ago when Prussian Monarchy was added during an Office MP, because of how things ends up you are more likely to end up on the higher end spectrum than the lower one. Don't remember the exact details, maybe @Meneth does?
That's interesting to know. Puts a new spin on the whole ruler generation for me.
 
I am bit dissappointed by the lack of explanation on mechanics brought by advisor's culture and religion. Is this used only by specific gouvernment like the Mamluks, on certain type of events or is it used elsewhere?
 
Just realised that ruler culture and religion could have a big role for the Elective monarchy. I can't wait to see how it plays out.
 
You should consider making those extra actions cost points from a pool linked to monarch powers, not directly from them, like I think is the case with the russian governments. It would harmonize a bit those kind of bonuses and would give an incentive for a player to use those actions, since if players are like me, they would be very reluctant to use their precious monarch powers for those actions.
 
So I misread Poland as Portland, and was wondering what you where doing in Oregon...
 
I am bit dissappointed by the lack of explanation on mechanics brought by advisor's culture and religion. Is this used only by specific gouvernment like the Mamluks, on certain type of events or is it used elsewhere?

Doesn't seem to be any new related mechanics, but we can see that it causes certain events to trigger. But I imagine future updates will make use of this, possibly altering some old features to better fit it. Hopefully, "Edict of Nantes" is one of those as it was brought by a Calvinist King in a Catholic country.