Sadly it is a victim of the 1 merchant if a CN has 10 provinces. It was either this, creating new provinces, moving provinces from existing regions or combination of the latter two.Nobody protest by the delete of the Guayana Colonial Region?
Eh, shouldn't Alaska go the same way, then? It has only some 13 or 14 provinces at most. It could very well be merged with California.Sadly it is a victim of the 1 merchant if a CN has 10 provinces. It was either this, creating new provinces, moving provinces from existing regions or combination of the latter two.
Guayana only has 9 provinces at the moment.
Nobody protest by the delete of the Guayana Colonial Region?
there's a similar situation with Tabaristan. At least Hesse has German ideas.Am I the only one surprised that we got an achievement for Hesse, but not Hessian ideas?
Sadly it is a victim of the 1 merchant if a CN has 10 provinces. It was either this, creating new provinces, moving provinces from existing regions or combination of the latter two.
Guayana only has 9 provinces at the moment.
there's a similar situation with Tabaristan. At least Hesse has German ideas.
How can you claim the removal of cores is completely irrelevant past the initial moves? It's ridiculous, ofcourse being able to take Venetian land without incuring a significant AE and Dip penalty was useful.
I'd rather they weaken BYZ at the start and readd some of the cores. Like Rhodes, Naxos and Chios, all with a certain historical basis to be a core as well. Paradox could add a modifier to BYZ that reduces their trade and tax income, only to be lifted after they have declared war on the Otto Turks or somesuch.
Why no nationalism for primitives? It's not like the native Americans just accepted conquest.
I just wanted to thank the devs for this. It was a huge immersion breaker.- Primitive tech groups are no longer allowed to build ships.
I have no idea why this was implemented. Native American peoples certainly did rebel.- Conquering primitives no longer gives nationalism for non-primitives.
north_american = {
modifier = 2.5
start_level = 1
cav_to_inf_ratio = 0.5
primitive = yes
no_ships = yes
limited_nationalism = yes
}
Bah, no more Portugal going west.
I have no idea why this was implemented. Native American peoples certainly did rebel.
Precisely! And I don't understand why there aren't more complaints about that. Maybe because too few people play Portugal, and with this change, the incentive to play it will be even less.
These were by far the most important and you left them out?!? You should stay away from that Johan fellow, he's a bad egg.Following two bug fixes were not in changelog, appending:
- Fixed a bug where the AI would suffer significantly less attrition than it was supposed to when multiple AI countries shared the same province.
- Fixed a math error that was causing very strange patriot rebel defections.