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Susana

COO Paradox Interactive
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EU: ROME expansion – Vae Victis announced

"Friends, Romans, Countrymen, lend me your ears, for I am the bearer of good news!"

New York, USA (August 27, 2008) – Paradox Interactive today announced an expansion for Grand Strategy title Europa Universalis: Rome.

EU: Rome – Vae Victis is scheduled for a digital download release via GamersGate during the latter half of Q4, 2008 and will require EU: Rome to play. Suggested Retail Price is 9.99.

“Most of our releases take on a life of their own after release thanks to more than 100,000 active fans on our forums, said Johan Andersson, Head of Development at Paradox Interactive. “Expansions like Vae Victis allows us to add a whole new dimension to the original game while giving gamers a chance to probe further into those elements of the game that they have expressed most interest in.”

EU: Rome – Vae Victis in short:

- The dynamics of the characters that live in the Republic will come to life as the men and women have their own personal goals and agendas, which are often in conflict with each other. Will you be able to manage these willful personalities?

- As a Republic you will now need to take the Senate into the account. Characters will belong to various parties depending on their goals, values and ambition. The Senate will pass laws, which will allow or disallow certain country actions.

Making sure that the party in power backs your own goals, adds another strategic element to gameplay.

Monarchies and Tribes will have their own courts, beware of bootlickers and sycophants who will stop at nothing to replace your divinely appointed ruler with themselves.

- “Carthago Delenda Est”. Senators will cry out and charge players to perform their duties. Now the Senate or a religious power can give players missions to fulfill, guiding the player through ambitions to experience a rich and rewarding history.

- Mobilize the Senate to back important laws such as 'Lex Gabinia' to fight piracy or the 'Lex Acilia Repetundarum' to reduce corruption. Players can also enact decisions at various levels, working with regional governors to grant citizenships to a region or a province.

- Completely revised military AI, particularly in the area of military campaigns. Will benefit experienced players in particular.

- An overhauled interface making the information more easily accessible for both new and advanced players.
 
no timeline extension, just focus on adding gameplay options and mechanics.

Our goal is to give Rome a "Revolutions" treatment.
 
Palle said:
Will there be "Decisions" similar to ones that EU3:IN has? IMO that's exactly what Rome needs.

yes
 
Darkarbiter said:
Please can we have an option to make characters not all spawn one culture.

Yeah, thats on the list of stuff to do.
 
BurningEGO said:
Nobby, dont worry, you are not alone!

I also feel somewhat indignated by this type of policy paradox has been doing with EU3 and now with Rome. I wish they would hear our opinions, but i supose that as any other company they care more about profits.

You mean you dislike the following policy?

1) We make sure that the games released work out of the box.

2) We spend MORE money and development time on patches than has ever been before, in shorter periods of time for the customers.

3) We then listen to what you guys want, and then make something for the community that basically is priced on "cost recovered" prices.

I can understand getting flamed cause people dislike a game, but dislikin a policy to make it better for the gamers is beyond my understanding.

If Eu3 had been released with the same policy and budgets as back in the eu2 days, we'd currently be at about the content and fixes somewhere between 1.1 and 1.2, and you'd see all the contents for 1.2 around the summer of 2010.
 
Searry said:
Why do you rip everyone off with releasing a game which isn't complete, and then fix them with patches that cost money? For example the EU3 1.1 was more annoying than fun, because it had many numerous little problems, but the biggest flaw was certainly the slow speed, and the province city icons that took a second to load(2,60 x2 ghz,4gb ram and 8800gtx(768mb) fast hard drives).

You are completely free to have your opinion on what a game isn't complete,
but that a game is slow on some users machines usually do not count as a "non-complete" game in most universes.

I find it funny that people whine about the current games, and then bring up Eu2 as "how it should be".
 
Duke of Bavaria said:
.how much new content has been brought out now BEFORE the CK patch promised to be coming out next...? Shame on you Johan, and the ultimate praise for still patching this old gem.

There is alot of complaints on crashes in DV, but I can't reproduce it here, and I still wait for a single user to send me a single savegame that crashes before I can continue on it.