CORE 0.50 for Arsenal of Democracy (0.50.28)
This version will work with AoD 1.07 patch
It is designed to be played on normal / normal
Download the mod here:
http://www.gamefront.com/files/20524970/CORE2_0_5_0_28.exe
Checksum is TMEG
Changelog:
I called Beta 6 (0.50.24) close to a Release Candidate, then we got to work and pulled it apart and put it back together again. What we have here is definitely better, but we also have a very enthusiastic team working on the game at the moment, so expect new and of course better versions in a couple of weeks.
Graphics packs (separate download):
CORE 0.4.9 Black & White graphics pack (137MB) - if needed rename into .exe
CORE in Color graphics pack for CORE2 0.4.9 (170 MB) - if needed rename into .exe
And of course, the current version of Hagar´s travel guide:
"Download the CORE travel guide version 2.0, march 1st, 2011
Please note the fix for the manpower bug in the energy depletion events in Post #15 below!
Enjoy!
This version will work with AoD 1.07 patch
It is designed to be played on normal / normal
Download the mod here:
http://www.gamefront.com/files/20524970/CORE2_0_5_0_28.exe
Checksum is TMEG
Changelog:
Code:
Mantis issues:
910: inc files without naval brigade builds (2x)
956: naval doctrine - unkown string for human player, CFC brigades
1740: various event fixes
1742: GER, FIN ai files (message text)
1746: naval attachment AI for ENG, JAP, USA
1747: GER core on Memel and Danzig, SIAM war, USSR Bessarabia flag
1748: GER and SOV ai event file fixes
1749: Hiei commissioning text
misc.txt:
# _CV_LAND_ORGGAIN_, Org Gain divisor
0.75 # was 1.5
# _CV_LAND_FRIENDLY_ORGGAIN_, Extra orggain in friendly provinces
1.50 # was 1.75
# Province Efficiency rise time in days ( _EV_PROV_EFF_RISE_TIME_ )
360 # was 270
# Core Province Efficiency rise time in days ( _EV_CORE_PROV_EFF_RISE_TIME_ )
120 # was 135
.inc:
MEX-GER trade deal can be cancelled now (stayed open all war and causing a couple of 100 GER convoys being sunk)
AUS metal reserves to 750 to prevent 1937 crash
.ai:
ITA trade priorities shifted to energy and rares (they blow all their money on oil)
deleted unnecessary fra_1939.ai and usa_war.ai
shifted Soviet build Ai slightly towards tanks and motorised
Lowered strat redeploy limit for SOV from 60 (!) to 25
Reduced tendency of Japan to build marines
gfx:
new b/w tech and development_status pics from Hagar
event:
Italian ultimatum to Albania will also fire if CZE is a GER puppet
province.csv:
Set all provinces with negative metal production to zero
Rounded all metal and energy deposits with > 10 down instead of up
Global change: 52 effective metal and 77 effective energy removed worldwide
Rounded Soviet IC in favour of USSR for all IC with a < -0.19 error
ideas:
Created "isolationist" idea for USA
Should change to guardians of freedom with total mobilisation but currently doesn´t - for whatever reason
**********************************
-> CORE 0.50.25 for AoD
**********************************
Mantis issues:
910: inc files: various dormant units commented out, AOI gar locked, ROM tank modifications
955: naval tech, Aux unit (seaplane tender) lockout
956: naval tech, Aux unit (HSK) lockout
968: flavour: capture the Queen modifications
1720: Anschluss and SS, corrected flags
1740: SCW supportes, various Vatican counters, Bulgaria wants Skopje, AOI naming, typos, Belgium+Netherlands forts
PBY-5 purchase, Automedon HSK trigger etc., ROM-CZE tank purchase, BEL+HOL delayed events
1746: AI files: Italian Ethopia AI improved, Free France naval AI
1747: vanilla events: Free French port creation
1748: AI events: NA convoys for ITA, UK reactive AI accounts for additional JAP CVs, BEL+HOL delayed events
1750: cored_hoi2 event 937 missing descr
1751: many small naval construction event improvements
misc.txt
# _CV_SUPPLY_DISTANCE_SEVERITY_, the amount supply distance affects combat
3.0 # 3.0 in 1.07 vanilla, was 10.0
# _CV_LAND_ORGGAIN_, Org Gain divisor
0.60 # was 1.5
# Damage factor versus Infra from artillery bombardment
0.02 # was 0.05
# Damage factor versus IC from artillery bombardment
0.01 # was 0.1
# Damage factor versus Resources from artillery bombardment
0.02 # was 0.2
# _CV_ARTILLERYBOMBARDMENT_ORG_COST_, each hour any active artillery bombarding unit will loose below ORG
0.0 # was 2.0
events:
Added change_idea command to US total mobilisation event 830008
Added Denepropetrovsk to the list of provinces held by SOV required to cause Bulgarian/Romanian defection.
Removed loss of Gorna Dzhumaya as a trigger for Bulgarian surrender
Tried out new energy depletion event
ideas:
Removed build advantages from isolationism idea.
units:
Suppression:
mec=mot=inf: 7 (6 bat) / 10 (9 bat)
mil/res: 6/9
mount=cav 8/11
mar: 7 naval infantry / 8 marine
gar = 6
arm = l_arm = 1.5/3/3/5/5/5.5/5.5/5.5
hq = 2/3 of 0.41 values
ai:
Soviet strat_redeploy values back to 60/45
Garrison attachment preferences for GER, ITA and JAP
GER staging province AI improved
tech:
supply_dist_mod = -25 added to tech 1990 (configuration) to account for high infra values in AoD and high ESE
**********************************
-> CORE 0.50.26 for AoD
**********************************
Mantis issues:
1740: Belgium flag mismatch, Italian upgrade pack, Albanian destroyers (?), flag reduction project
1745: province.csv: modifications of ports and harbours in Suze area
1747,1751: Vichy and French naval leaders sorted apart, Albanian destroyers to Italy
1748: GER wartime aid to FIN and ITA
misc.txt
# IC to TC ratio
1.00 # 1.50
(CORE 0.41 setting)
# IC Non-National Province Multiplier
0.3 # 0.4
# IC Non-Owned (i.e. occupied) Province Multiplier (overrides Non-National where applicable)
0.10 # 0.15
(CORE 0.41 setting)
# TC Occupied Province Load
2.0 # was 1.0
# TC Load from partisans
12.0 # 10.0
(Core 0.41 setting)
# Province Efficiency rise time in days ( _EV_PROV_EFF_RISE_TIME_ )
270
# Damage factor versus Infra from bombing
0.14 # CORE 0.41 setting
# How effective is ground-def efficiency when applied to defence chance rolls.
1.1 # was 1.0
# Land - Air Combat STR damage (Increasing this value will increase the str dmg air units takes from land units)
0.04 # 0.05
# Land - Land Combat STR damage (All land based units attacks against other land based units)
0.11 # was 0.075
# Land - Land Combat ORG damage (All land based units attacks against other land based units)
0.40 #was originally 0.6... should lengthen battles
# Naval - Naval Combat STR damage (All Naval units attacks against Naval units)
1.5 # 0.75
# _CV_LAND_ORGGAIN_, Org Gain divisor
0.60 # was 1.5
# _CV_SUPPLY_DISTANCE_SEVERITY_, the amount supply distance affects combat
1.0 # 3.0 in 1.07 vanilla, was 10.0
ai:
Soviet max_redeploying set to 0.05 or 0.10, down from 0.15
Modifications to Italian garrison AI
Modifications to German garrison / front AI
Events, inc:
Commented out 27 minor ships that can now only be used as convoy escorts
France:
169022: L'Iphigénie
169023: La Bayonnaise
169024: Bombarde
169025: L'Incompris
Germany:
169032: F2
169033: F3
169034: F4
169035: F5
169036: F6
169039: F7
169043: F8
169047: F10
169048: F9
Italy:
169094: Perseo
169095: Sirio
169096: Climene
169097: Centauro
169098: Sagittario
169099: Vega
169100: Aldebaran and Andromeda
169101: Altair and Antares
169102: Canopo
169104: Cassiopeia
Norway:
169135: Sleipner
169136: Æger
Commented out "Naval Reserves" (194 ships A - Japan):
Argentina (4 ships):
2 BB, 2 CA
Brazil (1 ship):
1 BB
Canada (6 ships):
6 DD (Coast Guard)
China (4 ships):
4 CL
Chile (3 ships):
1 BB, 1 CA, 1 CL
Colombia (4 ships)
3 DD, 1 TP (Coast Guard)
Cuba (5 ships):
5 DD
Denmark ( 4 ships):
4 DD
England (91 ships):
Naval Reserve:
1 CVE, 12 CVL, 57 DD
Naval Reserve SPO:
1 BB (monitor)
Naval Schools:
1 BB, 2BBs (monitors), 1 CA, 3 DD
Naval Conversions: ?
Cunard Lines:
21 CL
Union Castle Lines:
2 CL
Estonia (1 ship)
1 DD
France (15 ships):
2 BB, 9 DD
4 Merchant cruisers
Germany (11 ships):
Dormant naval reserves:
1 BB, 2DD
8 Merchant cruisers
Greece (2 ships):
2 BB
HOL (21 ships):
Naval Reserves
1 CA, 1 CL
Naval Reserves (East Indies):
9 DD
Ships in Need of Refit:
2 CA
Holland-Amerika Lijn:
5 CL
Rotterdamsche Loyd:
2 CL
Nederland Line:
1 CL
Ireland (2 ships):
2 DD
Italy (6 ships):
Naval Reserves:
2 CA
Italia Line:
4 CL
Japan (15 ships):
Naval Reserves:
2 CA, 2 CL, 2 DD
Nippon Yusen Kaisha:
7 CL
events:
Experimental event 820300: ENG transfers Niger back to France (will in time transfer all French colonies back to France)
Experimental event 830400: USA transfers Niger back to France
Extra supplies for Finland during mobilisation
Additional supply_dist_mod for Finland during mobilisation
USA full mobilisation: belligerence requirements increased from 90 to 120
POL M-R event 101 (Eastern Poland to SOV) modified to remove 11 GAR divisions
Soviet Five Year Plan events now give 2 infra instead of 1
units:
suppression:
lt-arm 0.5 to 1.0 below arm
province.csv:
Changed infra:
0-10, > 50 unchanged
10: +10, linear down to 50: +0
(due to excessive attrition in some provinces)
Changed energy rounding, thus removing about 500 energy worldwide.
gfx:
points.bmp from Tripartite pack
**********************************
-> CORE 0.50.27 for AoD
**********************************
Mantis issues:
910: .inc file code clean-up
994: event_text.csv Yamamoto assassionation spelling errors
1740: NZL naval construction, ENG destroyers for bases, LL rework
1747: USSR cleanup
1748: reactive ai adapted to removal of dormant units
1751: various fixes to naval_construction events
.inc files:
file clean-up includes dormant unit deactivation
Denniss´s changes ("LL 3 pack")
GER: Extension of the initiating 1937 motor event to june 1939, cancellation event moved to july 1939
------
CHI/SOV: Operation Zet events changed from multiple supply deliveries (appearing out of nowhere?) to a daily supply delivery system.
------
CHI/USA: Vanilla Lend Lease events disabled and replaced by Core events based on daily supply delivery.
AVG event series revamped - if a unit is sent it automatically gets some daily supply/oil(based on the formed yearly events).
If AVG is denied, all events should now be properly slept.
AVG extension extended a bit to Autumn 1942 - for ahistorical wars
If CHI looses access to foreign supplies, AVG will be recalled with soem delay (political decision)
A military situation like war with USA forces an immediate return of the AVG
If units are withdrawn, all other related events should be slept
AVG units lost in combat trigger information event for USA, sleeping other return events
file upload also includes vanilla USA/CHI file as well as event text file
------
USA/ENG: Lend Lease events modified from multiple active events on both sides to initiating events on the UK side and most other active events on the US side
LL will pe properly disabled if either side chose to deny it.
it's now possible to stop building war emergency freighters if they are replaced by liberty freigthers without loosing the liberties as well
ships are transferred to the UK with soem delay to prevent the event from firing again after reload.
LL cancellation events split into two political events with multiple choices and two military events with singel cancel option
add proper manpower cost to ENG DE/CVE delivery events
reduce supply trigger and one-time supply cost for ship delivery (except CVE), increased daily cost (via separate event) instead
------
USA/SOV: Lend Lease events modified from multiple active events on both sides to most active events on the US side
LL will pe properly disabled if either side chose to deny it.
Split the P-39 delivery event into a P-39 and a P-63 delivery event (if P-63 retained, USA gets fighter instead of older INT)
Split the A-20 delivery into A-20B and A-20G delivery (if A-20G retained, USA gets better TAC)
LL cancellation events split into two political events with multiple choices and two military events with singel cancel option
reduce supply trigger and one-time supply cost for aircraft delivery, increased daily cost instead
------
USA/FRA: Activate a basic Lend Lease event
------
USA: fix additional dissent hit after joining allies via event
------
db\revolt.txt: duplicate province entries for VIC removed, Cameroon was still national for VIC despite removal in events
------
ITA: Add another surrender trigger - surrender event triggers if they loose 50% of their VP regardless of other occupation stati
Removed North Africa from surrender triggers, irrelevant if mainland Italy or Sard/Sic + 1 prov are under occupation
------
Changes to vanilla event files
Vichy: several province numbers (especially Oran and Algiers) corrected
in one event FRA units were to appear in Algiers but this wasn't unter allied control then (moved to Casablanca)
Some province transfer events from the Iraqi coup series modified so they hand back SYR/LEB provs to France once annexed by ENG
(previously annex + hand back but AI usually annexed them before event firing)
Dissolution of Vichy (993) now see some aircraft (50%) and ships (35%) flee to France
VIC joining the Axis now sees air and naval units switch to France (25% each), unlikely that all join former enemy
Split-off the puppet setup of SYR, LEB and MAD as giving independence and setup as puppet does not work from the same event
USA: Yamamoto event disabled as replaced by a better one, LL to China disabled as replaced by a better one
CHI: LL from USA disabled as replaced by a better one
JAP: Yamamoto event disabled as replaced by a better one
misc.txt:
# TC Occupied Province Load
1.0
# TC Load from partisans
20.0 # was 12.0
# Attrition Severity Modifier
0.10 # down from 0.15/0.20
# _CV_LAND_ORGGAIN_, Org Gain divisor
0.65 # was 1.5
# _RV_AFTER_HISTORICAL_PENALTY_LIMIT_, Can not go above
1.5
(back to default)
**********************************
-> CORE 0.50.28 for AoD
**********************************
I called Beta 6 (0.50.24) close to a Release Candidate, then we got to work and pulled it apart and put it back together again. What we have here is definitely better, but we also have a very enthusiastic team working on the game at the moment, so expect new and of course better versions in a couple of weeks.
Graphics packs (separate download):
CORE 0.4.9 Black & White graphics pack (137MB) - if needed rename into .exe
CORE in Color graphics pack for CORE2 0.4.9 (170 MB) - if needed rename into .exe
And of course, the current version of Hagar´s travel guide:
"Download the CORE travel guide version 2.0, march 1st, 2011
Please note the fix for the manpower bug in the energy depletion events in Post #15 below!
Enjoy!
Last edited: