One of the fun little trivia about this part of the world is that day- and night time are reversed. The time indicated is actually European Time. Something to keep in mind when starting a big operation, like this one.
I fire the Marco Polo decision and immediately set all my combat fleets to completely blockade China. While this doesn’t have the same effect as in other PI titles, it does ensure that no Chinese naval squadron or convoy will escape my notice.
The opening phase is simply bashing your way through their first line of defense. Once you break through here, especially in the cities of Beiping and Tianjin, there is almost no way for the Chinese to recover or to set up a second line of defense.
The 1st Army marches into Nationalist China, while the 2nd Army is tasked with forcing Shanxi to surrender.
The Cinese do occasionally try to counter-attack valiantly, but those pin-pricks never achieve anything other than delay the inevitable.
Within 1 day the battle of Tianjin is over, with the others following quickly, including Beiping.
I swear to God that Japan had nothing to do with this, contrary to popular belief in the foreign embassies in Tokyo. (Their presumed bodies are found on a remote, uninhabited Island in the early 21st century)
My first naval battle of the game. They will actually get away several times, clearly proving that the IJN is still severely lacking in combat strength. Against the USA, I should be able to at least sink some of theses old, small ships.
That is why this is most welcome. Grand Fleet is, more than anything else, a boost to my self-esteem (though you can’t underestimate the 15% org regain bonus in a long campaign such as this one).
The defenders of Zhoulu offer a surprisingly strong resistance, and only fall after a week of grueling combat where they end up being attacked from 3 sides at once. The Cinese general seems to realise the importance of this province, since this is the hinge between my 2 armies, and uses the river crossings and the hopeless terrain to great effect.
At last! Marines! I immediately start training 5 SNLF divisions. I will need at least double that number by the time I go to war with the Allies.
Taiyuan is surrounded and attacked, clearing the way to create Mengkukuo. Another puppet and less worries about partisans behind my frontline.
My progress so far. It looks slow, but I’m in no hurry to finish it in one month as some suggested. I don’t plan to settle just for the Chinese coast, thank you very much. So I need to add a wargoal. I just haven’t decided. Conquest of puppet? Since I joined the Axis at this point, whatever I do will have serious repercussions in the USA. Maybe it was a mistake to join so early, but the supply and research bonuses (+5% each) are quite nice to have.
That is all for now. See you next week!