EU board game - Development Diary #9 - 19th of June 2019

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Last week we had the honour of working with Dávid Turczi, designer of games like Anachrony and Dice Settlers, as well as solo modes for Teotihuacan, Cerebria, Keyper and many more. He came here to work with us on the solo mode for Europa Universalis: The Board Game the whole week. We can safely say that we got more from him than we could ask for.

Solo gaming might not be for everyone, but for a growing number of board gamers it is a deal breaker, and we really wanted to make something good for the solo gamer community too. We now have the framework for what we believe will become a great solo mode for the game. Dávid will work with us in the coming months to get it to perfection. In addition to this, Dávid has also helped us tremendously with other development work. This has sharpened the focus of other aspects of the game, resulting in increased tension and level of competition overall.

Computer gamers might be asking themselves why people would want to play the board game solo when they already have the PC game. The answer will differ depending on who you ask, but one way of seeing it, is that they “scratch different itches“. Many solo board gamers emphasise the tactile experience of moving actual pieces on a board, or that they look for ways to spend time away from the screen. Compared to traditional board gaming, which is a social experience, solo gaming is more like a puzzle that you try to solve.

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Dávid Turczi and Víctor Paiam testing the new solo mode for Europa Universalis: The Board Game.

Solo Mode

The solo mode for Europa Universalis: The Board Game is set up like a 3-player game. It will pit you, as a player, against two Major Power Bots that essentially have an AI which determines their behaviour. Additionally there will be a number of Active NPR minors with a much more limited and simple behavioural pattern.

This means you will be playing the solo mode very much in the same way as you would be playing a game against other human players. The obvious difference is that there will be a lot less negotiating, deal making and backstabbing. What you want to do is score more Prestige (Victory Points) than any of your bot opponents. The solo mode should play very fast once you get used to the main bot actions and decision making.

Bot Realms
Each of the Major Powers will have its own dedicated Bot, which makes decisions that make sense for that Realm, both historically and in the context of its current position in the game. Of course it will not be as advanced as a human opponent or the AI of the video game, but it will constantly keep you on your toes. And it should be really tough to beat in a head-on confrontation.

Each Bot will be drawing from a deck of cards to determine what type of action it will take on its turn. These actions will unfold in various ways, determined by the current circumstances. There will be an advanced hierarchy of priorities for each of the more complex bot actions, but it will be presented in a manner that makes each action easy to execute.

ACTION.Politics.png

Work in progress resolution flow chart for political/diplomatic Bot Action. (The cube signifies a die roll.)

Above you can see one of the prototype flow charts we are working with while we are creating the “AI” of the bots. This is just a peek “under the hood”, and the final look of the actual charts in the game will be very different. This type of chart provides us with a quick way of testing if a specific Bot Action can be resolved in a satisfying manner in all situations.

Major Power at a Glance: England
England-1024x768.jpg

England has invaded Scotland and occupied two Provinces.

England’s starting position in 1444 is a bit tricky. As the Hundred Years’ War draws to a close, the French are likely to be on the war path. At one point you must make a choice: how much are you willing to sacrifice in your bid to defend the English continental possessions? Is it worth being dragged into an all-consuming conflict with France, or should you make peace and look elsewhere for more profitable hunting grounds?

With two Maritime Trade Nodes just off their coast, a third one nearby, easy access to North America and the Caribbean, and lots of ports, England is well positioned to build a trade empire based on naval power. This choice of strategy however, is likely to bring you into conflict with Castile/Spain, who have similar ambitions.

If you can deal with your domestic problems, like the War of the Roses, and build a strong basis of power in the British Isles and Ireland, while maintaining a navy second to none, you can project your power across the world. At the same time you are in a unique position, since a strong navy will also keep your homeland safe from the attacks of hostile armies.

Read the previous Development Diary chapters here:
Development Diary #1 - 12th of October 2018 (Map Board)
Development Diary #2 - 2nd of November 2018 (Box Art and Monarch Power)
Development Diary #3 - 26th of November 2018 (Action Cards and France)
Development Diary #4 - 19th of December 2018 (Set-up, Sequence of Play and Castile/Spain)
Development Diary #5 - 21st of January 2019 (Diplomatic Relations)
Development Diary #6 - 12th of February 2019 (Warfare and Ottoman Empire)
Development Diary #7 - 22nd of March 2019 (Non-Player Realms)
Development Diary #8 - 3rd of May 2019 (Basic Actions)

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Will the AI be better then in the PC games? :p

Actual Question:
Can we prevent stupid decisions manually while still staying within the ruleset?
Or are the rules so straightforward that it wont happen?
 
Why only 2 bots?

Also will this game be easier to purchase than CK?

Finally, will you send review copies to groups like Dice Tower and Ars Cardboard?
 
Actual Question:
Can we prevent stupid decisions manually while still staying within the ruleset?
Or are the rules so straightforward that it wont happen?

Well, the advantage of a board game is of course that you can always override things that you find unreasonable. Of course we will try our best to make sure stupid things won't happen. Since the rules for the solo mode are not yet finalized, it is hard to give you a more precise answer.

Why only 2 bots?
Also will this game be easier to purchase than CK?
Finally, will you send review copies to groups like Dice Tower and Ars Cardboard?

We think 2 bots will provide more than enough fun, and that it will be enough to handle for most gamers. There is nothing that will prevent you from setting up a 4-player scenario with 3 bots however. It just means you will have to keep track of more stuff.

I don't know how hard CK is to purchase, so I cannot say really, but we will make sure retailers will be able to order the game through traditional distribution channels once KS pledges have been delivered to backers.

We will send review copies to selected reviewers. Some reviewers, like the Dice Tower only review published games that are available through traditional distribution, so you won't see a review from them for some time yet.
 
Hello, I’m really looking forward to this, but will there be this much clutter in the final game? I understand it’s very much work in progress but the reliance on chits and what id assume to be cardboard pieces (similar to games like here I stand’) is a little concerning. I understand the wonders and need for complexity but I’m hoping at least that eventually you’ll try and make the game seem less intimidating when on the table as the difference between an organized system and a disorganized one can really turn some board gamers off.

Take for example Warroom each faction has its own box that can easily be organized and help players not feel overwhelmed when faced with various gaming mechanics. Plus not having to many loose pieces off the board helps a lot.
 
Well, the advantage of a board game is of course that you can always override things that you find unreasonable. Of course we will try our best to make sure stupid things won't happen. Since the rules for the solo mode are not yet finalized, it is hard to give you a more precise answer.



We think 2 bots will provide more than enough fun, and that it will be enough to handle for most gamers. There is nothing that will prevent you from setting up a 4-player scenario with 3 bots however. It just means you will have to keep track of more stuff.

I don't know how hard CK is to purchase, so I cannot say really, but we will make sure retailers will be able to order the game through traditional distribution channels once KS pledges have been delivered to backers.

We will send review copies to selected reviewers. Some reviewers, like the Dice Tower only review published games that are available through traditional distribution, so you won't see a review from them for some time yet.
Thank You! I'm very excited for this game!
 
Wow, neat, thank you very much ! That solo mode sounds sweat :cool:

Any news on the kickstarter ? :p
 
There is no Kickstarter for the project like the one for the Crusader Kings board game yet, right?