Unfortunately not, haven't helped. It seems there are some errors in the crash log about gameplay objects...
[11:50:28][pdx_nakama_wrapper.cpp:1215]: [PDX NAKAMA] Socket onError: connect failed: set_fail_handler: 5: TLS handshake timed out.
[11:58:37][pdx_assert.cpp:584]: Assertion failed: the character does not have alive data!
[11:58:38][pdx_persistent_reader.cpp:228]: Error: "Unexpected token: none, near line: 1
" in file: "" near line: 1
[11:58:38][pdx_persistent_reader.cpp:228]: Error: "Unexpected token: none, near line: 1
" in file: "" near line: 1
[11:58:38][pdx_persistent_reader.cpp:228]: Error: "Unexpected token: none, near line: 1
" in file: "" near line: 1
[11:58:38][pdx_persistent_reader.cpp:228]: Error: "Unexpected token: none, near line: 1
" in file: "" near line: 1
[11:58:38][pdx_assert.cpp:584]: Assertion failed: no alive data!
[11:58:40][pdx_assert.cpp:584]: Assertion failed: Trying to add an invalid council task. This should not be here.
[11:58:43][pdx_assert.cpp:584]: Assertion failed: Attempting to create border effect after borders have been added to the game. This is not allowed!
[11:58:43][pdx_assert.cpp:584]: Assertion failed: Somehow an invalid EffectId (1920299887) has reached the Draw function. This should never happen, it should have been filtered out earlier.
[11:58:43][pdx_assert.cpp:584]: Assertion failed: Promote returned nullptr
[12:06:00][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects
[12:06:01][pdx_assert.cpp:584]: Assertion failed: Trying to create a CCoatOfArmsSprite with invalid coat of arms
[12:06:01][pdx_assert.cpp:584]: Assertion failed: _CoatOfArms is null!
[12:06:01][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects
[12:06:07][pdx_assert.cpp:584]: Assertion failed: Artifact with dead owner
[12:06:07][pdx_assert.cpp:584]: Assertion failed: Accessing non-existing character inventory!
[12:06:19][pdx_assert.cpp:584]: Assertion failed: Opening file on main thread, this will cause stalls and should be avoided
[12:23:35][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects
[12:23:35][pdx_gui_animation_runtime_state.cpp:689]: Animation triggered has no valid state properties or sound effects