Also it seem there are too often / too many AI empires with same ethos (for example, Hegemonic Imperialists, Slaving Despots and Evangelizing Zealots) in the galaxy.
Last edited:
No, because the requirement to send a non-Science ship into a system is that the system has been in your sensor range at least once. Before you start upgrading your sensor range, you can only see systems which contain your ships or stations. Once you upgrade your sensor tech, you can see into adjacent systems without entering them first.The question is: will I have to survey every enemy star system before I can send a fleet in.
This behavior was also present in 1.9.1. I think it also happend in 1.8. I don't know if its a bug or if its a feature...In Ironman mode, when "Autosave to Cloud" is enabled, starting new game with same Empire OVERWRITES previous playthrough (because its game is saved to the same "empire category", not to "Foo Empire 2"), which leads to LOSING ALL PROGRESS.
Just lost 5+ hours of gameplay. What a bug-ridden release.
It's a bug: save should not be overwritten by completely different game.This behavior was also present in 1.9.1. I think it also happend in 1.8. I don't know if its a bug or if its a feature...
I lost a save with 15 hours of gameplay in 1.8, so don't plame about 5 hours...
No, there is no warning. That number at the end of the save doesn't work for automatic cloud saves.Is there a warning ? In EUIV and CK2, you get told that giving the same name to a new game would overwrite the already existing one.
But in Stellaris I think they put a number at the end of the save, to make sure it doesn't happen. At least that's what happens for local saves
Even if you’re right in that case, there are occurences when I can claim systems of one neighboor but not the other with border access.You first have to change your War Philosophy, with Pacifist you were locked into Liberation / Defensive, but when switching from Pacifist to something else you have to manually put it to Unrestricted.