Susana

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EU: ROME expansion – Vae Victis announced

"Friends, Romans, Countrymen, lend me your ears, for I am the bearer of good news!"

New York, USA (August 27, 2008) – Paradox Interactive today announced an expansion for Grand Strategy title Europa Universalis: Rome.

EU: Rome – Vae Victis is scheduled for a digital download release via GamersGate during the latter half of Q4, 2008 and will require EU: Rome to play. Suggested Retail Price is 9.99.

“Most of our releases take on a life of their own after release thanks to more than 100,000 active fans on our forums, said Johan Andersson, Head of Development at Paradox Interactive. “Expansions like Vae Victis allows us to add a whole new dimension to the original game while giving gamers a chance to probe further into those elements of the game that they have expressed most interest in.”

EU: Rome – Vae Victis in short:

- The dynamics of the characters that live in the Republic will come to life as the men and women have their own personal goals and agendas, which are often in conflict with each other. Will you be able to manage these willful personalities?

- As a Republic you will now need to take the Senate into the account. Characters will belong to various parties depending on their goals, values and ambition. The Senate will pass laws, which will allow or disallow certain country actions.

Making sure that the party in power backs your own goals, adds another strategic element to gameplay.

Monarchies and Tribes will have their own courts, beware of bootlickers and sycophants who will stop at nothing to replace your divinely appointed ruler with themselves.

- “Carthago Delenda Est”. Senators will cry out and charge players to perform their duties. Now the Senate or a religious power can give players missions to fulfill, guiding the player through ambitions to experience a rich and rewarding history.

- Mobilize the Senate to back important laws such as 'Lex Gabinia' to fight piracy or the 'Lex Acilia Repetundarum' to reduce corruption. Players can also enact decisions at various levels, working with regional governors to grant citizenships to a region or a province.

- Completely revised military AI, particularly in the area of military campaigns. Will benefit experienced players in particular.

- An overhauled interface making the information more easily accessible for both new and advanced players.
 

Ringelnatz

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Great news!
 

Cuthuthulu

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Internal politics! Hopefully this should add a whole new depth to the game.

No extended timeline though :( :rofl:

EDIT: I hope Rome has more than one consul this time.
 

Olaus Petrus

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Is Vae Victis going to have longer time period than the orginal Rome? Name seems to hint to Brennus campaign against Rome. So is that campaign included?
 

Johan

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no timeline extension, just focus on adding gameplay options and mechanics.

Our goal is to give Rome a "Revolutions" treatment.
 

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Palle said:
Will there be "Decisions" similar to ones that EU3:IN has? IMO that's exactly what Rome needs.

yes
 
Jan 9, 2005
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Well, if it's only a tenner...
 

vanin

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<Screams 'OMGOMGOMG' while tripping on a wheel chair>

jokes aside... no Alexander campaign? just an expansion like DV? meh. Atleast the internal politics get a nice overhaul.

Will missions be introduced?
 
Last edited:
Mar 7, 2007
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Sounds great, a Revolutions-style expansion is just what Rome needs. More depth/less micromanagement trumps a slightly bigger map or extended time period. They can add that in the second expansion if they ever make one. ;)
 

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Excellent news! Thank you Paradox! :D
 

PkK

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Susana said:
EU: ROME expansion – Vae Victis announced

"Friends, Romans, Countrymen, lend me your ears, for I am the bearer of good news!"

[...]

Sounds nice, but not that groundbreaking. Where's the bigger map everyone (including me) wants?

Philipp
 

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- The dynamics of the characters that live in the Republic will come to life as the men and women have their own personal goals and agendas, which are often in conflict with each other. Will you be able to manage these willful personalities?

- As a Republic you will now need to take the Senate into the account. Characters will belong to various parties depending on their goals, values and ambition. The Senate will pass laws, which will allow or disallow certain country actions.

Awesome!

Please make rulers also affect foreign policy, so some families or characters hate X country (decreasing relation and diplo chances) while others like Y (increasing relation and diplo chances). Something similar to this idea I suggested:

http://www.europa-universalis.com/forum/showpost.php?p=8823615&postcount=27

This would make relevant who rules a country in international affairs and could depict historical dinastic rivalities, making more interesting to meddle in foreign countries's political affairs (via assasination, for example). And of course will give more relevance to characters.

- Completely revised military AI, particularly in the area of military campaigns. Will benefit experienced players in particular.

No change to military stuff? Warfare needs a bit more depth and variety. Rome is a bit lacking in this field compared to other Pdox games and the more recent EU:3, which having the same general layout, has different cultural unit models with different stats along the tech tree.
 
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