Assorted questions about the huge mess of DLC they made for this game (I was a Paradox fan in the good old days when they rarely made DLCs at all; haven't paid much attention this past decade with their infinite DLC business model...). For reference, I'm using this strategygamer DLC article and the wiki DLC page for information. Apologies for the long post.
1. Legacy of Rome looked like the only no-brainer DLC for me to get, since I'm a big Byzantine fan. Had some memorably good games with them back in EU2 and CK1 (which was just called "CK" back then... ). But one of the Steam reviews mentioned that CK2 now hard-codes the Byzantines to always be elective succession, with no possibility of change from within. (Yes, I saw forum threads here about gamey shenanigans one can pull to work around that). That seems wrong.
Consider the Komnenos dynasty: Alexios dies, John II takes the throne, contested by his sister. John II dies, Manuel takes the throne, potentially constested by his brother Isaac. Manuel dies, Alexios II "takes" the throne and is quickly deposed by his cousin Andronikos.
To me, that looks like CK1's Semisalic Consanguinity succession law, not Elective succession. And I notice that Consanguinity succession is not present in CK2... More precisely, a CK-style model of Byzantine inheritance looks like it should vary between Elective and some form of Consanguinity (or other dynastic inheritance law) based on the strength of the emperor. The CK2 mechanic of factions issuing demands seems perfect for handling this kind of thing, so it's weird that elective seems to be permanent and unchangeable.
Am I missing and/or misunderstanding something about how CK2 Byzantine succession law works?
2. Another Legacy of Rome question: I see people say "get LoR just for the retinues!". And I can see the appeal; a standing army in a CK game is definitely "ooh shiny!" But is it appropriate to the period? I recall an EU2 flavor event about France forming the first standing army in the 1400s. The comments I've seen about retinues coming to completely dominate late-game CK2 add emphasis to that conflict between "cool!" and "that does not sound legit".
Anyway. Still on the fence about LoR, on both counts.
3. Way of Life: I see lots of recommendations for this one, but I still don't get why exactly. The focus thing sounds mildly useful but not big enough to justify a DLC. So presumably the reason people think so highly of it is "Some of the best events in CK2 came out of this DLC". Are there specific examples, to help make that argument more convincing?
4. Reaper's Due. Certainly topical. How well does the base game handle the Black Death? The comment that it "was barely represented in CK2" makes this this sound like something that belongs in the base game.
5. Conclave. In the base game you already have vassals voting on changes to laws (I wasn't able to get particularly close to improving Leon's centralization in the tutorial scenario, for example). This DLC sounds like that, except even harder to get anything done? Again, I think I must be missing something, since it seems to be pretty well-regarded.
The rest seem to be in the "get this if you want to play as X" category. The one that seems most appealing is Rajas of India, since I know practically nothing about India in this time period and that could be really interesting. How historically accurate is the content in it? Back in the day I wouldn't have had to ask, but Paradox is now a company that makes CK2 DLC where characters get magic powers from dark cults, and/or fight Cthulhu, so who knows... (Monks & Mystics is at the very top of my "definitely not buying" list).
Thanks for reading.
1. Legacy of Rome looked like the only no-brainer DLC for me to get, since I'm a big Byzantine fan. Had some memorably good games with them back in EU2 and CK1 (which was just called "CK" back then... ). But one of the Steam reviews mentioned that CK2 now hard-codes the Byzantines to always be elective succession, with no possibility of change from within. (Yes, I saw forum threads here about gamey shenanigans one can pull to work around that). That seems wrong.
Consider the Komnenos dynasty: Alexios dies, John II takes the throne, contested by his sister. John II dies, Manuel takes the throne, potentially constested by his brother Isaac. Manuel dies, Alexios II "takes" the throne and is quickly deposed by his cousin Andronikos.
To me, that looks like CK1's Semisalic Consanguinity succession law, not Elective succession. And I notice that Consanguinity succession is not present in CK2... More precisely, a CK-style model of Byzantine inheritance looks like it should vary between Elective and some form of Consanguinity (or other dynastic inheritance law) based on the strength of the emperor. The CK2 mechanic of factions issuing demands seems perfect for handling this kind of thing, so it's weird that elective seems to be permanent and unchangeable.
Am I missing and/or misunderstanding something about how CK2 Byzantine succession law works?
2. Another Legacy of Rome question: I see people say "get LoR just for the retinues!". And I can see the appeal; a standing army in a CK game is definitely "ooh shiny!" But is it appropriate to the period? I recall an EU2 flavor event about France forming the first standing army in the 1400s. The comments I've seen about retinues coming to completely dominate late-game CK2 add emphasis to that conflict between "cool!" and "that does not sound legit".
Anyway. Still on the fence about LoR, on both counts.
3. Way of Life: I see lots of recommendations for this one, but I still don't get why exactly. The focus thing sounds mildly useful but not big enough to justify a DLC. So presumably the reason people think so highly of it is "Some of the best events in CK2 came out of this DLC". Are there specific examples, to help make that argument more convincing?
4. Reaper's Due. Certainly topical. How well does the base game handle the Black Death? The comment that it "was barely represented in CK2" makes this this sound like something that belongs in the base game.
5. Conclave. In the base game you already have vassals voting on changes to laws (I wasn't able to get particularly close to improving Leon's centralization in the tutorial scenario, for example). This DLC sounds like that, except even harder to get anything done? Again, I think I must be missing something, since it seems to be pretty well-regarded.
The rest seem to be in the "get this if you want to play as X" category. The one that seems most appealing is Rajas of India, since I know practically nothing about India in this time period and that could be really interesting. How historically accurate is the content in it? Back in the day I wouldn't have had to ask, but Paradox is now a company that makes CK2 DLC where characters get magic powers from dark cults, and/or fight Cthulhu, so who knows... (Monks & Mystics is at the very top of my "definitely not buying" list).
Thanks for reading.