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Shouldn't attack frontages shorten as you advance in technology? Better technology means you need less people to cover certain lenght of frontage. Or atleast reduce the frontage of the enemy.

Yes but he's talking about static fronts, so you're not poking around as much- you've got entire armies with miles long fronts.
 
Some questions about the screenshot (looks good BTW)

What's the little baton-type symbol beside the RR flag?

What's the soother?

What does the '14%' mean?

What are the % values beside the two POP icons for?

Oh, and also, are provinces still captured the same way?
 
Also, yea, still loooving that map.
 
Our first big change is to directly link a unit and a soldier POP. You no longer recruit troops from manpower; you recruit troops from a specific province, and thus a specific soldier POP. This gives us a very neat consequence, if your soldier POP gets unhappy we know exactly which unit will get upset.

I'm very happy you'll be directly linking units to POPs. It's more transparent and logical. I take it that the size of the soldier POPs will be determined by your military spending slider?
However, another issue In Vic1 was that with a large country such as Russia it was impossible to properly keep track of where your units where from so you could recruit evenly across your territory. It would be nice if there'd be a spreadsheet to order your units by home province.
 
Interesting info King, cheers.

So are dragoons still in?

If cavalry is taking more of a backseat in this game, will
we see more variety in brigades? ie- light, heavy & horse artillery, engineers etc. And what of late game tanks?

And a little flavour request, can we have nation specific brigade/regiment names please- or at least the ability to mod in such things ourselves.
 
Interesting info King, cheers.

So are dragoons still in?

If cavalry is taking more of a backseat in this game, will
we see more variety in brigades? ie- light, heavy & horse artillery, engineers etc. And what of late game tanks?

And a little flavour request, can we have nation specific brigade/regiment nam
es please- or at least the ability to mod in such things ourselves.

Cavalry doesn't take a back seat persay, it just no longer as effective on the battlefield. If you want to take provinces quickly, you want cavalry.
 
Yes but he's talking about static fronts, so you're not poking around as much- you've got entire armies with miles long fronts.

Yeah, but you got to translate history (miles long fronts) into game mechanics - where frontage is your ability to tactically outmaneuvre enemy and add your extra units against static number of the enemy units.

"Frontage" does not equal "front length". It's the ratio of units you can put in combat simultainously vs. enemy units.

What it means for game is that effective frontage in XIX century would be higher then WWI era frontage (or in the worst case stay the same all the time, as it will get smaller relatively - with growing number of units), then with introduction of modern weapons it would widen again.

Perfect situation would be to have is that by inventing machine guns and more effective defensive weapons, your opponent frontage would get smaller (giving you frontage advantage). IF both sides get WWI weaponry, they would have short frontage (they reduce each other), ending up in indecisive and static combat.
 
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In the screenshot, there is a button called "Build army". Does this mean that armies are no longer built centrally (HoI style), but instead in a specific province (EU style)? Or does it just mean: take a soldier POP here and use it to build put new divisions on the (national, HoI style) build queue?
 
Will the soldiers always gravitate into 3000 family unit PoPs? Or will it be possible to recruit multiple units from a single PoP? If they do gravitate into brigade sized groups, will there be some extra (like a 4000 family unit PoPs) to provide immidiate replacements for the unit, representing some form of depot brigade?


Also, will the game use the 'movement is attack' or the 'attack after movement' system? It would be very nice if the system changed late game to represent front warfare, but I doubt that's possible.

Oh, and will the plane 'brigade' help with naval recon?
 
In the screenshot, there is a button called "Build army". Does this mean that armies are no longer built centrally (HoI style), but instead in a specific province (EU style)? Or does it just mean: take a soldier POP here and use it to build put new divisions on the (national, HoI style) build queue?

So do you create regiments directly from the province (a la EUIII) or can you also do so from a central recruitment screen?

Read the OP?

you recruit troops from a specific province
 
In the screenshot, there is a button called "Build army". Does this mean that armies are no longer built centrally (HoI style), but instead in a specific province (EU style)? Or does it just mean: take a soldier POP here and use it to build put new divisions on the (national, HoI style) build queue?

There is a handy mapmode that paints provinces green where you can build troops.
 
Will the soldiers always gravitate into 3000 family unit PoPs? Or will it be possible to recruit multiple units from a single PoP? If they do gravitate into brigade sized groups, will there be some extra (like a 4000 family unit PoPs) to provide immidiate replacements for the unit, representing some form of depot brigade?


Also, will the game use the 'movement is attack' or the 'attack after movement' system? It would be very nice if the system changed late game to represent front warfare, but I doubt that's possible.

Oh, and will the plane 'brigade' help with naval recon?

If a POP is over 3,000 a brigade can be recruited, over 6,000 2 brigades etc.

Air units are a land unit, they don't work too well on water.